Duergar Slaver

Bones''s page

304 posts. Organized Play character for Eric Collins - France.


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Acquisitives

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middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

We all new Vecro was a dangler...

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks a LOT!
I got the Chronicle )))

Thanks for the game

Be safe all, and roll high!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones attends the ceremony, very happy the Avaldur's remains will finally be honored.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks a lot!
I really enjoyed your DMing and the adventure.

Player name/Forum Alias : Eric Collins
Character name: Bones
Character level: 3
SFS Character #: 101218-712
Day Job: Mercenary ; Take 10+11 = 21 = 42 Cr.
Profession (Mechanic), take 10: 10 + 14 = 24
Faction: Acquisitives

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones shuffles up: "I am not the most eloquent... but... hrrrrr... hmmmm....", he clears his throat.
"But, yes, this will be a tremendous expenditure, it will take weeks, crazy resources.
But... it could take months, and ten times more money! Because we will be getting back the powers of a sun.
A sun!
With energy and power over gravity.
And this is an artefact from before the Gap!
As well as being a tribute to our great Dwarven explorer, this man of legend!"

Mysticism: 1d20 + 9 ⇒ (8) + 9 = 17

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"FINELY devised, created and crafted by Dwarves! It would a tragedy to lose this Wondrous Artefact.
Especially since we battled Trox and undead VILE Duergar"
--
Bones spits on the floor.
Then tries to wipe it up with his boot.
--"to recover it. Sorry."
He clams up again.

Acquisitives

1 person marked this as a favorite.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones wipes some grim and dirt from his armor, and slicks his hair back polishes his skull.

"Hmmm... hrrrr... hmmmm..."

He clears his throat.

"We entered the asteroid through the entry point that was its entrance."

He wipes some perspiration from his eyebrows.

"And... well..."

He looks to his more eloquent companions to go on.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Aye, you silver tongued Data, I am with you, and I think that all these fine reasons to save the Stone and obliterate the asteroid after are... fine!"
Diplomacy Aid Another: 1d20 + 3 ⇒ (19) + 3 = 22
But Bones is amazed at how nicely he actually spoke.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones is fine with Gogglez plan.
Especially the part where Gogglez presses buttons with his tail.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones looks to Velcro: "You want some things extracted from here to be studied?"

Acquisitives

1 person marked this as a favorite.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bald-skulled Bones casts a jealous look as Savoy scratches the hair on his head.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

 »That is sad... they had a culture, and faith and hopes! »

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

The player laughs! No trap?!

Bones picks it up and looks at it: nothing to do with the Dwarven adventurer's boar amulet?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Trudging down the tunnels, Bones then tries to see what is written on the message they come across--
Culture: 1d20 + 4 ⇒ (12) + 4 = 16
--but shrugs, and leaves it for others.

He then checks out the symbol--
Mysticism: 1d20 + 9 ⇒ (20) + 9 = 29
--which he recognizes as soon as he lays eyes on it.
"Oh? But that is not what I expected, that is a symbol of Hylax, the Forever Queen, though not the one used the most for her.
And, look, the Trox wears numerous simple adornments marked with this same symbol,.
I would say that suggests that this was a spiritual leader!"

Culture: 1d20 + 4 ⇒ (5) + 4 = 9
Nothing

Bones sees the pendant, and looks at it-- he wonders if the charging boar is at all like the pendant recovered from the Dwarven adventurer?
So, he flips the pendant over to see the other side.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Okay, nothing specially Evil...
Off to the East corridors?"

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

 »Does someone want to check what those augments are?
I can try to remove them... »

Medicine: 1d20 + 7 ⇒ (15) + 7 = 22

Bones is ready to explore the last tunnels...

Bones manages to remove one of the augmentations.
 »If the other one is different I can take it too. Otherwise we can avoid interacting with these bodies. »

Medicine: 1d20 + 7 ⇒ (10) + 7 = 17
If needed, Bones removes the other one too.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Conferring with Data, Bones checks out the bodies--
Life Science w. Aid Another: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
--and sees if anyone else will help.

"These poor Trox, they are native to the Liavaran moon Nchcak, and generally are peaceful beings."

