Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
I'm okay with the Amulet of the Godcaller. I'm not sure I would ever buy the other two items. I personally would not spend the 2 PP to unlock any of the three.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"Money talks and human scum walks. Best thing for the Society would be to cut Sloan down with a sharp blade through his midsection so he can do a vacation in Hell with his devil patrons." Borox taps his head with his forefinger and grins. "I bet those patrons are none too happy with him. He may not get punished by the courts, but ye can bet your gold he's gonna get punished by those devils. Should be a right hot time for him for a while, but he's gonna be after the Society for revenge. We will have to make him fall on his face again fore long. Well, let's get this stuff where it belongs." With that, he motions for whoever is driving the wagon to start off on the trip to the Lodge. He also hopes no one remembers he has that tapestry in his backpack so he can put it in his dwarf cave. He has a few wood elf lasses who would find it interesting.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox will attempt to Sense Motive again. Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8 Screw it. I'm tired of getting screwed by the dice roller in every game I play over the last few months. Let's go to court.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox can only hit a 27 Sense Motive if he rolls a 20 with his +7 modifier. I can roll and someone can try to aid me if I get close. His perception is only a +5 so I'll aid someone there. Same for my spellcraft. So rolling Sense Motive for effect and aiding on Perception and Spellcraft. Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23 Perception Aid: 1d20 + 5 ⇒ (17) + 5 = 22 Spellcraft Aid: 1d20 + 5 ⇒ (20) + 5 = 25 It bloody figures!
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"What's the matter, Sloan? Running a bit scared now, ain't ya? Yer already backin' down from your first threats because the writ is legal and proper. I notice ya ain't drawn steel yet either. Yer a crook and a liar." Borox tells the others to keep loading the wagon. "This here yellow belly ain't gonna stop us because he cannae do so. He's bluffing and now he's cornered. Let's get this evidence to the rulers. The sooner we do, the sooner Sloan here dances a jig in the air with a rope fer support. Less'n he runs away like Brave Sir Robin!" Borox laughs at Sloan. "Didja bring yer coconuts for yer getaway, Sloan? I bet yer masters in Hell might be a wantin' to speak with ye about yer failures. I heard they don't take too kindly to their minions failin' them."
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
With my negative CHA modifiers, yes, I don't want to make those checks but I can aid, and I do have a high Sense Movtive. Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18 "Ye be talkin' oot of yer mind, boyo if ye be thinking to threaten a Dwarf with yer talk o' devils and the like. Now if ye be a'wantin' to test yer authority, close yer hole and reach fer a weapon so I can take it away from ye and shove it up yer arse. Yer nothing but a bloody thief." Borox pushes a chest further onto the wagon and then reaches over to pick up another one to load onto it. "Now draw steel or get yer arse outta our way. If ye be in a hurry to get to yer Hells I can speed yer way." Borox will attempt to aid Thokzazt's intimidate roll. Intimidate: 1d20 - 1 ⇒ (3) - 1 = 2
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"Bloody keys! Ye be needin' magical keys for these, lad. I dinnae think what's in them will be something we be a'needin' anyway. Remember, we be needin' to find evidence about these Snakes smuggling and not treasure to be a lootin'." Borox hopes no one noticed him stuffing the tapestry into his pack earlier.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox will shake his head at Wolfgang. "I ha' plenty o' charges left, laddie. It's the speed o' the healin' that I need to up. I be havin' to do it a wee bit faster." He casts Cure Serious Wounds using his Spontaneous Casting ability replacing Searing Light. Cure Serious Wounds: 3d8 + 6 ⇒ (6, 7, 4) + 6 = 23
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"I dinnae ha time to search the room at all fore them statues came to life and attacked." Borox pulls out his well used wand and commences some healing. CLW: 1d8 + 1 ⇒ (3) + 1 = 4 "I think I be needin' ta upgrade this afore long."
