Bolt Foesplitter; Male Dwarf
age 77 height 4' weight 175 lbs Grey eyes, Black hair
Level = 12 HP = 147 = 7d10 + 5d6 + 8 racial + 60 Con
Fighter 1, Wizard 5, Spellsword 3, Eldritch Knight 3
XP = 145,000 / Need 210,000 for 13th
Strength = 16 (+3) / 18 (+4)
Dexterity = 16 (+3) / 18 (+4)
Constitution = 18 (+4) / 20 (+5)
Intelligence = 16 (+3) / 22 (+6)
Wisdom = 9 (-1)
Charisma = 6 (-2)
AC = 34 = 10 base + 10 Armor +7 Shield + 4 Dex
+ 1 Natural + 1 Deflection + 1 Insight
Touch = 16 Flat-Footed = 30
Init = 4 = 4 Dex + 0
Speed = 30'
Saves ---- Base -- Abil -- Magic -- Misc
Fort = 16 = 9 + 5 + 2
Ref = 9 = 3 + 4 + 2
Will = 9 = 8 + -1 + 2
+2 Racial vs. Poison, Spells, Spell-Like Abilities
BAB = 9/4 SR = 0 DR = 0
CMB = 13 = 9 BAB + 4 Str
+4 to resist Bull Rush and Trip
Adamantine Dwarven Waraxe +1 (Foesplitter)
Holy, Evil Outsider Bane, Keen, Spell Storing
Attack = +14/+9
Damage = 1d10 + 5 19-20 X3
+2d6+2 vs. Evil Outsiders, +2d6 vs. Evil
+3 (Arcane Strike)
stored: Empowered Ray of Enfeeblement
Feats --
Power Attack
Cleave
Great Cleave
Arcane Armor Training (-10%)
Arcane Strike (swift action, for 1 rnd = +3 damage all weapons)
Practiced Spellcaster (Wizard)
Empower Spell (+2 lvl)
Extend Spell (+1 lvl)
Scribe Scroll
Craft Arms and Armor
Craft Wondrous Items
Special Abilities --
Darkvision 60'
Stonecunning (Profession: Stone, +2 Perception on Stonework)
Keen Senses (+2 Perception on taste / touch)
+1 Attack vs. Goblins, Orcs
+4 Dodge AC vs. Giants
-15% Arcane Armor Failure
Cantrips (# prepared, at will)
Hand of the Apprentice (Pg 197 bottom)
Mage Hand that can wield a weapon and attack w/concentration
School Power 2nd (1st lvl spell 1/day every 2 caster levels -
True Strike - 6/day)
School Power 4th (Any 2nd lvl 1/day - Wraithstrike)
Languages --
Common, Dwarven, Goblin, Giant, Elemental, Draconic,
Elven, Loross (To Learn: Netherese, Thoross)
Skills -- Bonus = Ability + Ranks + Misc
Acrobatics 15 = 4 Dex 2 (12) -1
*Appraise 12 = 6 Int 3 3
Bluff =
*Climb 11 = 4 Str 5 -1 +3
*Craft =
*Craft =
*Craft =
Diplomacy =
Disable Device =
Disguise =
Escape Artist =
Fly =
*Handle Animal 3 = -2 Cha 2 +3
Heal =
*Intimidate 3 = -2 Cha 2 +3
*Knowledge (arcana) 11 = 6 Int 2 3
*Knowledge (dung.) 11 = 6 Int 2 3
*Knowledge (eng.) 11 = 6 Int 2 3
*Knowledge (geog.) 11 = 6 Int 2 3
*Knowledge (hist.) 11 = 6 Int 2 3
*Knowledge (local) 11 = 6 Int 2 3
*Knowledge (nature) 11 = 6 Int 2 3
*Knowledge (nobil.) 11 = 6 Int 2 3
*Knowledge (planes) 11 = 6 Int 2 3
*Knowledge (relig.) 11 = 6 Int 2 3
*Linguistics 12 = 6 Int 3 3
Perception 16 = -1 Wis 4 (12) 5
Perform =
*Profession =
*Profession =
*Profession =
*Ride 7 = 4 Dex 1 -1 +3
Sense Motive 1 = -1 Wis 2
Sleight of Hand =
*Spellcraft 18 = 6 Int 12 +3
Stealth 15 = 4 Dex 1 (12) -1
*Survival 4 = -1 Wis 2 +3
*Swim 7 = 4 Dex 1 -1 +3
Use Magic Dev. =
Conditional Modifiers:
+5 Acrobatics on Jump
EQUIPMENT --
*Arcane Bond: Ring
*Adamantine Dwarven Waraxe +1 (Foesplitter),
Holy, Evil Outsider Bane, Keen, Spell Storing
*Mithril Breastplate +5
*Mithril Heavy Shield +5
Amulet of Natural Armor +1 (Natural)
Ring of Protection +1 (Deflection)
*Ioun Stone, +1 AC (Insight)
*Cloak of Resistance +2
Boots of Striding and Springing
*Eyes of the Eagle
*Headband of Vast Intellect +6
*Belt of +2 Str, Dex, Con
*Handy Haversack
[4818 XP, 88,945 gp spent, 1055 gp left]
* = Item Crafted at least partially by me, only useable by a
dwarven wizard.