Bones leans in close, and examines them--
Medicine: 1d20 + 7 ⇒ (20) + 7 = 27
--very carefully.
He stands up, and raises three fingers: "So! Three factors have contributed to the creatures' demise beyond falling rubble."
He starts ticking his fingers off: "First, each shows signs of being electrocuted several times, having had time to recover each time.
Second, most have a small wound near their necks or heads where it appears a small augmentation was formerly implanted; two of the creatures still have augmentations in their necks.
Third, several of the creatures have combat injuries. Collectively these almost certainly weakened the creatures to the point that a modest cave-in was enough to end their lives."

Bones tries to see if the augments can be removed, or at least documented.

"What do you all make of this?"

Bones will finish by praying to Pharasma and blessing the bodies, to make sure their souls reach the Boneyard, but is with Data in wishing to leave the corpses here.

Also, did anybody do anything with the two soul chains
Bones took them. He said his plan was to melt them in the forge or the Solar Stone, if it seems possible to do so for sure. Or else, he will take them with us back to be destroyed on the Dwarven ship - with the reactors if nothing else.
Also, Bones did say he was taking the remains of the Dwarven explorer back (probably laid out somewhere above for now, to be ferried back when we leave).

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"The factory floor is explored, right?"
Bones looks around.
Only the tunnels left to explore?

"So, let us explore those corridors, or tunnels... maybe start to the west?"

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones shuffles over, and reads out loud the files that Gogglez has smartly accessed.
Spoilers

"It is good we are bringing back Avaldur's remains... he died fighting."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

I will heal the 3 HP at the start of next combat, then.
Bones will take a 10 minute rest, spend 1 RP to get max' SP (and be available for Inspiring Boost!)

Bones sits down, and takes a breather...
"Gimme a few minutes before we go explore, then."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Having shared the information--
"Thus we must destroy these chains, maybe free the souls from all these links, as well as making sure these Evil ones are sent away from our Material Plane for good."
Gathering the chains, Bones looks around.
"So... should we not explore first, then fire the forge up to melt the chains?"

Bones also eyes his companions.
Vecro is the only one lack HP, right? How many are you missing?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Wow, the lowest crit that I could make, 10 dmg
Ha ha! Lower than your max' dam' in normal )))

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones takes one blow, but avoids another thanks to the cloud, and he mumbles: "I will change my name to Soot-Bones the Lucky!"

Again, Bones uses his own lifeblood, weakening himself to heal Vecro's wounds.
+3 HP to Vecro, -3 HP to Bones

Seeing the chain drop to the ground, Bones laughs: "You do not seem to have much resolve, heh... a weak one you are. Let us weaken you even more!"

Bones slices his disk right into the face of the hated undead Duergar--

Miss on 1: 1d5 ⇒ 4
vs. EAC: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (4) + 5 + 3 = 12
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (1) + 5 + 3 = 9
21 crit' damage if crit'able

--"Heal THAT!"
Then Bones tries to slash again.

Miss on 1: 1d5 ⇒ 4
vs. EAC: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

The top of Bones' skull goes red and he shuffles his feet, as he hears Savoy's praise.
He feels quite invigorated.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones is hit by the chain, but is once again happy to have remained in the smoke as a crushing blow misses in the end!

Bones then pumps his fist: "Bravo!", as one of the undead is sent back out of our Plane. "Good riddance!"{/b]

Using his mystic powers, Bones transfers some of his life force to Vecro.
+3 HP to [b]Vecro
, -3 to Bones

Coughing in the cloud of fire and soot, but getting used to it and not much hurt, aiming at the last evil being, Bones swishes his singing disk left--

vs. EAC: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10

--and right: "Off with you! Depart where you brethren just did. We will NOT be a new link in your chain!"

vs. EAC: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (3) + 5 + 3 = 11

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

@Vecro You had no HP damage at the start of this round, correct?
(I don't think you did, but if you did then Bones would have healed you for 3 HP taken from his HP)

Acquisitives

1 person marked this as a favorite.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones' armor barely blocks the first two blows, but barely is enough for the dwarf!

