Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Round 3 (i think) Chen will again draw in his inner reserves while fighting defensively Destructive, Ferocious strike at the nearest opponent. Bastard Sword: 1d20 + 4 - 4 + 2 + 1 ⇒ (17) + 4 - 4 + 2 + 1 = 201d10 + 4 + 2 + 2 + 1 ⇒ (3) + 4 + 2 + 2 + 1 = 12 Courage my friends don't let them surround you or we all die he shouts pretending to be afraid for his life in order to keep up the Charade Current AC25
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
as soon as the warning is given Chen will rouse is group. So this is a group we can take out so let there be no survivors. once they are dead we can strip them of gear and weapon to arm more people. how many rounds of warning do we have before we are in combat?
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Very well then we move out. In the mean time I would like to have the 10 tigers arms every able villagers and get the packing in preparation done for the evacuation. Stricia we shall be relaxing at the choke point. he says getting everything that was planned underway
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Very well then set up shop in a place you think ou can give up a decent warning so that the guard team at the End of the pass can muster as the bandits arrive. One owl bird call for 10 or under 2 Owl bird call for 10 to twenty and three of more than that.
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
First i need sentry. So volunteers that can see if we can have a good sentry post for advance warning of the incoming bandits. Then we will advise after that. But ideally i want An Kai, Qian and myself near by with the others hidden nearby
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Yes a week is enough time to pack seeds, food and everything that will be needed in order to start over somewhere else. In the mean time since the bandits will be coming to town before everyone is gone then we still have to prepare for combat and even mass combat in the plan i have detailed previously.
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
the back up plan ? you won't like it. It involves taking everyone , seeds, farming tools and abandoning the village for at least a season and settling somewhere. If the bandits do not find you when they come in numbers for a whole season they will pick up their stuff and head else where. Think of it like a plague of Locust if there is nothing more for them to eat they leave. After a season has pasted you can come back here and start over again
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Very well, So this is the way i see things. When the next group of bandits come we shall take them out with only a third of our numbers. That means of 10 come out we need to kill them with only 4 or 5 of us. it doesn't matter if there are survivors. the goal is to hide our true numbers and have the bandit leader sent a bigger fighting force but not the whole group. In order to face them we take the 10 tigers and our group and defeat them. Hopefully the bandit leader will be then left with around 60 men. He will try to crush us with those. During those 4 to 6 days we will do some basic training for the villagers and meet for the final battle in that pass that was just before entering the village. in the pass the higher numbers of bandits will be less of an advantage since only so many can fit in a single front line.
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Posting this to all My Games: I will be traveling this weekend to my vacation destination. There will be no post from me until Monday. Please Bot me as needed. From Sept 29 th to October 4th Expect little posting From October 5th to October 15th Expect Next to no posting (dunno the internet availability so i am assuming the worst case) Thank you for your patience
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Before i answer that question i would like to hear the leader of the Tiger and the possible martial prowess of the citizen. he says I would like to know how many "fighting men" we could count on with some basic training with staves and clubs.
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
I never said i was going to pray for its soul etc. I am merrily offering the last rite to a sentient being. And burying is will allow its remains to feed the worms and soil and therefore contribute to the cycle of life. It also has the added bonus of not leaving a great carcass tor others to find and ask questions. Others like lets say the Hobgoblin bandits for example he says smiling in the end
Hp 9/9; AC 21 / 11 / 20; (Init +1; Perc +3 Fort +2, Ref +1, Will +5)
Posting this to all My games: I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part. If the game is in the middle of combat I WILL post once a day my combat actions. Normal posting will resume on monday 25th |