Bedroll
Winter Blanket
Tent
Potion Belt
2 Belt Pouches
2 Sacks
Waterskin
2 days Rations
Glass Bottle Wine
6 large jugs of wine
2 empty flasks
Whetstone
Flint and Steel
Silver Mirror
2 Vials Holy Water
1 Alchemist Fire
10 Flasks of Oil
4 Torches
6 Candles
2 Chalk
10 Parchment
5 Scroll Case
3 Inkpen
3 Vials Ink – Red, Green, Blue
50’ Silk Rope
Grappling Hook
Portable Ram (+2 bonus to Str checks on breaking doors, +2 for another person assisting)
2 Pouches Caltrops
2 Sunrods
Hammer, 5 Pitons
Spellbooks -- [Universalist]
Level - Spells/Day
0 - 4 DC 16
1 - 6 DC 17
2 - 6 DC 18
3 - 4 DC 19
4 - 3 DC 20
5 - 2 DC 21
6 - DC 22
7 - DC 23
8 - DC 24
9 - DC 25
0th - All PHB
1st - Sleep, Color Spray, Comprehend Languages, Charm Person,
Expeditious Retreat, Shield, Lesser Sound Orb, True Strike,
Mount, Grease, Chill Touch, Shelgarn's Persistent Blade,
Protection From Evil, Summon Monster I, Burning Hands,
Magic Missile, Kauper's Skittish Nerves, Critical Strike,
Identify, Feather Fall, Ray of Enfeeblement, Enlarge Person
Tenser's Floating Disk
2nd - Wraithstrike, Web, Scorching Ray, Touch of Idiocy, Knock
False Life, Levitate, Mirror Image, Glitterdust, Alter Self,
Cat's Grace, Bull's Strength, Fox's Cunning, Owl's Wisdom,
Bear's Endurance, Eagle's Splendor, Whirling Blade, Blur,
Invisibility, See Invisibility, Sonic Weapon, Resist Energy,
Protection from Arrows, Continual Flame, Melf's Acid Arrow
3rd - Fireball, Lightning Bolt, Haste, Keen Edge, Dispel Magic
Clairaudience/Clairvoyance, Greater Magic Weapon, Tongues,
Gaseous Form, Heroism, Displacement, Stinking Cloud, Blink,
Fly, Shrink Item, Magic Circle Against Evil, Slow
4th - Assay Resistance, Fire Shield, Spell Enhancer, Stoneskin
Enervation, Dimension Door, Lesser Globe of Invulnerability,
Orb of Force, Monster Summoning IV, Evard's Black Tentacles,
Otiluke's Resilient Sphere, Greater Invisibility, Bladebane,
Phantasmal Killer, Mass Resist Energy, Ilyykur's Mantle
5th - Wall of Force, Teleport, Telekinesis, Mass Fire Shield,
Cone of Cold, Cloudkill, Passwall, Simbul's Spell Matrix,
Leomund's Secret Chest