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Borrobol's page
375 posts. Organized Play character for michaelane.
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HP 44/44
All looks good, thanks again for running!
HP 44/44
"At least we took our notes on the way in. Let's get on to the Citadel and the Watch and then we can go let the VC know. If there is still a derro threat, we'd better deal with that first."
HP 44/44
Borrobol spits, "The snakes took the bell. Snakes?!? Aspis! We need to go get them!" He begins rushing toward the bell.
HP 44/44
Borrobol scowls, "The snakes took what? Do you have the letter?"
HP 44/44
No problem. Thanks for running so many sessions! I'm looking forward to getting Borrobol into some local games.
HP 44/44
"Groetus again! Might have known the Aspis would be involved in this too. Let's get them out of here. I say we go to the Citadel first and then the Watch." Borrobol helps Iso to collect the former prisoners for the return to the surface.
Knowledge (religion): 1d20 + 2 ⇒ (10) + 2 = 12
HP 44/44
Borrobol shifts over to start putting the remaining derro between he and Iso. He tries to strike him again with his warhammer.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 12 ⇒ (2) + 12 = 14
HP 33/44
HP 44/44
While Iso and Celentrai beat on the derro with the red ascot, Borrobol tries to slam his hammer into the one with the glowing blue eyes.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 12 ⇒ (7) + 12 = 19
HP 44/44
Leaving his longhammer on the ground, Borrobol draws his warhammer and tries to run over the derro with the glowing blue eyes to get to the one with the red ascot.
Going to attempt to use the Charge Through feat to overrun blue and charge red.
Overrun: 1d20 + 12 ⇒ (1) + 12 = 13 If I fail, I'm stuck where I started.
Armor Spikes on blue: 1d20 + 7 ⇒ (16) + 7 = 23
Damage on blue if successful attack: 1d6 + 9 ⇒ (3) + 9 = 12
Charge on red: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage on red if successful attack: 1d8 + 8 ⇒ (3) + 8 = 11
Bummer and a crit failure on the overrun so I don't move at all. Everything else looked so good!
HP 44/44
Borrobol cheers on the prisoners and girds himself for the oncoming derro, but fails to steel himself for their spell. Ears ringing, he drops his longhammer to the ground.
Stunned sucks...at least I have more weapons.
Fort: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
hp 40/44
HP 44/44
Normal Progression
Day Job: Craft (Armor: 1d20 + 6 ⇒ (17) + 6 = 23
HP 44/44
"If we want to have anyone to save, it sounds like we'd better get moving. Something about a bubbling pool that the captives were being forced into." Borrobol hefts his longhammer and moves to the mouth of the tunnel to the north.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
HP 44/44
Borrobol picks up one of the scraps of paper and looks at its front and back to see if there is any writing.
HP 44/44
After collecting a splitting up the items, Borrobol flips the switch and crosses the chamber to the new door. "Same plan? Tippy check the door, Iso first to open it and then me?"
Perception on the door: 1d20 + 3 ⇒ (1) + 3 = 4
HP 44/44
Moving past the prisoners, Borrobol has a look around the rest of the room. "Look here. Some loose floor tiles." The dwarf kicks them aside. "And a switch. Might activate a door or something. Want to have a look Tippy?" Something in one of the empty cells catches his eye, "Ah, and over there someone left a chest. Maybe we should have a look at that too."
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
HP 44/44
"Let's come back for them. It should still take a couple of days before they turn. Things might be more urgent ahead of us."
HP 44/44
Borrobol takes a look at the barely alive humans. "This isn't good. I think that creature back by the entrance was a ghoul or a ghast and it has bitten these humans. If we don't get them help, they will turn into ghouls too. But, I think we should push on and come back to help them later. It may take us quite some time to get them to safety."
Knowledge (religion): 1d20 + 2 ⇒ (12) + 2 = 14
HP 44/44
"What's in the cages?" While Iso goes to the pedestal, Borrobol goes to have a look in the cages against the walls.
HP 44/44
Seeing Iso temporarily caught flat on his feet by the creature, Borrobol rumbles into the room, turns to the right and tries to slam the creature with his warhammer.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20
HP 44/44
Looks like it is single file. Iso-Borrobol-Tippy-Celentrai?
HP 44/44
"Hrrrumph! Maybe next time I'll have you throw me across." He spits the disgusting water out of his mouth.
Fort save: 1d20 + 7 ⇒ (18) + 7 = 25
HP 44/44
In his usual reckless style, Borrobol barrels haphazardly across the sewer.
