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No 5' step is my favorite house rule.
Bring a bigger game board. Combat is more mobile when characters lose the option to shuffle in place. Consider spells, feats and items that slow your foes or push them around. Archers can snipe from afar or stand close enough to tempt the monsters to go on a wild goose chase.
What does a "Spell effect: Use-activated" weapon with the spell "Cure Light Wounds" do? It seems to me that it would cause damage as a regular weapon and also cast CLW on the target. This would be a handy weapon against the undead and also a source of unlimited healing for the living, provided that the weapon does less than 1d8+x damage. The cost of enchanting such a weapon is 2000gp (spell level 1 x caster level 1 x 2000gp) since spell effects are not enhancement bonuses. Furthermore, anyone could use it since "use-activated spell effects" don't require any special spell lists. Anyway, my questions are, is that correct? Does it break some unwritten rule? Does it break the spirit of the rules? Sorry if this has already been answered, I couldn't find it using the search function or with the google site: command.
This idea is not backwards compatable but it IS a feature that would convince me to upgrade to PF. Reincarnate/polymorph has always been the weakest wonkiest part of 3E and I can see cultural traits as a good fix. Stonecutting has both aspects IMHO. Since Dwarves are physicaly tough (high CON, barrel chested, hammer-masters) they've got a physical edge in digging. However I could see the spot and appraise bonuses being cultural in origin. A polymorphed or reincarnated Dwarf would still know his minerals right?
B.T. wrote: Dumb question #2: Why not allow clerics use healing spells at range? As I understand it, the Cleric has strong defense (armor, saves, hp and protective spells) so he can wade in and heal. I'd be ok if they introduced a new class that gained healing at range (Priest?) but I'd expect them to lose strong defense in exchange.
I agree. I'd like fewer, but more significant differences. Barring that, it would be nice if the racial features were grouped by cause. Natural born miners
Short n' stout
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