Erdrinneir Vonnarc

Euclid Driz'Anar's page

63 posts. Alias of ChaosCrow.


Full Name

Euclid Driz'Anar

Race

Half-Elf

Classes/Levels

oracle Init +2; Senses low-light vision; Perception +9

Gender

Male

Size

Medium, 5'11", 155 lbs.

Age

26

Alignment

Neutral Good

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 19

About Euclid Driz'Anar

Picture Euclid Driz'Anar

Euclid
Male half-elf oracle 3 ( Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 30 (3d8+6)
Fort +3, Ref +3, Will +3; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil
arcane spellcasters., +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Special Attacks channel positive energy 5/day (DC 15, 2d6)
Spell-Like Abilities (CL 3rd; concentration +9)
1/day—dancing lights , darkness, faerie fire
Oracle Spells Known (CL 3rd; concentration +9)
1st (6/day)— cure light wounds , detect undead, liberating command UC, sanctuary (DC 15), summon
monster I
0 (at will)— detect magic , detect poison , light, read magic , stabilize
Mystery Life
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 10, Cha 19
Base Atk +2; CMB +2; CMD 14
Feats Augment Summoning, Extra Revelation APG, Selective Channeling, Spell Focus (conjuration)
Traits focused mind, seeker, warded against witchery
Skills Diplomacy +8, Heal +5, Knowledge (nature) +7, Knowledge (religion) +7, Perception +9, Perform
(oratory) +7, Sense Motive +4, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.),
Survival +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven
SQ elf blood, oracle's curse (tongues), revelations (energy body, channel, safe curing)
Other Gear 150 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Body (1d6+3, 3 rounds/day) (Su) Elemental subtype and deal 1d6+3 to undead who touch you
or heal 1d6+3 to allies who enter your square.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle Channel Positive Energy 2d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Safe Curing (Su) Casting healing spells does not provoke AoO
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Tongues (Celestial) You can only understand and speak one language in combat.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier
spells and abilities.

Special Thingie:
Flask of Endless Brews: This silver flask is wrapped in dark leather and is inscribed with the image of a mastiff. On the bottom are the initials "C.C." Despite your best efforts, you have not yet been able to empty it. Drinking from the flask does not provoke attacks of opportunity.

Deny the Reaper: The memory of your mother wasting away in her last days infuriates you, mostly because of your helplessness and the refusal of the local priests to help her. Vowing not to have to rely on someone else, you have studied the art of healing in your travels. As long as you are even slightly inebriated, you gain a +2 bonus on Heal checks. If you have 10 or more ranks in Heal, this bonus increases to +4. You can apply first aid as a move action and don't take a penalty when treating deadly wounds without a healing kit.

Hair of the dog(1/day): Cast Mage's Faithful Hound. However, you are unaware that you are the only person that can see the hound.