Wormcaller

Bokmog's page

Organized Play Member. 7 posts. No reviews. No lists. 1 wishlist.


RSS

Grand Lodge

Again, thank you all very much. This has been a very informative thread for me. I do have another question though, if an item or wand is telling me that it's CL10th does that mean I have to be caster level 10? Am I only able to equip things CL6th and down?

Thanks again everyone :)

Grand Lodge

joeyfixit wrote:

I wouldn't bother with a bow. I rolled up a 5th level elf wizard and bought him a bow. In his entire career he took one shot with it and missed. Totally not worth it for a wizard. (level 1-2 might be a different story).

You have to decide what you're going to do with this character. By 6th level you should have a path laid out for him. Do you want to be the party buffer? Do you want to put the bad guys in holes (create pit)? Maybe it would help if we knew what the rest of the party looked like, or what setting this is going to take place in.

For gear, I would focus on boosting your AC, get a headband of vast intelligence you can afford, and pick a utilitarian item that you can think of multiple uses for. One I recommend is a Ring of Sustenance - being immune to starvation and dehydration is gravy - the real advantage of this is only having to sleep for 2 hours, which can really ease things up when you're on the road.

Another one I'd recommend is a Necklace of Adaptation. Breathe underwater (no drowning) and immune to airborne poisons. Might be a little out of your price range right now, but save up for it - it saved my bacon more than once.

And I love my bacon.

This is my first campaign, first game session, first DM, first pathfinder experience period haha. The only group I could find was one already in progress as a 6th level party. They have a rouge and a cleric, not sure what styles but my friend (also new) is joining as ranger and said something about being a switch hitter.

really I think I'm just going to have to trial and error. I have yet t experience the flow of game play and am sort of lost on where I should look for gearing my wizard. my DM has given me 16,000 GP to start with and other than picking my skills, feats, spells and calculating my stats I've kind of lost a sense of where to go next.

am I able to just purchase these magical items?

Grand Lodge

wow thank you all for the timely responses! every response has been extremely helpful. you all have cleared up my gray areas!

Like i had mentioned I am starting at 6th level. Would any of you have any recommendations for gearing myself as a 6th level wizard? what books I can look at? should I focus on headbands, amulets, rings, etc accessories over any type of armor? and should I look into wands and staves? obviously steel and close combat weapons would be a bad choice, but should I utilize a bow as an elf wizard?

again thank you all for your very detailed responses!

Grand Lodge

Hello, I've recently decided to get into a tabletop rpg after playing smaller tabletop dungeon games like heroquest, descent, etc. I've joined a group locally with a friend, and we're about to jump in with them at 6th level during The Serpents Skull campaign. My friend and I were given a 24 point buy out system, the ok for all paizo publications for character development excluding third party content, and an ass load of reading :p

I've read some guides on wizard, and have found Treantmonk's ( http://sites.google.com/site/mattspathfinder/extras/community-creations/tre atmonks-lab/test )to be really good and helpful, the whole "God Wizard" bit. I usually play spellcasters in any game that i'm playing, and I know that blasting isn't the most effective wizard. That out of the way.... Now here are my questions :(

1) CRB tells me as an Elf Wizard at 6th level I am proficient with club, dagger, quarterstaff, heavy crossbow, light crossbow yadda yadda. Does this mean I am incapable of equipping and using other weapons/tools? I was reading Treantmonk's Guide and he was telling me about "Headband of Vast Int" and "Rod of Metamagic Extend, Lesser", "Rod of Metamagic Silent, lesser" and "Rod of Metamaic Quicken, lesser", "Crystal Ball" and "Small shield, Mithril" etc, etc.

Can someone explain to me, or point me in the right direction as to how I can make use of these items? As of right now 6th level Elf Wizard I am to believe I can not equip any armor, and can not use any weapons or weapon like items other than listed in the proficient list under Wizard in CRB.

2) How useful is Alchemy and item creation feats? Will I need to brew myself and party members potions? Create magic and wondrous items for them? I've never actually sat down and played a session with a DM, and the group I've linked up with are about 10-20 years older than I am (I'm 25) and I don't want to be wasting their time. I've been trying to find guides online, but I don't want to rely on them. I love getting inside scoop from players themselves, rather than a "DO THIS" guide.

3) Permanent spells. What should I keep in my spellbook on hand (other than my obvious specialization spells) and what should I look at becoming permanent, if this is at all even useful, which I believe to be based on what I've read from the books. My school focus is Divination, and I'm going to be pulling mainly from Conjuration, Divination, Transmutation, and Illusion. With a couple blasts just as a back up (maybe one or two.)

I believe that's all that I have, and I thank anyone who has taken the time to read this hodgepodge of Wizard question dumping. Any and all feedback will be greatly appreciated. You can respond here, or email personally if you feel like taking a moderately skilled Wizard under your wing ;)

Thanks!

- Zach, zfpayne@gmail.com

Grand Lodge

That was very helpful, thank you. Yes it is very intimidating being a first time GM, but all of my PC's are also first time, so we're all sort of in the same boat :) Last week I drew up a small dungeon map to practice combat before we started a campaign, it lasted 5 hours hahaha. A lot of fun though. I was just curious if there were specific maps I needed for this Runelords campaign, or if it just gives me the story and I take it from there, creating my own maps, etc.

Grand Lodge

that's sort of my question. is there a specific placing for these goblins? or does the campaign just sort of give you the monsters, and let you run with it? am i able to design any sort of map that i want? and put my appropriate CR monsters anywhere?

Grand Lodge

Hello. Me and my group of friends got really interested in a tabletop rpg, and were referred to pathfinder. We love the core rule book, and every has made a first level character. I was appointed as the GM, and this is a very intimidating task for me. I've never GM'd a game, so I bought Rise of the Rune Lords. I also bought the map folio, the gm screen, all my own die, etc. Please don't get me wrong, I am dedicated to learning this.

My question is, where do I start? I have all of these products, and all of these rules, and 5 PC's. But when I start reading the rune lords GM book, I'm not sure how to set up the "maps" how to do NPC encounters, I just am not clear on how to get the game going. Do i need to buy maps premade? I've purchased a vinyl mat and some water soluble markers, and had planned on drawing the maps.

Again, my question is just how to start and continue a campaign. I'm not sure where to start my PC's, who they need to talk to, what map we're going to be on, etc.

If you could email me that would be greatly appreciated. Also, I'd love some sort of an experienced GM penpal. If anyone would like to help and coach me along some things, I would really really appreciate it. Thank you! Please contact me here zfpayne@gmail.com thank you, happy adventuring :)