Scro

Bobbodagreen's page

Organized Play Member. 28 posts. No reviews. No lists. No wishlists.




Hey guys,
I felt that the list of options for the Chain Fighter racial trait was somewhat limited given the theatrical description, and because I have always been disappointed with the Pathfinder version of the spiked chain I came up with a variation of the Dire Flail. I called it the Xago Flail (after my character of course).

2 Handed Medium Exotic Weapon
DMG 1d8 / 1d6 Crit x2/ 18-20 x2 Weight 7lbs Double, Disarm, Trip

What do you think?

Double Weapons are essentially Two Weapon Fighting combined into one package. After studying other examples and mechanics of double weapons, I came to the conclusion the inherent disadvantage of the double weapon being potentially disarmed, dropped, or sundered is offset by ignoring the 1 handed/ light weapon combination. So in essence the Xago Flail works like a normal flail and a scimitar (rules wise).

I've imagined the weapon to be a spade or crescent shaped blade at one end of a chain with and a metal ball at the other end.


I was browsing the "Extra" feats and noticed that all of these feats can be taken additional times with no limit with the exception of the Summoner's Extra Evolution and Summons. These are limited to 1,5,10,15 and 20.

Why is this?

I am a novice to the class and found it odd that only a single class's "Extras" would be limited this way.


We have a power gamer who likes to interpret all rules in his favor, so when he used his ability to smite evil on an object I was doubtful.

I went back to my book (2nd printing) and read the smite evil section it begins by using the label "target" but later uses the label "creatures". The rules also state that smite lasts until the target is dead. This leads me to think that objects are not suitable targets for smite evil.

Has there been an errata that allows paladins to use smite evil against objects and bypass hardness, similar to creatures and bypassing DR?


We've got a creature that has a swim and land speed. Can he use the charge action from water onto land? We're split 50/50.

I'd say yes, citing how crocodiles, killer whales, and some sharks will charge onto land. Because the creature has a swim speed it can easily charge through water... it can also charge on land.

Another player says no, she points out that having a swim speed will not allow the creature to ignore the assumed difficult terrain of the shore line.

Is this in the rules anywhere, or should we house rule this allow amphibious (and a select few aquatic) ambush creatures to charge from water onto land?


The subject pretty much explains my question, but I have a player insisting that he can select Universalist as a prohibited school. Although the book doesn't outright say he can't in the wizard section, starting on the bottom of page 209 Universal isn't listed in the 8 schools of magic.

I hope this is not the case. In the core book he'd only be restricted with 4 spells from that school. I hope a mod, game designer, or a prominent rules lawyer can help.

Thanks!


2 players looking for a pathfinder game that meets once a week!

We've been aching for a new game for a month... ever since out last game fizzled out when the GM became too busy.

Hope to find a game soon!


Anyone starting up a Pathfinder game in San Francisco?
A friend and I have been looking for a game to join after trying and hating 4e D&D.

We're looking for a weekly game on Sundays.