Figure I will give a RP example and also place my character in the area. Also I would like to take drawback Doudt and pick up new Convert Trait (sense motive) Skandar had finished unloading the wagon and went and stood by the wagoner and a merchant as they checked over the merchandise. His eyes faced downwards, trying to avoid eye contact as he stood timidly, awkwardly not sure what do with himself as he waited. “Did you hear about that Last Azlanti fella?” the fat merchant said as his eyes grazed over the manifest.
As the merchant grabbed his purse and handed coins to the wagoner he looked down at Skandar.
The wagoner took the coin and looked at Skandar, not even attempting to hide the displeasure from his face. “Maybe I need to make myself a prophet so I can get some followers. Some fool ready to throw himself on the sword for me or work for free. Can't be any worse than these transient types” The wagoner looked like he was going to check if Skandar pocketed anything but then decided the pathetic creature wasn’t even worth the effort. He grabbed a coin and threw it at the dirt in front of Skandar. Skandar nervously jumped towards the coin like a hungry stray. He had spent the entire road voyage under the gaze the wagoner's disappointed stares and wanted out as fast as possible. He grabbed the coin and scampered off. Ending the exchange as awkwardly possible to the fading laughter of the merchant as he put distance between himself and his former employer. Once out of sight he stopped and counted his coin. There was enough to last him a few days, now what was he to do?. Once finding food and warmth was done what to do with his time was a problem Skandar had often faced since running. This last Disciple fellow had sparked his interest, perhaps he should see what he is all about.
I would like to submit a white haired witch (and would like to go into magus later).
Skandar Crunch:
Skandar
Male Sylph witch 1 Archetypes White-Haired Witch, None Medium outsider (native) Init +3, Senses darkvision (60 ft.); Perception +2 ================================================= DEFENSE ================================================= AC 13, touch 13, flat-footed 10 (+3 Dex, ) hp 8 ((1d6)+2) Fort +1, Ref +3, Will +1 Resistances electricity 5, ================================================= OFFENSE ================================================= Speed 30 ft. Special Attacks White Hair, Innate Spell-Like Abilities feather fall (DC 10,1/day), =================================================
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Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Darkvision Energy Resistance (Ex) Sylphs have electricity resistance 5. Hex Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2-10. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + the witch's Intelligence modifier. Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is 14. Magical Lineage (Frostbite) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Frostbite, treat its actual level as 1 lower for determining the spell's final adjusted level. Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage. Spell-Like Ability (Ex) Feather Fall 1/day. Wayang Spellhunter You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. White Hair (Su) You can use your hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage plus your Intelligence modifier (+4). In addition, whenever the hair strikes a foe, you can attempt to grapple that foe with your hair as a free action without provoking an attack of opportunity, using your Intelligence modifier in place of your Strength modifier when making the combat maneuver check (CMB +6). When you grapple a foe in this way, you do not gain the grappled condition. The hair cannot be sundered or attacked as a separate creature. Wisdom Patron Witch's Familiar You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know. Witch Patron Spells At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces. At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. These spells are also automatically added to the list of spells stored by the familiar. Spells marked with an asterisk (*) appear in Chapter 5 of this book. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide. Skandar Backstory:
As a young boy Skandar was sold to a witch. He remembers her, a fading beauty with hair that seemed to dance to her mood. She was manically tempered and could go from a loving teacher to a raging crone over the smallest perceived slight. Spite was what drove her and she spent her days concocting hexes and curses for those she felt wrong her. Lucky for them she would rarely make use of these do to being distracted by other new imaged insults.
