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BluLion's page
137 posts (139 including aliases). No reviews. No lists. No wishlists. 1 alias.
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This isn't my first caster, but this is the first time playing an oracle. This is starting at level 2, but after seeing the low amount of cold damage spells on the oracle list (not even ones with saves either), I figured why not try a elemental sorcerer dip, and use the blackened curse to try to expand the amount of spells that fit the flavor (and the use of freezing spells).
My only concern is that I delay the slot progression of the oracle even more than it already is from prepped casters (to the point of matching the war priest).
I know the mystery seems centered around battlefield control, so I guess while I will be a slot tier behind the witch at all times as opposed to occasionally, I'll at least be able to slow enemies more often, and sooner. Still, is it better to simply wait for the bonus spells to kick in instead of dipping?
I never liked the idea of having the majority of your power coming from magic items, so the inclusion of ABP is very welcome.
On No-Alignment, it has given me the suggestions for changes regarding damage types, like replacing alignment based damage types with radiant and shadow damage, and the removal/alteration of alignment based detection and spells. However, it didn't mention anything specific about champions, or if it would require changes to their tenets or cause abilities, or even their feats. Would I need to do anything with the champion kit or focus spells if I were to use the No-alignment variant?
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I noticed today that when ever I tried clicking on some of the links to check the sub-boards, they just take me back to the homepage. I guess some of the links just broke during an update or something

So mummy's mask is the first adventure path I played, and so far I've been enjoying playing alchemist. However, I was quite surprised of how many will saves I had to deal with, to the point where I'm afraid to even use mutagen since it would tank my already low will save. I'm lvl 6, and I'm planning on taking iron will as my next feat to shore it up to a +6 (from a +4). Aside from this, is there anything I can do to better prepare myself for those? I usually try to quietly peak through doors or corridors, but often times, I come into moments where I had no time to prepare for anything, especially since I have a tendency of rolling poorly on initiative rolls despite having a good dex. I'm the main trap disarmer of the group (though the monk is also a good finder), and usually stay 3rd on party order, but should I stay in the back more often to avoid those will saves?
Edit: I think I know that some races have traits that help with will-saves, but I don't think mine is one of them. And our group is using Automatic Bonus Progression

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I know I made a different thread earlier, but I figured it would be better to start anew regarding this.
What I have right now is as follows:
Ikeshti bombard soldier
16 str
14 dex
12 con
12 int
8 wis
10 cha
we're starting lvl one, and while I have one of those sonic powerfists for now, I plan on focusing on unarmed strikes for my melee option (meaning stuff like ring of fangs, improved unarmed strike, and raw lethality), and for ranged, probably those shock casters and then eventually a rocket launcher. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. The setting has some restricted healing (mostly no mystic and limited hp healing), so that was why I bumped by con up a little at the expense of having a 14 dex, but I wonder if that is really necessary as well.
Now for the main question, should I get the feats weapon focus and versatile focus, and if so, should I get it asap? I looked at the feats, and they seems like they're designed more to help lesser bab classes hit things.
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I am going to be playing in a new campaign in the short future, and I was excited to try out the hybrid grenades in it. However, I still wish to primarily be a melee fighter, preferably without using power armor since it would kill the feel of having a small lizard girl beat the crap out of people twice her size with her fists.
I don't know how long the campaign will be, but I do plan on getting blitz as the second fighting style. I just don't know if early game melee relies heavily on blitz to do work.
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I've been thinking about the two classes, and while I have always liked the idea of wilderness warriors and animal companions (particularly the latter), it feels like almost every iteration of rangers tend to fall flat in terms of mechanics or flavor, and it seems like developers in most tabletops don't usually know which direction they want the ranger to go in if they do end up as standalone classes that would allow it to stand out without overshadowing the fighter or becoming inferior to it. If it ended up getting merged with the fighter class, it could give fighters some new options and abilities that would allow it to perform well outside of combat.
I saw threads about resonance, and how it can potentially shorten adventuring days, as they limit the use of potions and wands (including the cure light wound ones). Starting tabletop games from 5e, there was a mechanic called short rests, which allowed the party to spend an hour to spend hit dice (they served as a resource in that game) to heal up without the need for consumables or magic items. There were abilities in that recharged on short-rests,such the warlock pact-magic spellslots and fighter superiority dice, and even class abilities that buffed the short-rest healing.
I remember starfinder having 10 minute short-rests for stamina, but since 2e won't have stamina, do you think Paizo will try something similar for hp in Pathfinder 2e? It will help greatly with adventuring times, and it (hopefully) won't require resonance for it. It will also give the heal skill another area to shine in.
Now if I remember correctly, martials are also getting spellpoints as well, correct? Since Clerics are using them for domain powers, anyone have ideas on what possible abilities a fighter or rogue would get that uses those?
I'm thinking some of them are going to be attack moves tied to weapons, with more being unlocked based on proficiency levels that we have in them.
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