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Boodiddly's page
927 posts. Alias of Hawthwile.
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M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Oh boy! Level 15 gives Boodiddly:
- Dex, Con, Int, and Wis all increase to +4!
- Toughness!
- Master spellcasting!
- New spells (forceful hand and spirit song)!
- Religion increases to Trained!
- Cooking and Rituals Lores both increase to Legendary!
And most exciting, Occultism increases to Legendary! This means Bardic Lore increases to Expert, which means it qualifies for Unmistakable Lore's "crit fail -> failure", meaning we can always get some Dubious Knowledge out of it! Huzzah!
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly slowly circles around the undead mound, hoping Shohreh and Kolgradd can cut it down before it does the same to them.
Stride [Q] and Harmonize [AAA]. How... badly injured does it look?
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly pulls back, deciding that discretion is the better part of valor when it comes to an orifice that big. But discretion never said anything about not playing a jaunty fiddle while being valorous, did it?
Stride [Q] and harmonize [AAA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
"Now!" Boodiddly does his best impression of somebody not bothered by the undead fungal mass beside him and points directly at its rotten core. "Cut it down!"
True Target: 2d20 ⇒ (5, 19) = 24
Telekinetic Projectile vs Green: 19 + 24 = 43
Slashing damage: 8d6 ⇒ (3, 5, 3, 6, 3, 3, 2, 2) = 27
Casting true target [A] and telekinetic projectile [AA]. If there's nothing with an edge on the ground for him to use, he'll sacrifice his dagger against this thing - just let me know.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Occultism, EK to Recall Knowledge: 10 + 20 = 30 (Dubious Knowledge)
Boodiddly starts a jaunty sea shanty on his violin, refusing to give the cosmic horror before him even the dignity of his acknowledgement.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (3) + 27 = 30
"Must be quite the humid day today - these strings're struggling to hold their pitch." Even this is delivered with the placidity of someone commenting on the weather and not the emergence of a submerged husk of something from beyond the stars.
Recall Knowledge [F], cast lingering composition [F], courageous anthem [A], and rank 3 protection on himself [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
I want to see what Boodiddly recalls, but we know this thing infects people by them knowing its name. It might make sense that it would have some awareness then of when its name is being spoken, and it might also become aware that it is being spoken by creatures that it hasn't infected. That might be enough to stir it?
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly takes a moment to consult his copy of Pocket Guide to Golarian's Unexplained Phenomena before giving his opinion on the matter.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Acrobatics, CA to Escape vs DC 36 (?): 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
Boodiddly tries to wiggle free of the polyp's disgusting embrace, but can't quite get his face unstuck from the suction cup enveloping it. Or, at least he hopes that's just a suction cup and not a quickly-forming mouth with hopes and dreams of gnome nose.
Sonic damage vs Blue: 8d6 ⇒ (2, 5, 4, 2, 2, 4, 1, 4) = 24 (Basic Fortitude DC 34)
Sonic damage vs Blue: 8d6 ⇒ (2, 2, 6, 2, 6, 2, 4, 3) = 27 (Basic Fortitude DC 34)
Escape [A] and Sustain x2 [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Tragically, the quickened action can only be used to Step, Stride, or Strike. :(
Boodiddly continues to hotfoot towards Jevar, stopping when he (unhappily) can see both the polyps. He claps twice, the sound booming and echoing grandly on the hard stone.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (9) + 27 = 36
Sonic damage vs Red: 8d6 ⇒ (1, 4, 5, 2, 2, 6, 5, 6) = 31 (Basic Fortitude DC 34)
Sonic damage vs Blue: 8d6 ⇒ (5, 5, 4, 3, 2, 1, 1, 3) = 24 (Basic Fortitude DC 34)
Stride [Q], Sustain x2 [AA], and cast lingering composition [F] and courageous anthem [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Little feet slap stone floor as Boodiddly follows after his friends. Again the bass rumbles like an angry whale's song - and another answers it!
Sonic damage vs Red: 8d6 ⇒ (3, 5, 5, 1, 4, 1, 6, 6) = 31 (Basic Fort DC 34)
Sonic damage vs Blue: 8d6 ⇒ (4, 2, 4, 1, 5, 6, 2, 4) = 28 (Basic Fort DC 34)
Stride [Q], Sustain [A], and cast phantom orchestra [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
My apologies, that should be DC 33 for the basic fort save against phantom orchestra.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly chases after his friends, squeezing past Shohreh and Jevar to where he can almost catch sight of the things he'd really rather never set eyes on ever again in his life. But his short legs can't quite make it there - more's the pity - and he stops short to summon a deep bass blast that (hopefully) will not be as easily deflected as something higher-pitched.
