| BobtheHero? |
So might be a question asked before, but I see nothing as specific as an update through errata. Divine Bond has axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed as possible abilities to add to a weapon. The list is not bad, but is there anyone who has allowed other weapon abilities on this and had disaster ensue? My group is a mix of experienced and not experienced players. Some weapon abilities are great for a specific encounters like bane... if there is anything out there it was buried in all the previous posts about divine bond. Our game is running tomorrow and it and maybe a case by case would be good, but I hate handing out sometimes it will work this way and sometimes it won't answers. I hate irritating my players that way. Any thoughts?