Bottleface's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I was curious, would the final blade work on a lich? I'm thinking because it has already trapped its soul in a phylactery it probably wouldn't but the Final Blade is a minor artifact. Would it be able to overcome the necromantic magic?


Hey people, I've recently been asked by my group if I'd be interested in gming. I've never gm'd any kind of d20 game so I opted to use an existing campaign setting. Our group has been playing PF for several years now and love it, so Golarion is a no brainer.

I've been working through the Inner Sea guide to get a feel for the setting and to think of areas that might work for starting out. As I was reading the Inner Sea Guide I found 2 paragraphs on the Harbingers and instantly loved the idea of using them.

For me, a lot of the excitement comes from the idea of 'what if they're right?' They think the death of Aroden is a cosmic mistake and that if they can get these prophecies working again, they can fix it. That might be woefully naive, but what if they're on to something?

If Aroden wasn't meant to die, why did he? Who is responsible? What forces helped? Is there a way to fix things? Who had the most to gain?

You look at what happened when Aroden died, the world wound, the Cheliax situation, Ustalav. Demons, Devils and Zon-Kuthon all benefitted. Perhaps even the god of the dead considering all the cataclysms that would have sent souls to her. Maybe the serpent folk had a hand in it? They have every reason to hate the last Azlant, given that the Azlanti nearly destroyed all of them. Heck, maybe even Rovagug was somehow involved. Perhaps somehow various evils who normally would never work together saw a once in a million chance to tips the scales heavily in their favour and worked together to make it happen.

Anyways, I found the idea of the Harbingers so appealing because, they could be great allies or great enemies or both depending on which prophecies they're pursuing. If they are right, perhaps there is a way to right the wrong. Perhaps there might be an epic quest that leads to convincing a time dragon to take them back to the death of Aroden to perhaps save him, or pull a chrono trigger and bring him to the presence at the moment of his death (keeping the timeline in order while still saving him).

The fallout of something like that would be interesting. What would he do to his formerly faithful, would he have mercy on those who lost his way? Would the gods who gained clerics and followers as a result of his demise be thrilled to see him or would they have issues with their demotion? What of those who benefitted from his demise? Would his return even fix the issues like the Worldwound or the Eye of Abendego? What of the Harbingers who seem to stray further and further from Aroden's teachings?

Alternately, what if the Harbingers in their mad quest to right the cosmic wrong stumble upon an ancient artifact that they are convinced could redeem the universe or bring back the age of glory, but will actually cause untold destruction and ruin?

Anyways, something about the Harbingers has my brain ticking and I'd love to hear if anyone else has used them in campaigns or given them any thought. It seems like they weren't meant to be particularly important given that they only got a couple paragraphs but I'm really intrigued.


Hey people,

I've been playing the Pathfinder system for several years with my friends. One of them has a campaign coming to a close soon and asked if I'd be interested in GMing so that he could work with the other gm on fleshing out a homebrew. I agreed and since this is my first time gming a d20 style game, I figured I'd be better off with an established setting until I get the hang of it/work up my confidence.

Given that we love the Pathfinder System, and the decision to use an established campaign setting, Golarion is a no-brainer. I am currently working my way through the Inner Sea World Guide but I'm not sure where to go from there.

I have not yet decided on a starting location as I'm trying to get a feel for things, but I have a lot of time before I start my campaign. Which books would you say are a good idea beyond the Inner Sea Guide? I saw mention of campaign setting booklets but I'm guessing with almost 10 years of catching up, some might be better than others. Any suggestions are greatly appreciated.