From various threads, there seem to be two main worries that get mentioned again and again.
This is about the second one.
Imagine the Emerald Spire dungeon, but where you arrive on a random level, and have to complete it before you can get out. It would suck because of the high % of encountering one-sided fights, which are boring to win, and frustrating to lose. The encounters would not be level-appropriate. For PoI based PvP there is a solution: the best loot is in the star metal craters, which are high level, and only usable by high level settlements. So the lower level groups won't be there, thereby avoiding the higher level PvP ers. Perhaps we can experiment with putting the Towers also into tiers? The first 10 settlement points would come from regular Towers, but once you have those 10, the next settlement points need "expert" towers, and there is no value in collecting any more regular towers? These higher-tier towers would of course be rarer, so the big groups would travel one distances to fight over them. Any other thoughts?
Okay, for me, the problem is with meaningless PvP. Meaningful PvP includes:
Meaningless PvP is a new player hearing that PFO is world PvP, decides that means it is a murdersim / ganking / griefers paradise, and signs up to be a jerk.
For me, none of the meaningful PvP actions should trigger this, either absolutely, or failing that as a matter of practicality.
albadeon wrote: Possible. Still, there could be prison play (unlimited PvP, maybe). So they do have access to their accounts. They just can't do everything in the game for a while. Of course, the company who had their outpost raided needs to waste precious time gathering new resources to rebuild as well, so it's not really a one-sided thing. It's merely opening up the attacker to some consequences as well (and note, I'm not suggesting an automatic imprisonment, the bad guy still has to be caught. If he spends the next week staying out of the "law's" sight, he's fine as well.) Talk about meaningful... Yes, being stuck in the PvP Colosseum for the duration of the sentence - meaningful, appropriate, punishment, that fits the crime, and does allow the player to do suff - specifically, to do PvP, which is what they are into anyway - but in a way that prevents harm to the regular players. If they get caught.And assuming they don't get ransomed out…
Summersnow wrote:
Well, in that case, this time can you help us make it a non-Flaming productive discussion instead? It sounds seriously interesting to me, but I could be missing something of course.
"Repeated Shocks to Modify Behaviour" Yes, lets do this.
We know it works, because that's what we do IRL. Seriously, we know it works because IRL. Having a game that implemented prisons as the result of PvP would be awesome. "- interactions between prisoners might still be possible, maybe even intra-prison-play could be a way to pass the time (or find future partners in crime) " Even more awesome!
Open-field PvP could include capture, and the historical practice of Prisoner Ransom.
Some thoughts from being a player in various games with fast travel:
So I would suggest keeping the speed buffs really low - like the bonuses you get from better gear are much lower than in other games. They don't need to be big to be worth it.
Moriquende wrote:
Yes, it has been considered. In PFOL, the end-game monsters are players from enemy settlements.So, you will get +2 gear, they will get +2 gear at about the same time, and so they remain equally challenging, and so "not a cake walk". Eventually, you will get +25 gear, and they will get +25 gear, and so will still be a challenge, and so "not a cake walk". Goblinworks are planning on using Players As The Content for exactly the reasons you are worried about, as attempting to constantly create NPC content (theme park) is too expensive to be viable, leading to old content that - as you note - ends up being a cakewalk.
Whenever building fortifications in other games (eg minecraft) it is very important to be able to shoot at enemies standing right next to the wall. There must not be any blind spots.
It would be a nice option to allow scorpions & springalds to be emplaced on these towers.
Hi,
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MMORPG experience = WOW from general release until 2011.
About Lucian HarrowbornMale Elf UC Rogue 1
Special Attacks Sneak Attack
Backstory:
Lucian was born the only child of a couple of wandering Moon Elf diviners. His parents traveled the lands, gifting its people visions and hints of what their futures held. While the knowledge and ability to read what would be intrigued Lucian, he was much more interested in what magical treasures and secrets might lay buried in the many ruins and dark caves they had passed along their journeys. Upon his coming of age, Lucian set out on his own adventure, seeking magical implements and knowledge anywhere he could find them. He made his living delving into long forgotten dungeons, collecting magical artifacts and selling them to the highest bidder. Those who paid most for these items often resided as nobility in cities that frowned upon the ownership of such items, often leaving Lucian to work in a less than legal context. Lucian actively seeks out adventure at every corner, especially where there's a possibility of magic being involved. |