
![]() |
1 person marked this as a favorite. |
Guys, have you tested this class? Lets do a lvl 5 hypothetical. So, let me get this right.
1. With a shield raised or reactive shield (a feat that you always have to basically take at lvl 1). You have basically a 27 ac. To get that 27ac you either have to use an action to raise your shield or use a reaction to do it. If you use a reaction, then you can't react to help you allies. So, 1 action to probably move to the enemies (I don't see many enemies choosing to get in melee with a mountain), because they probably won't come to you unless it's a bigger monster of some sort. I use another action to use hampering sweeps and I use my last action to raise shield. That action tax is bad enough. I put no damage on the enemy and I can't even use the trash taunt that's put in my kit.
2. Enemies have around a +18-22 to hit at lvl 5 for the most part and you want to give it another +2 to hit you while using hampering sweeps? Again, your AC is 27, and you use hampering sweeps. Now the enemy has around a +20-24 chance to hit you. So, a 13 plus can crit. Oh, you have 2 enemies around? Enemies now have a +22-26 to hit you because since they can't leave your reach, they circle around you to make you off-guard? Now they may need an 11 to crit. Meaning, 50% of the time the first attack from both will crit. Second attack, a 15+ could crit and the third attack they need to hit on an 11. Do crits do like 20 damage an attack.....? Hell, no. My experience gming and playing. Crits are at 40+ at lvl 5.
3. Oh, but you can taunt to get some damage mitigation. In that example, you couldn't taunt because you had no actions left and even if you did taunt and not move to get the damage mitigation; you now give another +2 to hit. 24-26, if they stack. Now they can crit on a 9. Oh, but now you get crit resistance for the attack(4+1/2 lvl=7). If you max con and have toughness (83 hp). Lets just use 40 as crit damage and the enemy is attacking you 6 times. 2 crits you're down to 17 hp (33 damage * 2).
4. Ok, as a gm, I know enemies are usually 1-3 lvls above the pc's for the most part. This class makes an already deadly game, even deadlier for the guardian with no respectable mitigation options until lvl 10 with Tough Cookie (the second best feat the guardian has up to lvl 10) and the only one that really helps you stay alive, but it's only once a day. Oh, the healer can heal for 50 hp every turn, but me getting 41 temp at that lvl can only be done once a day? I digress...
5. And you guys want to nerf the best thing this class has? Shame on you! Lets nerf lay on hands too... Oh, and lets nerf the fighters reactive strike while we're at it.
6. Now, if it had to be nerfed... I would like it if the action of hampering strikes action gave you 1 reactive strike reaction per enemy within reach. If you hit them with the reactive strike, movement is stopped. If not, they continue to move. That way, you're doing damage. Which is a weakness for this class anyway.