Sometimes she would embrace Skandar, teaching him and considering him her allie in revenge, other times she would think he was colluding with her enemies and lock him in closets for days. Her hair was what scared him most and he always approached her like a timid dog with conflicted love for his master. If she was angry the hair would rage, constrict around his throat and drag him. If she was delighted her warm touch is what would embrace him. He grew up in this terror, surviving as an abused servant or loved son or apprentice depending on her mood. What set her off that day Skandar does not know. He remembers waking to her furious. She was charging through the house, throwing chairs and breaking whatever would break. When Skandar appeared her anger turned towards him and she grabbed him with her hair. She yelled and screamed as her hair lassoed him and dragged him towards her. “I feed you, I house you, YOU UNGRATEFUL RUNT, How could you side with her.” she yelled. “Why don’t you eat this,” she bellowed as her hair attacked skanders mouth filling his throat, He could feel it ticklings the inside of his lungs. He gasped and he gasped for air but none came. He hand grabbed for anything, on the table he could feel the hilt of a blade. He grabbed it and hacked towards her throat, it burst open in a brilliant red as she gurgled. He then hacked and hacked at her hair till it was severed. She fell back, grasping at air and trying to stand, gurgling failed incantations. Skandar tried to yank the hair out his throat but to his horror it crawled deeper inside of him. He collapsed, trying to gulp in air. He could see the witch dead, her blank eyes staring into his soul. As he lied dying the witches small crab crawled in front of his gaze. He does not know what it was, but he could feel it offering something, a chance to live, all he had to do was accept its gifts. With little choice he accepted and air began to fill his lungs. With the witch dead Skander did not know what to do. He grabbed the things of use to him and hit the road before anyone would find her body. On the road some local ruffians recognized him. They approach Skandar and began their normal harassment of the poor Elf lad.
Skandar Personality and Desc.: Personality: Years of working as wenches houseboy made Skandar a timid and stuttering lad. He works hard to avoid conflict with others and spends much of his time looking at the ground. Pushed too far he is accustomed to short lived by strong outburst of rage. Living with a witch and enduring abuse has given him a slight wicked side in terms of humor and entertainment and normal will be intrigue and delighted by disturbing things.
Description: Short and gaunt he has a long bowl cut and youthful features. He tends to look down at the ground and reply in mumbles and stutters.
I would like to Submit
Background:
As a boy Boad had a disdain for the underworldly darkness of the Drow. It was a crude, all that lay behind its dark veneer were imprisoning walls. A wanting for something more haunted him, trying to guide him away from his cavernous confinement. One day a string of real liberating blackness gleaned from somewhere unknown. There was a seduction in its texture, like a thread wanting to be woven. Boad followed, it called to him urging him upward as it got stronger and stronger.
When he reach the surfaced he looked out at the nights sky. A tapestry of blackened beauty stretched beyond the limits of his imagination bidding him with its endlessness. For following years Boad wandered, a beggar and ranting madman basking in the dark emptiness‘s beauty, letting the tapestry teach him all it new. As he wandered into Numeria he noticed something. The weaves of tapestry were somewhat wrong, like an incompetent weaver sitting at the loom. The void showed an anger in its crudeness. Something was reaching for it, something the tapestry deemed unworthy. It was not long before the Technic League showed their ugly face, incompetents tying knots in the boundless blackness. Knots that must be undone. Personality:
The curiosity of the tapestry has washed away all the drowish spite ingrained into him from youth. Instead he is ever lost in the tapestry grandeur and everything else only matters in how they related or compare to the void. He is like an artist who has seen the world's greatest art, and everything else is inferior or an extension. Description:
Boad is a short gaunt drow with a youthful appearance. He has medium length white hair with greenish eyes that stand out against his dark bluish gray skin. His clothes tend to be worn,and raggedy showing the wear and tear of his travels. Crunch: Boad
Male Drow oracle 1 CN Medium humanoid (elf) Init +4, Senses darkvision (120 ft.); Perception +1 ================================================= DEFENSE ================================================= AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 shield, ) hp 9 ((1d8)+1) Fort +0, Ref +2, Will +1 Immunities sleep, SR 7; ================================================= OFFENSE ================================================= Speed 30 ft. Ranged crossbow (light) +2 (1d8/19-20) Melee rapier +2 (1d6+2/18-20) Innate Spell-Like Abilities dancing lights (at will), dancing lights (1/day), darkness (1/day), darkness (1/day), faerie fire (1/day), faerie fire (1/day), Oracle Spells Known (CL 1st; concentration +5)
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Dark Tapestry Mysteries You draw upon the divine mystery of the Dark Tapestry to grant your spells and powers. Darkvision (Ex) Range 120 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Darkvision Drow can see in the dark up to 120 feet. Drow Immunities (Ex) Drow are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells. Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Keen Senses (Ex) Drow receive a +2 racial bonus on Perception checks. Light Blindness Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. Poison Use (Ex) Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Spell-Like Abilities (Sp) Drow can use dancing lights 0/day, dancing lights At Will, darkness 1/day, and faerie fire 1/day . Spell Resistance Drow possess spell resistance equal to 6 plus their class levels. Weapon Familiarity (Ex) Drow are proficient with the hand crossbow, rapier, and short sword. Against the Technic League
Kansenshi is sitting at the table as mama walks in. His head is half tilted sideways with his face gnawing a sandwich that seems to engulf his head. Meat and jam flop from between the two pieces of bread as he awkwardly tries to tackle the beast. Upon hearing about the news his hands release the monstrous clump of food and it splatters to the floor. He darts out the door with his face covered in jam. At the entrance he ponders for a second which team to join. He hold out both fist "Rock Scissors Paper". Rock wins and he darts as fast as his legs will carry him towards team ride.
