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This is the pic that has inspired the concept. Was looking at a Holy Tactician, with a mounted combat/charge focused build, thus letting my allies gain as much of a bonus from Weal's Champion as possible. Worth noting, this would be a campaign with 8-10 PC's, and we'd be starting at level 10. Hard part is getting a playable character that is small enough to ride a monkey. Monkey is a tiny creature, so to mount it one would have to be diminutive. Is the best way to achieve this a Sprite born Aasimar? Re-stat a diminutive monster as a balanced pc option? Cursed human baby? What other options exist to become so small?
This is a 3.0 feat, trying to port it over, balanced and tweaked for PF. Critiques and thoughts welcome. Wild Cohort [General]
This is for a campaign that is going to be very fantasy wild west. Guns are common items (advanced firearms are still rare) but pretty much anything in the PF books are allowed. I havn't run this past my GM yet, and was hoping for the opinions of the Paizoboarders. The campaign in question is the 3rd part in an ongoing story line - because it has changed from d&d 3.0 to PF we have the option to rebuild or create a new character. We'll be level 16 to start and rising into EPIC territory (we've been advised to be prepared to multi-class past 20)
Thats latin for hair. It sounds weird, but what rulings would a necromancer use to animate hair? It's dead, even while still attached to a living body. Magic can animate dead things to achieve leverage and force without muscles, ie via skeletons, so would a clever necromancer slaying a room full of nobles with all their own hair do's/wigs be so far out there? And could they animate their own hair for anime style madness?
I'm currently building a whip focused character, a Half-Orc, who will be taking the alt-race City Raised: APG wrote: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. to gain whip proficiency. I was planning on some 2WF action, but was surprised to find whip wasn't a light weapon, yet Scorpioin Whip is and does lethal damage, does more damage (1d4 vs 1d3), doesn't have any restrictions involving my foes AC and counts as a 'performance' weapon. They're both Exotics, yet one is so superior to the other, was there a mis-print here? To further add to my confusion, Scorpion Whip's Weapon's Features states:UC wrote: performance (plus disarm, reach, and trip if you are proficient with whip.). making it sound to me like its not even a seperate proficiency, that being able to use a whip will let me use this one too penalty free. What am I reading wrong here? |