Sonic damage: 8d6 ⇒ (5, 1, 6, 6, 1, 2, 4, 1) = 26 (Basic Fortitude DC 31, only affecting Red)
Stride x2 [QA] and cast phantom orchestra [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Occultism, EK to Recall Knowledge: 10 + 20 = 30 (Dubious Knowledge, Know-it-All, I know we fought one of these before, but anything else interesting?)
"Shohreh! Wait a moment..." Boodiddly plays a quick motif on his violin, then repeats it - but faster! "There we are - now go! And remember to watch out for the tornados!"
Performance, Frightened to Linger vs DC 32: 1d20 + 27 - 2 ⇒ (8) + 27 - 2 = 33
Recall Knowledge [F], then casting lingering composition [F], courageous anthem [A], and rank 7 haste [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly likewise wards himself and continues to clap encouragingly.
Casting shield [A] and courageous anthem [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
For his part, all Boodiddly can do is clap his hands encouragingly and sob.
Casting courageous anthem [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
I don't think it'll make a difference this round, but wouldn't the status bonus from protection apply to the sobbing saving throw?
Occultism, EK to Recall Knowledge: 10 + 20 = 30 (Dubious Knowledge)
"Shohreh! Watch out! It's coming, hic, for you!" The words escape the blubbering like the hands of someone seconds from drowning.
Recall Knowledge [F], cast courageous anthem [A], and Stride [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Occultism, EK to Recall Knowledge: 10 + 20 = 30 (Dubious Knowledge, Know-It-All, Unmistakable Lore)
Boodiddly has been doing his best to keep his feelings bottled up and put a happy face on the anger he feels at the injustice of poor Elari's fate. But this... This is too much. The floodgates open, and tears pour down his face and into his beard. He tries to whistle, but the heaving of his chest doesn't spare any breath for anything besides gasps between sobs. So instead, trembling hands clap twice and then wrap themselves around him in some semblance of a hug.
Recall Knowledge [F], then casting courageous anthem [A] and rank 3 protection on himself [AA].

M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore, EK vs DC 25: 10 + 16 = 26
Boodiddly helpfully masks Kolgradd's most colorful word with a sour trombone note in the group's mental conversation. Yeah, not a fan, he adds, including an image of a shaking head. But I'd rather do this trade they speak of than risk harming Elari.
"Truly a fascinating approach to literature," he states dryly to the ghouls, "but perhaps you might consider a means of transferring knowledge that doesn't involve the active destruction of that medium? Take, for example, the humble book." He plucks a tome from thin air and lets it fall open to a random page without breaking eye contact with Ignoc.
Occultism, Pocket Library to Recall Knowledge vs DC 35: 1d20 + 25 + 3 ⇒ (18) + 25 + 3 = 46
"Fascinating. Now I can learn facts about the Veiled Voice, such as what they prefer to eat for breakfast, but you too can learn those same facts. And your friend, and then their friend, and so on until the cows come home." He snaps the book shut and tosses it over his shoulder back into thin air. "Perhaps I have piqued your interest?"
Looking at the inventory tracker, there's a decent number of scrolls we could exchange?

M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Diplomacy, Glad-Hand to Make an Impression: 1d20 + 26 - 5 ⇒ (5) + 26 - 5 = 26 (Group Impression)
"Come now, wipe your chins and stand up straight. Show some respect for yourselves." Boodiddly's voice has the same unyielding sternness as a governess raising a willful second-heir who is on a quest to put their breakfast in their hair. "Now then. You may address me as Mr. B., here to find a missing friend. Your names would be? And your business?"
Diplomacy to Make an Impression: 1d20 + 26 ⇒ (20) + 26 = 46 (Group Impression)
Meanwhile, the conversation with Kaklath continues silently. You said you've exchanged with several people, yes? Why hasn't this... corruption happened before? You had safeguards to protect the innocents you abducted here, right? Could they keep Elari's mind safe while Shohreh treats the infection? He lets a taste of his distaste slip into his mental tone - both for the thought of killing an innocent bystander and for the person who abducted her and abandoned her in such a dangerous place.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
From the relative safety of a stone's throw away, Boodiddly claps and whistles encouragingly.
