I wish to say sorry I did not originally see another thread called "Wielding with Entropic Strike". For those interested in this topic please see that thread too as that has many similar ideas beinging brought up. I have posted some thoughts there but do not wish to add them here to as that may be frowned apon. I am new to forums and these have been my first postings. Thanks for bearing up with me.
Just a last thought about balance when using AE with ES, since using ES in the non-weapon touch mode means that no weapon properties, materials, fusion, runes, all the extra boosts that a weapon can have - do not apply to the touch ES attack, would that seem to cause an imbalance when adding -2 to the attack?
Ahhh , gotchca. Thanks for clarifying. Now I see what the problem is.
Thanks, just a couple of other questions. Does the way that arm extension penalities are worded mean that a reflex save against AoE would be at -2? I know that tumbling thru an enemy and jumping across a pit during combat (both can up in last SFS game with different toon) would be at -2 but not sure if relex is effected.
i guess i was confusing extra reach as being 15ft vs. reach at 10ft.
So do I have this correct, based on Pantshandshake comment, if your arms are extended but the target moved next to you then you can kick it and not take -2 but at 15ft reach you take -2. At 10ft reach -- would you treat it like Lunge and not take -2? You still have all the other penalities on you from having arms extended so i would think not taking -2 at 10ft would be acceptable. Basically, using the full 15ft evokes -2 to attack.
I have talked to 5 GM's and 2 have have said no way, need to take -2 to attack but 3 GM's have said I don't after talking it over with them. First gut reaction seems to be take -2 but apon further reflection it becomes questionable.
Hopefully, something will be ruled so players will not be surprised with GM varation. This is only my 2nd Starfinder toon, my first being a straight forward Operative (newly lvl 6).
There are additional penalities to Arm Extension besides the attack as stated: "While your arms are extended, you take a −2 penalty to attack rolls with weapons wielded in your hands and to Dexterity- and Strength-based ability checks and skill checks." Also it takes a move action to extend and a move action to retract thereby ending those penalties. In comparison, doesn't Lunge gives reach with only a -2 AC penalty. No attack penalty? No move action to use and penalty ends automatically.
I have built a new Lvl 1 toon which is an android Vanguard having the Arms Extension Feat from my COM book. The Arm Extensions Feat states "While your arms are extended, you take a −2 penalty to attack rolls with weapons wielded in your hands .....".
I would love to have a consistent ruling on this since the GMs are interpreting the various terminologies in different ways. Since I have not yet played a level 2 game with this toon, then with this clarification I may decide to rebuild my character.
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