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Heavily damaged, Borox takes a five-foot step back and aims a blow at the red statue using his Ferocious Strike again. Greatsword: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 10 + 3 ⇒ (6, 5) + 10 + 3 = 24 Two things. Did my earlier attack miss? I didn't see any wording to indicate a hit or a miss. Also, the fire attack. I don't know if it was a spell or spell-like attack that would invoke the Dwarven Hardy condition, but if it did, I'd get a +2 bonus to that save. If not, oh well, karma. If I can invoke any kind of reroll on that ATK roll I will. Portfolio, purple Gen Con GM t-shirt, any form of purple dot of shame, 1-3 GM Stars. Plus someone kick the die roller because it's sucking badly for me this entire convention! Reroll if possible for Greatsword which had better not be even worse!: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 10 + 3 ⇒ (5, 3) + 10 + 3 = 21
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox begins to sweat a little bit as the pain flows through him. "That's gonna leave a bruise," he thinks as he begins to use his Ferocious Strike ability. He swings the sword again in a mighty blow trying to knock the nearest statue to pieces. Greatsword: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 10 + 3 ⇒ (4, 1) + 10 + 3 = 18
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox swings his greatsword to strike the statue as it clearly means to inflict harm on him. Greatsword: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 10 ⇒ (2, 4) + 10 = 16
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox braces to meet the statues with a blow from his greatsword if they come within melee range of him. He calls out to Athalis. "Hey Athalis! We be havin' two statues movin' in here. Don't know what they are for, but this might be a good time to get Thokzazt and that wreckin' ball o' his."
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"Ye dinnae have to hide, lad. I am not a killer o' the innocent. While don't ye do yerself a favor though and tell me what ye know o' the Aspis smuggling operation. The authorities know about it and it will be a lot easier for ye if you work with us on puttin' a stop to it. If'n ye don't want to help, well then, I suppose spending 20 some years in jail won't be a problem for ye. What do ye say?" Borox opens the door and looks inside while waiting for the clerk to answer him.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox puts the keys away in his pouch and pulls out his large doorkey from his pack. "Well, so much fer the finesse approach. Time to use some force." He uses the crowbar to force the door open! Don't know if my Bull's Strength is still going or not. It had a six minute timer on it. If not, I'll cast it from a scroll I have, then try to pry the door open. Strength Check + Crowbar modifier: 1d20 + 2 + 2 + 2 ⇒ (16) + 2 + 2 + 2 = 22
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox moves across the little room to the other door and tries to open it after doing a Perception check in the little room. Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"We are now! Come on and while we be at it, tell me what ya know of this place. Time's short and we got to get moving before they regroup." Borox waves the man to follow him and he heads out to the next set of doors. Unless Jardan tells him anything else, he will check out the south door first.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox moves to the room where the voice came from, tries to open the door, uses the keys if the door is locked, and looks in the room if he opens the door.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox looks into the hallway and moves to the closest door and tries to open it. If he can't, he moves out of the way so Thokzazt can batter it down, and checks the other door.
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
"I think we found enough evidence to put away these Snakes fer a while. Let's grab some of it and get on with the mission before the Snakes flood the area with their agents." Borox picks up the tapestry with the island city and rolls it up gently before putting it in his pack. "I dinnae think this be Thassalonian. It might look good on me wall though!"
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox casts Detect Magic to see if anything in that treasure room is magical. He thinks the room was shielded to prevent magical detection from working. Based on the items he sees in the room, he thinks these are artifacts which the Consortium have been stealing from sites and hiding to avoid the laws. "I be thinkin' that there be our evidence we be after. Now the hard part is gonna be next because you know as sure as Gorum likes war that some Consortium diehards are gonna be showin' up soon to stop us."
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox will investigate that odd crate some more. Perception: 1d20 + 5 ⇒ (12) + 5 = 17 If the coins are in the same warehouse he will look them over using Spellcraft as well. Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
Male CN Dwarf Cleric 6 |AC 22 (T 13/FF 20) | CMB +6 CMD 23 | HP 57 | Init +8 | Fort +10 Ref +6 Will +10 | Perception +5 | Speed 20 ft. | Darkvision
Borox will help in the searching of the warehouse. He moves to the doors south of him, opens them if he can and begins to search in there using Perception. Perception: 1d20 + 5 ⇒ (3) + 5 = 8
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