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Does Effortless Concentration count as sustaining a hex for Witch familiar abilities or is this one of those cases where it has to be the Sustain action?


I'm several games into my Witch now and one thing that's bothered me is that Phase Familiar isn't really cutting it as a familiar survival tool. The biggest tell is that I've never even had a good opportinity to use it. I've had success just healing the damage away with Soothe, medicine and most commonly Life Boost, which competes for the focus point in the first place. My GM is kindly allowing me to respec it for free since I haven't used it even once.

Before I fully commit to that though, I was thinking of using a familiar ability slot for Lifelink instead. It's a reaction like Phase Familiar but for no focus point. Yes, it doesn't really prevent damage like Phase does since I just take it all instead, but at least I'll be using it to what seems to me like the only time it has really mattered when my famiiar takes damage, when it goes down to 0 HP.

That's all in speculation though on my part. Does anyone have experience with it? Does anyone have any other familiar survival tips?


I’m two games in with my witch and one thing I know for sure is that I need my familiar to refocus. If my familiar is dead, no more focus points for my hex spells other than what I have left until the next day. If I archetype into a way to refocus without my familiar, I thought, problem solved! However, after reading about hexes again, I’m getting the vibe hex spells, including hex cantrips, actually require the familiar’s presence to be used. So I’m thinking my familiar needs to be alive for me to hex. Is that true?


I've wanted to play a Witch since pre-remaster but just never got to it. At last I have a game for it but before I deep dive into it, I was curious what the general vibe toward the Witch is now.

My only experience with building pre-remaster Witches and not playing them is that the main draw for me was the 1-action hex cantrips and lesson spells. At the time I was still learning how to get value out of your third action so being built into the class had me feeling cozy.

With the remaster, most of the early impressions I read is on the hyped up resentment patron, hex immunities being fixed, and familiars getting more involved. So, a lot of good things!

Needless to say I'm kind of ignorant on both Witch versions. Now that some time has passed, how well did the remaster really improve the Witch?