Name: Kansenshi
Akashi Bode
Background:
Background: When he was young he was sold to a white haired witch who he served as a houseboy/ apprentice. She was manic and vindictive tending to always view people as conspiring against her. She spent her says plotting revenge which she would rarely fulfill due to always being distracted by a new imagined plot or slight against her. Sometimes she would view Akashi as her ally in revenge and take him under her wing teaching him, other times she would accusing of betraying her and lock him in the closet for days.
One day she lost it, randomly accusing Akashi of betraying her. She tried drowning him with her hair. . Akashi killed her in defense, but he was unable to remove her hair from within him. While choking to death the witches familiar offered him her powers. If he accepted he could live. He did and he gained her powers. When he fights hair grows from his mouth. He can still hear her inside of him, her paranoid rantings haunting his dreams. Like any good Sylph after the incident he took towards wondering. Exploring the world observing and being entertained by its happenings. Descipt:
Short and gaunt with a tangle of hair blueish white hair. Watery swirls cover his pale skin which seem to mold into his blue eyes and sharp features. Clothes tend to be darker faded colors with a strong preference for navy. Face is normal expressionless except for the slight hint of interest which comes in goes as he observes. Every once and a while he will make sounds like a cat coughing on a hairball. Personality:
Quiet and reclusive with a humor for the wicked. He doesn’t go out of his way to bring misfortune but does take a sick pleasure in watching it unfold. This is mostly due to his abusive upbringing. The more irony in the misfortune the more he enjoys it. A slight smirk will cross his face when watching bad luck befall others.
Prelim. Crunch: Traits: Magical Lineage (Frostbite), Wayang Spellhunter (Frigid Touch) Name: Akashi Bode Race: Sylph Player: Joe Classes: Witch2 Magus7 Hit Points: 56 Experience: 75000 / 105000 Alignment: Neutral Vision: Darkvision (60 ft.) Speed: Walk 30 ft. Languages: Auran, Common Stat Score Mod STR 13 (+1) DEX 15 (+2) CON 13 (+1) INT 20 (+5) WIS 10 (+0) CHA 7 (-2) -------------------------- Skills -------------------------- Skill Total Rnk Stat Msc Acrobatics 2 0.0 2 0 Appraise 5 0.0 5 0 Bluff -2 0.0 -2 0 Climb 1 0.0 1 0 Craft (Untrained) 5 0.0 5 0 Diplomacy 0 2.0 -2 0 Disguise -2 0.0 -2 0 Escape Artist 2 0.0 2 0 Fly 14 9.0 2 3 Heal 0 0.0 0 0 Intimidate 10 9.0 -2 3 Knowledge (Arcana) 13 5.0 5 3 Perception 11 9.0 0 2 Perform (Untrained) -2 0.0 -2 0 Ride 2 0.0 2 0 Sense Motive 6 4.0 0 2 Spellcraft 17 9.0 5 3 Stealth 12 6.0 2 4 Survival 1 1.0 0 0 Swim 1 0.0 1 0 Use Magic Device 10 9.0 -2 3 -------------------------- Feats --------------------------- Combat Reflexes You can make additional attacks of opportunity. Cornugon Smash
Extra Arcane Pool
Power Attack
Rime Spell
Final Embrace
-------------------- Special Abilities --------------------- ------------------------ Templates ------------------------- -------------------------- Combat --------------------------
------------------------- Equipment ------------------------
Would a White Hair Witch who does into Magus be ok?
