Dwarven Rager

Bori Ironshield's page

Organized Play Member. 20 posts. 1 review. No lists. No wishlists. 11 Organized Play characters.



Grand Lodge

I was already thinking about a dwarf TW fighter when I heard about the Dwarven War-Shield in Adventurer's Armory 2. However, before I buy the book, I want to understand it better. If the war-shield does P or S damage, will the Bashing property work?

Grand Lodge 3/5

The Sleuth archetype for the Investigator has a luck mechanic called Sleuth's Luck. There are two ways to regain luck.

Knowledge or Sense Motive Rolls:
Rolling a Natural 20 on a Knowledge or Sense Motive Check: While on an investigation, a sleuth regains luck by uncovering secrets. Rolling a natural 20 on these skill checks while actively investigating causes the sleuth to regain 1 luck point. Such skill checks made for more mundane reasons (such as normal research or using Sense Motive to gain information during normal bargaining or while gambling) do not regain luck for the sleuth. Determining which skill checks qualify is up to the GM.

Inspiration Rolls:
Rolling a 6 or Higher on an Inspiration Roll: When a sleuth rolls an inspiration die while on an investigation and the die comes up a 6 or higher, she regains 1 luck point. (If she rolls multiple inspiration dice at a time, she regains 1 luck point if the total is 6 or higher.) Like regaining luck via a natural 20 on a qualifying skill check, inspiration checks made for more mundane reasons don’t qualify for regaining luck. The GM is the final arbitrator for what rolls qualify. It’s possible for a investigator to regain 2 luck points on the same Skill check, if both the qualifying skill check is a natural 20 and any inspiration roll made is a 6 or higher.

Both methods of regaining Luck are at the GM's discretion? So how does that work in PFS? Expect table variance?

Grand Lodge 3/5

Sorry if this has been asked before, but the closest I could find was this, which didn't give a definitive answer, and is also now old, as GM reward rules have changed.

If I GM a mod and apply the certificate to a wizard character, can the character scribe any wizard scrolls listed on the sheet into his spellbook by paying the scribing costs? The current version of the Guide states that GMs get access to any special boons, such as free magical treasure, but I am not sure if access to scrolls for scribing counts.

Grand Lodge 3/5

The boon says to choose either a +1 or +2 ranged weapon enchantment. Since the enchantment is being applied to ammunition, should it instead be a +1 or +2 ammunition enchantment? The tables are close but there are some differences.