![]() About 'Boatman Jack' RiversName: Jack Rivers
Stats:
Stat Score Mod STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 14 (+2) WIS 12 (+1) CHA 13 (+1) Skills:
-------------------------- Skills -------------------------- Skill___________________Total___Rnk_____Stat____Msc Acrobatics_______________0________0.0______2________-2 Appraise_________________2________0.0______2________0 Bluff____________________1________0.0______1________0 Climb____________________1________0.0______3________-2 Craft_(Carpentry)________6________1.0______2________3 Craft_(Ships)____________6________1.0______2________3 Craft_(Untrained)________2________0.0______2________0 Diplomacy________________1________0.0______1________0 Disguise_________________1________0.0______1________0 Escape_Artist____________0________0.0______2________-2 Fly______________________0________0.0______2________-2 Handle_Animal____________5________1.0______1________3 Heal_____________________1________0.0______1________0 Intimidate_______________1________0.0______1________0 Knowledge_(Geography)____6________1.0______2________3 Knowledge_(Nature)_______6________1.0______2________3 Perception_______________8________1.0______1________6 Perform_(Untrained)______1________0.0______1________0 Profession_(Sailor)______5________1.0______1________3 Ride_____________________0________0.0______2________-2 Sense_Motive_____________1________0.0______1________0 Stealth__________________4________1.0______2________1 Survival_________________5________1.0______1________3 Survival_(Follow_or_identify_tracks)__6________1.0___1__4 Swim_____________________7________1.0______3________3 Survival is listed twice to include ranger's tracking bonus.
Feats:
-------------------------- Feats ---------------------------
Skill Focus (Perception) Armor Proficiency, Light
Armor Proficiency, Medium
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency Traits:
River Rat (marsh or river) [Paizo Publishing LLC -Advanced Player's Guide,p.332]
Rostlander [Paizo Publishing -Kingmaker Player's Guide,p.12]
Combat:
-------------------------- Combat -------------------------- Total_/_Touch_/_Flat_Footed AC:_17____/_14____/_15
BAB:__________+1
Fortitude:____+5
Unarmed_attack:
Dagger:
Dagger_(Thrown):
Trident:
Trident_(Thrown):
Equipment:
------------------------- Equipment ------------------------
Shortbow (2 lbs.)
Total_weight_carried: 59
Light:__76___
Bolts (Crossbow/10) 1 1lbs
Total weight carried: 97
1.43 Gold.Siver_Copper Special Qualities Ranger:
Archtypes: Guide/ Skirmisher Hunter's Tricks [Paizo Publishing LLC -Advanced Player's Guide, p.128]
Tricks are usually swift actions, but sometimes move or free actions that modify a standard action, usually an attack action. Once a trick is chosen, it can't be retrained. A ranger cannot select an individual trick more than once. This ability replaces the ranger's spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items. The following is a list of hunter tricks and their effects. Ranger's Focus (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.125]
This ability replaces favored enemy. Track (Ex) [Paizo Publishing - Core Rulebook, p.64]
Wild Empathy (Ex) [Paizo Publishing - Core Rulebook, p.50/64]
Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check. Special Qualities Racial- Human:
Feat [Paizo Publishing - Core Rulebook, p.27]
Skilled [Paizo Publishing - Core Rulebook, p.27]
Description:
------------------------_Description_-----------------------
Full Description:
Background:
Background On a hazy dark day in the Hooktongue Slough, a baby is born on a riverboat traveling the East Sellan trade route. Dol and Shelly couldn't be prouder parents of a healthy boy. Years pass as he learns the trade of boatman. The young lad finds the work of the ship's chippy (carpenter) endlessly interesting and is apprenticed to him. The Sellan's Pride is a fine riverboat captained by Allos Rivers-Lebeda, a very distant relation to the wealthy Lebedas' that own the ship and a cousin to Dol. There are many adventures up and down the river life, visiting his father's relatives in Brevoy, his mother's in Riverton. But always moving on to the next port, the next trade. 'Boatman Jack' learns better than most how to fight off the many dangers of the trade and avoid even more. Sometimes they have to make landfall in savage territory for supplies or to make repairs. A hard life but a good one, prosperity while trade goes on. But that last trip nearly finished them, they encounter a fell creature in the Slough, barely getting away. The ship's chippy died just after naming Jack a journeyman. In port at Silverhall the bad news is announced, all trade through the Hooktongue is stopped until it becomes less risky. Times grow really hard then, as there is little need for hundreds of now unemployed boatmen. Jack family had bit to tide them over, but Jack needs a job, so he looked up his old captain. Captain Lebeda looked at his best crewman and took a little risk. He sent him to a distant cousin in Rostov, a Swordlord Tercio Aldori, that asked him and others to send good men to him. The Swordlord needs people to look into the situation with banditry and savage creatures, that have so harmed Rostland's vital trade. Jack took up the offer but by the time he worked his way to Rostov the expeditions had already left. But Terico, hearing that some members of the Greenbelt team had left the area, sends Jack to Oleg with a charter and letter of introduction. |