Character Skandar Personality:
Years of working as wenches houseboy made Skandar a Timid and stuttering lad. He works hard to avoid conflict with others and spends much of his time looking at the ground. Pushed too far he is accustomed to short lived by strong outburst of rage. Living with a witch and enduring abuse has given him a slight wicked side in terms of humor and entertainment and normal will be intrigue and delighted by disturbing things.
. Description:
Short and gaunt he has a long bowl cut and youthful features. He tends to look down at the ground and reply in mumbles and stutters. Background: As a young boy Skandar was sold to a witch. He remembers her, a fading beauty with hair that seemed to dance to her mood. She was manically tempered and could go from a loving teacher to a raging crone over the smallest perceived slight. Spite was what drove her and she spent her days concocting hexes and curses for those she felt wrong her. Lucky for them she would rarely make use of these do to being distracted by other new imaged insults.
Sometimes she would embrace Skandar, teaching him and considering him her allie in revenge, other times she would think he was colluding with her enemies and lock him in closets for days. Her hair was what scared him most and he always approached her like a timid dog with conflicted love for his master. If she was angry the hair would rage, constrict around his throat and drag him. If she was delighted her warm touch is what would embrace him. He grew up in this terror, surviving as an abused servant or loved son or apprentice depending on her mood. What set her off that day Skandar does not know. He remembers waking to her furious. She was charging through the house, throwing chairs and breaking whatever would break. When Skandar appeared her anger turned towards him and she grabbed him with her hair. She yelled and screamed as her hair lassoed him and dragged him towards her. “I feed you, I house you, YOU UNGRATEFUL RUNT, How could you side with her.” she yelled. “Why don’t you eat this,” she bellowed as her hair attacked skanders mouth filling his throat, He could feel it ticklings the inside of his lungs. He gasped and he gasped for air but none came. He hand grabbed for anything, on the table he could feel the hilt of a blade. He grabbed it and hacked towards her throat, it burst open in a brilliant red as she gurgled. He then hacked and hacked at her hair till it was severed. She fell back, grasping at air and trying to stand, gurgling failed incantations. Skandar tried to yank the hair out his throat but to his horror it crawled deeper inside of him. He collapsed, trying to gulp in air. He could see the witch dead, her blank eyes staring into his soul. As he lied dying the witches small crab crawled in front of his gaze. He does not know what it was, but he could feel it offering something, a chance to live, all he had to do was accept its gifts. With little choice he accepted and air began to fill his lungs. With the witch dead Skander did not know what to do. He grabbed the things of use to him and hit the road before anyone would find her body. On the road some local ruffians recognized him. They approach Skandar and began their normal harassment of the poor Elf lad.
Sorry found this rather late.
Bode Level 7 Mastermind
Character Description.:
He is a short gaunt wispy thing man with youthful features. His body is pale and covered in blue swirls. His hair is black,slightly long and looks like he has been standing on windy coast all his life. he normally prefers wearing faded dark colors with a strong preference towards blue. Personality:
He is rather quiet, observant and curious like most sylph. He is fascinated with power structures and how they combine to make peace and harmony. He enjoys sitting quietly and observing seeing how human interactions interact with one another but really only gets involved. When he does he much more enjoys manipulating things towards his favor rather than direct conversation. He also tends to get bored fast and is flighty with his interest. Background :
She glanced into the mirror, applying her liner. She took one more look and sighed. She was going to run tonight, and it would end in either death or freedom. Either case she wanted to look good. If you are going to be a corpse you might as well be beautiful.
