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Is the stonecunning search a dwarf automatically performs an active search or a passive one?

If a dwarf enters a room and walks a circuit, 10ft by any stone structure, he has the ability to check for any unusual stonework.

The DM should be determining if the dwarf detects anything, otherwise when the player is told to make a roll he knows something is there (or else he is rolling constantly which delays the game considerably).

My question is does the dwarf 'take 10' since he isn't actively searching (so 10 +2 +Perception) or does he do a d20 roll to determine if he finds anything (d20 +2 +Perception). Also if he then is doing a d20 roll then does the time it takes to find/not find anything that of a passive search or an active one?


I was hoping I could get a clarification on the dwarf race trait 'Hardy'.

Hardy - Dwarves receive +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

The errata1.0 (08/13/09) doesn't indicate a correction to it so I'm assuming this is correctly written. Are there anymore erratas?

Now "saving throws" includes - fortitude, reflex, will saves.

So this means a dwarf receives +2 on any saving throw he's required to take for any spell against him? (includes poisons, but this issue i'm looking at isn't as common)

Is this the correct use of the trait?

Then this means if the dwarf is hit by a 'fireball' (say 10ft away) then he gets to add his +2 to his reflex save (for 1/2 damage). He is being attacked by a spell but would the reflex save be for 'fire' and not 'spell' causing him to avoid the +2 increase. Or does he get the +2 regardless because he is rolling due to the spell.

There are other examples but this one occurred recently and there are both viewpoints.