Vaarsuvius

Bormun von Eastbourne's page

Goblin Squad Member. 12 posts. No reviews. No lists. No wishlists.



Goblin Squad Member

From various threads, there seem to be two main worries that get mentioned again and again.
- the murderhobo
- organised gangs preferentially targeting lower level PvE groups.

This is about the second one.
E.g. Level 10 bandits avoid not only the level 15 traders, but also the level 10 traders, and instead repeatedly own the level 5 traders.
This being also true for settlement raiding, wars, etc.
To summarise The Art of War, the acme of generalship is to only start fights that you know you will win.

Imagine the Emerald Spire dungeon, but where you arrive on a random level, and have to complete it before you can get out. It would suck because of the high % of encountering one-sided fights, which are boring to win, and frustrating to lose. The encounters would not be level-appropriate.

For PoI based PvP there is a solution: the best loot is in the star metal craters, which are high level, and only usable by high level settlements. So the lower level groups won't be there, thereby avoiding the higher level PvP ers.

Perhaps we can experiment with putting the Towers also into tiers? The first 10 settlement points would come from regular Towers, but once you have those 10, the next settlement points need "expert" towers, and there is no value in collecting any more regular towers? These higher-tier towers would of course be rarer, so the big groups would travel one distances to fight over them.

Any other thoughts?