A traveler from far-off Xendrik, Bor fell into bad company when he
accepted mercenary work from Daask. Now seeking to make amends.
Despite his bestial appearance, Bor is calm, scrupulously polite and
civilized, and claims to be a prince from an unknown minotaur
kingdom to the south of the drow-infested jungles of the Dark
Continent.
AP: 10
Abilities
Spoiler:
STR 22 (+6)
DEX 10 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 12 (+1)
CHA 12 (+1)
HP 78 (3 dmg)
AC 23
BAB +8
Initiative +0
Move 20
Fort +10, Ref +8, Will +11 (+1 vs fear)
CMB +16, CMD 26 - (+2 bull rush/vs bull rush)
Size L (10' face / 10' reach)
Alignment LN
Feats/Skills
Spoiler:
Feats: Cleave
Iron Will
Keen Scent
Power Attack
Weapon Focus (Greataxe)
Vital Strike
Improved Bull Rush +2 on bull rush, no AoO, +2 to resist bull rush
+1 Greataxe / +16/+11/+6 to hit / 3d6+10 / x3 (double weapon damage on attack action)
Gore (secondary attack) / +9 to hit / 1d6+6 / x2 (double weapon damage on attack action)
Throwing axe / +9 to hit / 1d8+6 / x2 / Range increment 10 (double weapon damage on attack action)
Powerful Charge (Gore / +16 to hit / 2d6+9 / x2) (double damage on attack action)
Special
Spoiler:
Special:
Darkvision 60’
Scent
Natural Cunning (immune to Maze spells, cannot become lost, cannot be flat-footed)
Powerful Charge (Gore / +15 to hit / 2d6+9 / x2) (double weapon damage on attack action)
Bravery: +1 will vs fear
Equipment
Spoiler:
Equipment: Half-plate Armour +1
Greataxe +1
Cloak of Resistance +2
Ring of Feather Falling
2 Throwing Axes
4 Potions of CLW
14gp