Acrobatics: 1d20 ⇒ 8
probably plopping in with a huge splash!
HP 44/44
Borrobol laughes and claps Tippy on the back, "You've got that right!" He straps his hammer to his back and climbs down to the ledge. "This looks familiar."
HP 44/44
Borrobol looks at the map, turns it around and tries from a couple different angles. "Hmm, any chance we can convince you to try to show us?" He has no idea about the drawing of the monster.
Knowkedge (religion): 1d20 + 2 ⇒ (1) + 2 = 3
HP 44/44
"Taking us there would be very helpful. We might also like another painting. Have you painted the strange creatures?"
HP 44/44
"Ow! That looked painful. Are you all right Iso? I have two potions I could give you before we see what the Painter knows about what is going on."
HP 44/44
"Stavian's Fair? Only know one kind of fair. Should be fun, no?"
Borrobol has no shot of finding the trap...
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
HP 44/44
Borrobol clanks off to join Iso heading down the stairs.
HP 44/44
Borrobol stays on the ground, but tries to get all of the angles on the bell that he can and takes notes on what it looks like from underneath.
HP 44/44
"Celentrai, is it the right bell? Once we know if it is, we can go have a closer look. Or at least anyone that can climb up there can take a closer look."
HP 44/44
"What did the Venture Captain want us to do again? Was it just to inspect the bell? You can probably climb better than I can. Go one up and see what you can find out."
HP 44/44
"Usually hurts to use them without handles. You thinking something else Tippy?"
HP 44/44
No problem! Glad it's a vacation with a bad connection instead of work with a bad connection! See you soon!
HP 44/44
Borrobol stands next to Iso, ready to rush into the room.
HP 44/44
"The best place for a bell. Just not normally the choice in these human communities." Borrobol joins Iso to head to the stairs down to look for the bell.
HP 44/44
Seems to match up. Borrobol will continue to wait for Iso to finish scouting. While listening for trouble of course...
HP 44/44
Seeing Iso wants to try a stealthy approach, Borrobol lets him get a safe distance ahead before following with his clanky self.
HP 44/44
"You're usually right." Borrobol looks skyward to see if he can see any evidence of a bell or bell tower.
HP 44/44
Borrobol worships Rovagug. He's all for it :)
HP 44/44
Since I have a wand, I'll just mark my own charges...
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
3 charges and I'll buy two more potions while I'm out there for 100 gp.
HP 44/44
Although he probably has someone in the society who'd be willing to do him a favor for all of his great deeds by now.
HP 44/44
That would be a pretty nice option. I think we all have them and I think the only time I've gotten to use it was someplace in Silent Tide. Unusual group where we have no one capable of using the wands!
HP 44/44
Borrobol downs all four of his potions, "Much better, but I still ache. We might want to go for more potions before going any further. Especially if there are more of them around."
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Some lucky rolls there bring me up to 34/44 hp, but I'd vote for going back to pick up enough that we have four for each of us (or whatever you can afford.
HP 44/44
HP 44/44
"Oy! Now that was a fight! Think you can learn to summon those Celentrai. I want them on our side next time!"
HP 44/44
"That'll leave a mark! How about this!" Borrobol manages to spit out nothing but an idle threat. Dizzy from the pair of brutal slams, he misses wildly and takes a step back to try to get out of reach of the elemental's rocky mitts.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d6 + 12 ⇒ (1, 6) + 12 = 19
HP 44/44
Totally right about crits. Why is it I always forget about that on the player side of the screen and always remember it on the GM side :)
Seeing the battle is going to be a quick and brutal once, Borrobol girds himself for another blow, only to see Iso take the next hits. Knowing the party won't be able to stand long in front of such a fierce foe without healing, he braces himself again and swings the hammer hard again slamming into the elemental.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18
HP 44/44
Oh what the hell, I'm using my reroll on that confirm roll!
Confirm: 1d20 + 6 + 5 ⇒ (11) + 6 + 5 = 22
That's more like it!
HP 44/44
FYI that creatures with reach don't suffer the same limitations of those of us that fight with reach weapons.
Borrobol grunts at the heavy hit delivered by the elemental, but sets his feet and swings back with a blow to rock it right back.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20
Confirm: 1d20 + 6 ⇒ (6) + 6 = 12
Extra Damage if confirmed: 2d6 + 12 + 2d6 + 12 ⇒ (6, 5) + 12 + (6, 5) + 12 = 46
HP 44/44
"Ho ho. I don't think I'm knocking that one down!" Borrobol holds his ground and tries to slam the earth elemental with his longhammer.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21
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