She could hear commotion from downstairs, her husband's lackys going about their normal debauchery. He would probably be back soon, drunk, hoping to force himself onto her. She would not be here though. She would be gone, free of his love, free of his spite. She knew the danger, he would rip the streets apart to find her. He owned them. Hell she gave them to him, all part of a foolhardy plan of her and her brother to bring order out of bloodshed. The odd thing is it worked. Violence had given way to rustling markets and children playing. This would soon change though the streets would floe red once again, her escape would make sure of that. Her brother would be disappointed in her, but where was he. He was not the one who had to sit under the fat oaf, hating boiling inside, being endlessly thrusted upon. He had disappeared, off to herald peace and prevent death with a blade and manipulation. She remembered when they were young. Both bastard offspring of some whore who didn't survive long enough to become a mom. He was a small frail child who always had a breeze falling him. Blue swirls covered his body. He was quiet but always lurking, curious about what was happening but never wanted to get involved. Growing up where they were from was not easy, it could only be best characterized by its violence. Its not the kind of violence of warring powers or feuding gangs. It was a lot more senseless than that, with death coming by the most foolish of reasons. Guards were never present, why should they risk themselves to keep beast from mauling each other a part. She is not sure how it began but she and her brother went about trying to right this wrong and bring peace. It started out small with gangs of children. Together they would be the perfect one two punch, her the seducer and him quiet knife in the night, molding winners and losers. As they moved on from small thugs they required skills and abilities beyond that of two penniless bastards. For that they looked towards the cities gutters. A greater collection of knowledge than any of the world's finest universities. A collection of once great men now beggars and addicts for one reason or another. Amongst these great minds they would mingle, exchange a listening ear, a warm blanket, a vile of drugs and if need be their bodies in exchange for knowledge and training that would help them. As their formative years ticked by they murdered, seduced, and manipulated, forming an order and structure to bring peace to their ghetto. It all culminated in her marriage. A man hand picked by her to rule and bring peace. For years following things went smoothly. Her brother would spend his days lurking, observing keeping his ear to the ground. She would play her part as the loving wife, manipulating her husband's morals for the betterment of the neighborhood. Days past as normal till one day a man entered ghetto. Finely dressed and classy, looking to entertain his hedonist desire for a younger man, like many of the cities well off have done. But this one was different, there was something mysterious about him, something that perked her brothers eye. Her brother made sure he was the one serving the man's needs for the night. He always preferred the company of men over women in that way. The next day she expected to see him, hoping for a story of the prior night's proceedings brimming with curiosity and wonder. Instead all she heard were murmurings about Sylph beggar exiting the ghetto with a mysterious man.
For her things went less well. As years past her marriage grew more spiteful and her husband more brutish and hate filled. The streets stayed safe but her homelife became a living hell. “That would soon change” she thought as looked once again in the mirror. Behind her the door creaked open and a Butler walked in with a tray and pot of tea. Startled she turned towards the man.
She got up and walked over towards the table. On it sat a vile, a note, and a locket. She opened the locket, inside was a picture of her husband. Next she looked at the note, it was written almost perfectly handwriting. It talked about how she could not go on anymore, how sorry she was towards her husband and how much she loved him. She gasped, there is no way little runt could know her plan. Her brother had been away for years, there is no way he would do this to her. On the back of her neck she could feel a breeze. She got up to look towards the window, it was still closed. She looked frantically around room as tears began to form in her eyes. “You can’t do this to me. You left, you left me with him. You have no idea what he has become.”
“Why, why, don't do this. I don't wanna die.” She felt herself being dragged and positioned. She could feel the cold chain of the locket being wrapped around her hand. Tears rolled down her cheeks as she thought about the note and her husband. “Dont make me die in this lie, I hate him, hate him.I ha….” she muttered quieter and quieter as the poison overtook her body. In her last moments she could feel a light wind and warm tears falling on the nape of her neck as a breeze fluttered into her ear “I am sorry sister.” it whispered. Why Chosen: The network within which bode operates is formed by a loose collection of advisers, bureaucrats, guards, businessmen and others who have a strong belief in stability brought about by Machiavellian means. They normal use bode a manipulator in bad neighborhood to bring peace. They feel he is rightly suited for this to make the winds blow in their favor. |