Fadil Ibn-Kazar

Bolo Evergreen's page

26 posts. Alias of obernardo.


Full Name

Bolo Evergreen

Race

Human

Classes/Levels

Cleric 1, hp -1/9-1

Gender

Male

Size

M

Age

27

Alignment

Lawful Neutral

Deity

Pharasma

Location

Ravengro

Languages

Common

Occupation

Acolyte

Strength 8
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 14
Charisma 17

About Bolo Evergreen

Bolo stats:

HP: 7/9-1
CON: 11/13
Channel energy remaining: 3/6

Mirelinza stats:

HP: 10-1/13-1
STR: 7/10
CON: 13/14

Bolo Evergreen
Male Human cleric 1
LN Medium humanoid (human)
Init +1, Senses Perception +2
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DEFENSE
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex, )
hp 9 ((1d8)+1)
Fort +3, Ref +1, Will +4

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OFFENSE
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Speed 30 ft.
Melee quarterstaff -1 (1d6-1/-1)
Melee quarterstaff (head 1 only) -1 (1d6-1)
Melee quarterstaff (head 2 only) -1 (1d6-1)
Special Attacks Channel Positive Energy (1d6, DC 13, 6/day), Lore Keeper,

Prepared Spells
Cleric (CL 1st; concentration +3)
1st-cure light wounds(DC 13), protection from evil(2)(DC 13)
0th-guidance(DC 12), light, resistance(DC 12)
*:Domain spell.
Deity Pharasma; Domains Healing, Knowledge,
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TACTICS
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STATISTICS
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Str 8, Dex 12, Con 13, Int 10, Wis 14, Cha 17,
Base Atk +0; CMB -1; CMD 10
Feats Run, Skill Focus (Heal)
Skills Heal +9, Knowledge (Religion) +4, Sense Motive +6, Spellcraft +4,
Languages Common
SQ aura, bonus feat, orisons, rebuke death (5/day), skilled, spontaneous casting,
Combat Gear potion of cure light wounds, torch (2),
Other Gear quarterstaff, peasant's outfit, leather, backpack, flint and steel, 0.0 gp
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SPECIAL ABILITIES
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Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Bonus Feat Humans select one extra feat at 1st level.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 13 Will save to halve the damage. You can use this ability 6 times per day.

Domains

Lore Keeper (Sp) You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 18.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 5 times per day.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).