Harmonize
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly also waits for Jevar to get out of the crowd before sending some positive thoughts his way and beating a hasty retreat of his own.
Healing to Jevar: 1d10 + 4 ⇒ (8) + 4 = 12 (and perhaps more importantly, that +2 vs mental effects!)
Casting soothe [AA] and Stride [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore, EK to Recall Knowledge: 10 + 16 = 26 (Dubious Knowledge, Unmistakable Lore)
...embodiment of fear... "We've got another sahkil!" Boodiddly calls as he gets back onto his feet. With a grin on his face, he skips out of the crowd. If they want him, they'll have to work for it!
Recall Knowledge [F], Stand [A], and Stride x2 [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Occultism, EK to Recall Knowledge vs Yithian: 10 + 20 = 30 (Dubious Knowledge, Unmistakable Lore)
Boodiddly nopes out of the hallway and around the corner as briskly as his legs can carry him. What was that? he wonders to himself as he strikes up another stanza to his cheerful whistle-tune. Probably what killed the yithian, but how, and why... Well, probably by bludgeoning them to death and suffocating them. How charming.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (11) + 27 = 38
Recall Knowledge [F], Stride [A], cast lingering composition [F] and rallying anthem [A], and Recall Knowledge [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Occultism, EK to Recall Knowledge vs Yithian: 10 + 20 = 30 (Unmistakable Lore, Dubious Knowledge)
"Cold might bother that one, but I'm not completely certain about that," Boodiddly calls to Jevar and Shohreh. "And, well, it's already pretty flat, so I don't think flattening it more would work well, but you never know?" With a whistle and a wave, a wash of warm wisteria whimsy wafts through the air.
Casting rallying anthem [A] and revealing light (Reflex DC 34, aiming to hit both the yithian and as much of where we last saw the battle-sphere) [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
"I bet she'd be really upset if something else killed us first while she was putting herself back together," Boodiddly replies with a grin.
-------------------
Occultism, EK to Recall Knowledge vs Yithian: 10 + 20 = 30 (Unmistakable Lore, Know-it-all, Dubious Knowledge)
Boodiddly follows Shohreh back into the hallway and begins to whistle, hoping the much-larger entities won't be able to reach them in there. But just in case, he conjures his familiar ward.
Recall Knowledge [F], Stride [A], and cast rallying anthem [A] and shield [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly blithely skips backwards into the viscera-covered tunnel and strikes up a second verse - this time with the lyrics focusing more on how dumb you'd have to be to come after someone who already killed you once, let alone four someones.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (6) + 27 = 33
Not my finest work, but passable. With that, the musician takes a deep breath, clenches his diaphragm, and claps his hands once.
Sonic damage: 8d6 ⇒ (5, 3, 2, 5, 6, 2, 2, 6) = 31 (Basic Fortitude DC 33)
Fortitude, Frightened, RA vs DC 33: 1d20 + 22 - 1 + 1 ⇒ (15) + 22 - 1 + 1 = 37
Step [A], cast lingering composition [F] and rallying anthem [A], and Sustain [A]. -96 hp.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly conjures a protective ward around himself, then walks around the imbecile and places himself firmly between them and Jevar. "If you want him," he intones to the sound of a dramatic timpani roll, "then you'll have to go through me."
Sonic damage: 8d6 ⇒ (2, 5, 3, 4, 2, 6, 5, 3) = 30 (Basic Fortitude DC 33)
Cast shield [A], Stride [A], and Sustain [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly gathers his wits just enough to give his jaw-harp another thumb in the imbecile's direction.
Sonic damage: 8d6 ⇒ (4, 1, 2, 2, 6, 5, 1, 2) = 23 (Basic Fortitude DC 32)
Sustain [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Jevar, if you can move a bit to the side (at least 10 ft), Boodiddly can use his action to hit the denizen with the orchestra again.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly pulls out his trusty jaw-harp and gives it a twang to make sure it still works after all these months of neglect.
Sonic damage: 8d6 ⇒ (4, 3, 4, 2, 1, 2, 6, 4) = 26 (Basic Fortitude DC 34)
"Sorry, you're going to have to be more specific - there's a short list of imbeciles, but you'd be surprised how many of them lack any other distinguishing characteristics than just that." He shrugs.
Diplomacy to Bon Mot vs Weiralai Will DC: 1d20 + 26 ⇒ (9) + 26 = 35
Casting phantom orchestra over Yellow [AA] and Bon Mot [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
I know we like to resolve things in initiative order, but I'd like to propose that Boodiddly would have delayed his turn until after Jevar dropped an AoE so the calm doesn't immediately end.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly raises an eyebrow. "Ma'am, you need to calm the f*ck down."