Then, as he sees the chain swing in a powerful well aimed blow.... the soot makes it go off target!
"Thank Pharasma!"

Bones burns a bit in the cloud, but keeps on swinging, left--

Miss on a 1: 1d5 ⇒ 4
vs. EAC: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (3) + 5 + 3 = 11

--and right.

Miss on a 1: 1d5 ⇒ 4
vs. EAC: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (1) + 5 + 3 = 9

"Begone with you! HEAL THIS!"

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

It's not Bones his turn yet though, It's Data then creature 2..then we get to go again
Sorry! I know I was making the post to roll for Mysticism... and I imagine I must have been interrupted and then finished it thinking it was Bones' turn, or, worse, just forgot while writing it!. Wow. Sorry (((

_______________________

Bones tries to remember what vulnerabilities these Undead might have, and what special attacks... when he is hit and then burnt by the fiery cloud.

He slashes away at the enemy in front of him.

1st attack using what I rolled w. a -4 for Full Attack
vs. EAC: 1d20 + 8 ⇒ (9) + 8 = 17-4 = 13
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10

1st 1 is a miss: 1d5 ⇒ 3

2nd vs. EAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
2nd So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (3) + 5 + 3 = 11
2nd 1 is a miss: 1d5 ⇒ 5

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones sees these are undead and curses: "Duergar undead, doubly cursed! By my ancestors' beards and Pharasma, we will wipe you out!"
He tries to remember specifics about them--

Mysticism ID: 1d20 + 9 ⇒ (13) + 9 = 22

--while not even listening to what they say to him.
He just shrugs.

"Sorry, Vecro, I'll move again in a second..."
Bones takes a carefully guarded step in and under the chain, somewhat blocking Vecro for now, and then swings his disk at the enemy before him.
"Flame and smoke is all you are!"

vs. EAC: 1d20 + 8 ⇒ (9) + 8 = 17
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Glancing around--
Mysticism: 1d20 + 9 ⇒ (10) + 9 = 19
--Bones mutters: "Evil Droskar altar... That forge is modelled after the burning archway of Droskar's symbol."

As the smokey Duergars appear: "There you are! Ah, you'll be easy to smoke!"

Bones moves forward, and tries to see what these creatures are--
What must we roll to ID them?

--he stops out of range--
Do they have reach?

--and leaving room for Vecro to step in, Bones tosses his singing disk at the closest one.
vs. EAC w. Get Em': 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
So, Magic, Cold Iron: 1d4 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Then he calls the weapon back to his hand.

"Good thing we can kill you ourselves, before all is destroyed!"

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones eyes the ginormous buzz-saw blade that is waiting...

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"I would prefer us to go down and check the forge. See if it was lit recently, and, if so, find out by whom."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Yes, I imagine that the lenses would use the Solar Stone your fired up, and redirect that energy, to get the forge a-blazing.
But it seems to have been hot not too long ago, which would mean people."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Glowing... that means people were here not that long ago."

Bones holds his weapon tight, ready for vile Duergar.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks! Didn't think to check the FAQ.
I thought it was hidden somewhere in the CRB )))

Acquisitives

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middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"I do not fall gracefully...", Bones mumbles.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Let us go see the crystal?
Do you think that the powers of the Solarian Stone that Vecro got up and running, do those powers affect what is going on down here?"

Bones is ready to move forward and check out the crystal.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

If I remember correctly, you can repair a Drone for 10% for free, every time you take a 10 min' break and spend 1 RP to get your SP back.

Thus is it seems you can do that even if you do not lack SP yourself.

I've always seen it played as such.

Thus, if you have 5 RP left, you can spend about an hour at the end of the day to pump 5 x 10% HP back.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

@Gogglez: ask the DM, but I think that if you have some RP left before we sleep for the night, you can spend them to take as many 10 minute breaks, each one repairing 10% of your Drone's HP.
So that should give you an edge before tinkering the next day.

Acquisitives

1 person marked this as a favorite.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"So, do we push on deeper... or do you need to rest and recuperate some before doing our deep delve? I am fine with bot, but could benefit from resting. I think the Lice King could rest a bit."
Bones glances at Vecro: "You gonna right a code of rules? Of Lice and Men?"

