Dog

Bono Pax's page

No posts. Organized Play character for DoubleGold.


Full Name

Bono Pax

Race

Dromada

Classes/Levels

Starwright Rover Soldier 1: Init:4, Spd:40, EAC:15, KAC:16, SP:7/7, HP:9/9, Fort:3, Ref:4, Will:3, Perc:1

Gender

M

Size

M

Age

21

Special Abilities

StarWalker

Alignment

NG

Deity

Pharasma

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Dromadan, Elven

Occupation

Architect

Strength 13
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 12
Charisma 8

About Bono Pax

Racials
Size and Type
Dromadas are Medium magical beasts.
HP: 2
Alert the Herd
Once per day at the beginning of a combat in which it isn’t surprised, a dromada can emit a deep moan that alerts its herd to nearby danger, granting allies within 50 feet who can hear it a +4 morale bonus to their initiative checks for that combat.
Bolt
When a dromada takes the run full action, they can move up to five times their speed, change direction once during the movement, and cross difficult terrain (though such terrain requires extra movement as normal).
Dromada Senses
Dromadas have darkvision with a range of 60 feet and low-light vision.
Savory
A dromada hit by a creature’s bite attack takes a –2 penalty to AC against further bite attacks from the same creature. This effect lasts 1 week and applies only once per creature.
Swift
Dromadas have a land speed of 40 feet.

Class Stuff and Theme Stuff
Starwalker
A lifetime of stargazing has made the constellations as familiar to you as your native tongue, and you know how to interpret the stars even when their appearance varies from one star system to another. Reduce the DC of Piloting checks to navigate or astrogate by 5, and you can perform these checks in 1 minute for star systems with which you are familiar. Acrobatics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Acrobatics checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Rover Soldier
You are at ease in the wilderness, able to navigate treacherous terrain, and capable of recognizing flora and fauna. You gain the Nimble Moves feat. If you already have the Nimble Moves feat, you gain an additional combat feat of your choice for which you qualify. Further, you can use Survival in place of Life Science to identify creatures of the plant, animal, and vermin types, and you gain a +1 insight bonus to Survival checks. This bonus increases by 1 at 5th level and every four levels afterward to a maximum of +5 at 17th level.

Feats
Level 1: Weapon Focus: Basic Melee Weapons
Gained from class: Nimble Moves-move up to 20 feet of difficult terrain as if it were normal terrain per round.

Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 4 dex, 1 point, 3 trained, 1 theme: 9 Total
2. Athletics: 1 str, 1 point, 3 trained: 5
3. Piloting: 4 dex, 1 point, 3 trained: 8 Total
4. Survival: 1 wis, 1 point, 3 trained, 1 insight: 6
5. Profession Architect: 1 Int, 1 point, 3 trained, 5 equipment: 10

Equipment
1. Credits: 430
2. Architect Clothing and Architect tools: 25 credits
3. Hacking, Engineering, and Navigator's tools: 60 credits
4. Fire Extinguisher: 15 Credits
5. Agitator, Ember Level 1; Price 330
Hands 2; Proficiency Heavy
Damage 1d8 F; Range 60 ft.; Critical burn 1d4
Capacity 20 charges; Usage 1
Bulk 2; Special boost 1d4
6. Tactical Baton: 90 Credits
7. Second Skin Armor: 250 credits, 1 EAC, 2 KAC

XP: 0.25