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (18) + 27 = 45
Casting lingering composition [F], rallying anthem [A], and rank 7 calm over both enemies (Will DC 34) [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Rank '7' Counteract vs her spell DC: 1d20 + 24 ⇒ (19) + 24 = 43
Boodiddly raises an eyebrow as the axe cuts deep into his side - though the magic infusing it seems... not as potent. "Wow. Amazing work." His voice is a flat drawl. "It's inspiring to see you're not afraid to hit an unarmed person shorter than yourself. The bards will never cease to extol your bravery." With yet another wave of his hand, he vanishes and reappears on the other side of Shohreh's barrier.
Casting rank 5 shadow siphon [R], translocate [AA], and Sustain [A]. Damage should be at -104 if my calculations are correct.
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly raises an eyebrow as the stranger towers over him and Shohreh, then waves his hand dismissively again.
Counteract vs her spell DC: 1d20 + 24 ⇒ (8) + 24 = 32
Sustain roaring applause [A] and cast rank 5 dispel magic on the enlargening effect [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly makes shushing noises at the woman, waving the baton up and down like a calmly-rocking sea.
Sustain [A] and cast rank 2 calm (Will DC 34) [AA]
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore to Recall Knowledge: 10 + 16 = 26
"Careful Kolgrad," Boodiddly offers, "she might be able to use her armor to strangle you. Shohreh, she might be able to disrupt healing magic. Although come to think of it, you don't tend to use magic for that, do you?" With a chortle and a wave of his baton, he starts a familiar, toe-tapping shanty about a sailor and her dog.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (7) + 27 = 34
Recall Knowledge [F], then casting lingering composition [F], rallying anthem [A], and rank 3 roaring applause from staff (Will DC 34) [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore to Recall Knowledge: 10 + 16 = 26
Boodiddly covers up the uneasy feeling in his stomach with a whistle and a clap.
Harmonize
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly hums and haws and chucks another rock.
Telekinetic Projectile, CA vs Blue: 1d20 + 24 ⇒ (2) + 24 = 26
Bludgeoning damage, CA: 8d6 + 1 ⇒ (2, 4, 2, 2, 4, 1, 3, 4) + 1 = 23
Casting courageous anthem [A] and telekinetic projectile [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly shrugs and tosses another rock - then conjures a protective ward, just in case.
Telekinetic Projectile, CA vs Red: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36
Bludgeoning damage, CA: 8d6 + 1 ⇒ (5, 4, 5, 6, 5, 2, 1, 3) + 1 = 32
Casting telekinetic projectile [AA] and shield [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore to Recall Knowledge: 10 + 16 = 26
Boodiddly clears his throat and tries again. And throws a rock too for good measure.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (6) + 27 = 33
Telekinetic Projectile, CA vs Red: 1d20 + 24 ⇒ (2) + 24 = 26
Bludgeoning damage, CA: 8d6 + 1 ⇒ (6, 2, 6, 6, 1, 6, 4, 5) + 1 = 37
Recall Knowledge [F], lingering composition [F], courageous anthem [A], and telekinetic projectile [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore, Enigma's Knowledge to Recall Knowledge: 10 + 16 = 26 (Dubious Knowledge, Know-It-All)
"Probably not friendly!" Boodiddly answers cheerfully - though someone listening closely might suspect the cheer to be ever so slightly forced. With not much room for his companions to spread out into, he uses his torso as a resonance chamber and the stone walls as an echo chamber to play a duet with himself.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (2) + 27 = 29
Recall Knowledge [F], then casting lingering composition [F], courageous anthem [A], and rank 3 protection on himself [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly conducts the invisible musicians with an invisible baton held in an invisible hand, leading them in an umph-PAH umph-PAH-PAH waltz with an arbitrary number of PAHs each time.
Sonic damage: 8d6 ⇒ (3, 2, 4, 5, 3, 6, 3, 1) = 27 (Basic Fortitude DC 34)
Sustain [A] and cast rank 3 roaring applause from staff (Will DC 34) [AA].