Bones looks around, and, while waiting to see what his companions will answer, he tries to study the tracks and piece together scenes from the site's final days of operation.
"What the heck were they doing here?"

The group only made one collective attempt you can try survival one more time before the end of your time exploring if you want.
Bones will do a Main roll (spoilered so others can choose to Aid Another him, or try their own, w/o knowing my result)

Bones' survival:
Survival: 1d20 + 6 ⇒ (18) + 6 = 24

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

All Main rolls, no Aid Anothers.

Bones is very excited to discover these old tunnels.
He kicks and yanks to clear the partially blocked corridors.
Athletics: 1d20 + 6 ⇒ (11) + 6 = 17

Leaving others to look into the computers and engineering--
--Bones uses his Dwarven knowledge to try to gather as many minor clues as he can.
Culture w. Dwarven help: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Very interested in the supernatural breakthroughs that were made, Bones uses his knowledge of Pharasma's doings to understand as much as he can.
Mysticism: 1d20 + 9 ⇒ (11) + 9 = 20

Bones is used to old stone corridors, and so he checks everything out with a keen eye.
Perception w. Stonecutting: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Knowing nothing about physical science, Bones does not try to check those clues.
Heck, he does not even see they are clues.

"Look, there still are some tracks!"
Bones tries to see what the Duergar did towards the end.
Survival: 1d20 + 6 ⇒ (5) + 6 = 11

Finally, Bones tries to see how the Duergar built their complex in regards to defending it against outside attacks, in case he can find any kind of armed defence systems.
Just in case Profession Mercenary can be used for the Profession roll
Mercenary: 1d20 + 10 ⇒ (6) + 10 = 16 (-5 DC to recall knowledge re. hierarchies, practices, personnel… in the military)

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

No one lacking HP?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones is startled by Vecro deep voice: "YES, SIR!"

Upon seeing how Vecro's hands bleed, Bones is ready to help by healing the Solarian if it is necessary.

After 10 minutes of this, and nothing seeming to happen, Bones feels a little depressed: "It is not working..."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"As, other than myself, you are all engineers, you could help Gogglez...
As for Vecro, I will aid if I can too, but I do not know how."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Either we help Gogglez engineer getting this back in operation, or Vecro calls upon the powers of Sun and Moon... but I will not go with that Vile ritual."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

After Bones helped bring up the crucible, and the remains of Avaldur Rhols, he waits to see who wishes to activate the Solarian Stone, and how.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks!
I guess I misread it a long time ago and thought it was 2 rounds for all.

OR: I think Bones is so... "big boned" and, err... Dwarven, that he needs a lot of loving.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Jump is Athletics, and the DC is the number of feet you want to jump horizontally, or 4 x that vertically, if you have a 10 ft. running start.
So, as a GM, I rule to pass a 10 ft. chasm you need to jump 11 ft. etc. (but could be just 10?).
(since you jump as part of a Move Action, and you can not jump more that what is left as part of you amount of movement, well, if Bones takes a 10 ft. running start, he can only jump 10 ft. max - it seems you cannot "double move jump", thus 20 ft. max' jump w. 10 ft. start & 30 ft of move).
So, yes, jumping up 20 ft. is dc 80... then divided by gravity.

re. Fire Extinguishers: it takes 2 rounds to put out a fire (so, normally I guess Bones would have gotten another 1d6 of "burn" on the 2nd round) and they carry 20 rounds of foam or whatever, so we can put out another 9 blazes!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

After helping Gogglez up, Bones will pray to Pharasma for the soul of Avaldur Rhols, and then carefully gather the explorer's remains, in order to take them back up - and, later, to the ship.

(fine for me to raise the crucible ; Bones will not use the knife - but can carry it if needed)

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Mysticism w. Aid Another: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
"Well said, Raven... That IS the symbol of Angradd. Angradd is a dwarven deity, and no duergar would wear such a symbol. Besides, my father was a big fan of Avaldur, and I know Avaldur was a follower of Angradd..."
last 2 spoilers open

Boron will try to help boost Gogglez up to get to the chain.