Valeros

Bolverk Blackwing's page

No posts. Alias of Hubaris.


Full Name

Bolverk Blackwing

Race

Human

Classes/Levels

Cavalier (Gendarme) 1 - HP 12/12 - AC 17 - TAC 12 - FF 15 - CMD 16 - Fort +4 - Ref +2 - Will +1 - Init +2 - Perc +6 - Challenge 1/1

Gender

M

Size

M

Alignment

CN

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 7

About Bolverk Blackwing

Fluff

Spoiler:

A self-named berserker hailing from a southern land, Bolverk Blackwing had joined the society as a way to make money and find more challenge. With blood that is filled with anger and excitement, Bolverk has become bored and started looking for work that would take him around the world. Armed with his greataxe and his loyal axebeak Gunfyr he moves around quickly and dangerously on the field.

A mercenary by trade, no job is too big or too dangerous for him as long as he can make time for killing and fighting along the way.

Belief: There is nothing greater than the thrill of battle and the victory that it entails.
Goal: [Campaign Specific]
Instinct: Rush into combat with one's thoughts left behind.
Virtue: Confidant
Vice: Foolhardy

Basic

Spoiler:

Bolverk Blackwing
Male Human Cavalier (Gendarme) 1 VMC Barbarian
N Medium Humanoid (human)

Init +2; Perception +5
Favored Class: Cavalier (+1 Skill)

Human Racial Traits: Bonus Feat, Skilled

Traits: Seeker, <>

Offense and Defense

Spoiler:

AC 17, touch 12, flat-footed 15 (+10 Base, +2 Dex, +5 Armor)
Fort +4, Ref +2, Will +1
Base Attack +1
CMD 16 (+10 Base, +1 BAB, +3 Str, +2 Dex)
Speed 20 feet

Melee Attacks
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Great Axe +4 [1d12+4] (20/3x)
-> Power Attack +3 [1d12+7] (20/3x)

Ranged Attacks
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Javelin [5] - +3 [1d6+3] (20/2x)

Common Buffs
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Challenge: +1 Damage (+ Glorious Challenge)

Cleaving Finish: If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.

Statistics, Skills

Spoiler:

Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7

Skills (6 Ranks, 2 background*)

Climb +3 (1 Rank, 3 Trained, 3 Strength, -4 ACP)
Handle Animal +2 (1 Rank, 3 Trained, -2 Cha)* [+4 Mount]
Perception +5 (1 Rank, 3 Trained, 1 Wis, 1 Trait)
P: Herbalist +5 (1 Rank, 3 Trained, 1 Wis)*
Ride +6 (1 Rank, 3 Trained, 2 Dex) [No ACP on Mount feature]
Sense Motive +5 (1 Ranks, 3 Trained, 1 Wis)
Survival +5 (1 Ranks, 3 Trained, 1 Wis)
Swim +3 (1 Rank, 3 Trained, 3 Strength, -4 ACP)

Gear, Magic and Other

Spoiler:

Weapons and Armor
Great Axe (1) 20
Javelin (5) 5
Scale Mail 50
Leather Barding 40

Wondrous Items and Rings

Equipment, Tools and Gold
Vermin Repellent (1) 5
Cavalier's Kit 23
Hot Weather Outfit 8

Gold 14 GP

Class Features

Spoiler:

Mount: Axebeak (Wilderness Origins)

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Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

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Edicts: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.

Order of the Flame: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.

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Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge).

The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges).

Feats and Talents

Spoiler:

Gendarme 1: Power Attack
HD 1: Cleave
Human 1: Cleaving Finish

Gunfyr (Axebeak Mount)

Spoiler:

HP 15/15 (2d8 + 2*1)
AC 15; TAC 13; FF 12 (+10 Base, +2 Leather Barding, +3 Dex)
Fort +4; Ref +5; Will +2

Size: Medium
Speed 50 ft
BAB +1

Attack bite +1 (1d6 + 0)

Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 11, Cha 10

Special Qualities low-light vision

Features
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Link: A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Skills
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Acrobatics +7 (1 Rank, 3 Trained, 3 Dex)
Perception +4 (1 Rank, 3 Trained, 0 Wis)

Feats
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HD 1: Iron Will

Tricks
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Combat Trained
-> Attack, Come, Defend, Down, Guard, Heel
Rescue
Fetch
Serve
Exclusive
Deliver
Work
Watch