M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Sonic damage: 8d6 ⇒ (1, 1, 3, 6, 5, 3, 6, 4) = 29 (Basic Fortitude DC 34)
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (5) + 27 = 32
Boodiddly holds one hand up to his ear, as if listening to something over the din of the trumpets - or have the trumpets packed up and left only the trombones to make their classic wah-waaah? He knows the impact of the gesture is largely lost due to his audience not being able to see him, but old habits die hard. "Yrisolma! Heaven called - they need you to fill out some paperwork. Yes, in triplicate. I don't know, something about how you're a fool and an idiot."
Diplomacy to Bon Mot vs Yrisolma's Will DC: 1d20 + 26 ⇒ (19) + 26 = 45
Sustain [A], lingering composition [F] and courageous anthem [A], and Bon Mot [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly begins to hum reassuringly to himself, slowly swelling into an aura of good vibes and chill attitudes. Unlike someone's utter un-radtastical behavior, which is throwing the heavenly trumpets off their groove yet again. Maybe somebody should check on them?
Sonic damage: 8d6 ⇒ (3, 1, 2, 3, 3, 5, 5, 3) = 25 (Basic Fortitude DC 34)
Sustain [A] and cast rank 3 protection on self [AA].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Nice! Thanks Shohreh!
Flat Check, Rousing Splash vs Persistent Fire: 1d20 ⇒ 5
Boodiddly pats himself down to the tune of a popular shanty listing various historical figures dying and being reborn in heaven. He even has the heavenly horns accompany him! Granted, those trumpets are under a lot of pressure at the moment, so one really shouldn't judge them for that break. Or that one. Or that- lord almighty, or that one.
Flat Check vs Persistent Fire: 1d20 ⇒ 11
Sonic damage: 8d6 ⇒ (4, 5, 6, 1, 2, 1, 4, 4) = 27 (Basic Fortitude DC 34)
Assisted Recovery [AA] and Sustain [A].

M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Well it can't get worse than that, so let's use the hero points for what they're supposed to be used for!
Reflex: 1d20 + 22 ⇒ (14) + 22 = 36
Boodiddly admits internally that any doubts about Yrisolma actually being a sakhil have been burned away - because nobody but a self-righteous, closed-minded, uncompromising fool of an archon would come back with a vengeance like this. With that in mind, he conjures a bit of those heavenly trumpets that Yrisolma must be missing dearly. Tragically, he "flubs" their entrance. Dramatically.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (14) + 27 = 41
Sonic damage: 8d6 ⇒ (4, 6, 1, 2, 2, 5, 6, 6) = 32 (Basic Fortitude DC 34
Lingering composition [F], rallying anthem [A], and rank 6 phantom orchestra [AA].
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M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Hey folks, thanks again for your patience and support. Things are stable - or at least stable enough - and it's so good to have the bandwidth to get back into this game.
(Also, amazing rolls against that construct folks! Kolgradd said "crit it" and y'all delivered! XD)
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Occultism vs DC 36: 1d20 + 25 ⇒ (1) + 25 = 26
Diplomacy, Glad-Hand to Make an Impression: 1d20 + 26 - 5 ⇒ (12) + 26 - 5 = 33
"Our deepest apologies for this disruption," Boodiddly adds, a practiced smile on his face and a practiced cheer in his voice. "As my friend says, with your permission, we can be in and out of here in no time. Perhaps we might offer you something, as an apology for the inconvenience?" The half-mask on his brow shifts ever so slightly as he speaks.
Diplomacy, Mask to Make a Request: 1d20 + 26 + 4 ⇒ (7) + 26 + 4 = 37 (Shameless Request)
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Bardic Lore to Recall Knowledge, Dubious Knowledge: 10 + 16 = 26
Having lived a few years as a fellow shorter than the average resident of Absalom, Boodiddly is used to others trying to walk all over him. But this... feels incredibly unsubtle about it. With a whistle and a wave, he ducks behind a nearby corner for protection and tries his best not to touch any of the overactive mold covering it.
Performance to Linger vs DC 32: 1d20 + 27 ⇒ (6) + 27 = 33
Enigma's Knowledge [F], Lingering Composition [F], rallying anthem [A], shield [A], and Stride [A].
M Gnome Bard 15 | HP 203 | AC 35 | F +24 R +24 W +26 (Success -> Crit Success) | Perc +25 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 3/3 8th 2/2 | Spell DC: 37 | Staff Charges: 8/8 | Active Conditions: None
Boodiddly closes his eyes and plucks his jaw-harp once. As its vibrations travel up and down his body, his short form also seems to vibrate and distort until it splits in four - perfect for a barbershop quartet!
Let's cast rallying anthem [A] and mirror image [AA].
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