Turin the Mad wrote: Captain Sir Hexen Ineptus wrote: blackbloodtroll wrote: The Shaonti Tattoo trait will make you proficient with Earth Breakers, Klars, and Shoanti Bolas.
Way better than Heirloom Weapon. NICE! We have a winner here. You're stuck using klars underwater unless you're fine swinging a sledgehammer through the watery depths. Hammer time baby! What sold it for me was that it was a THW and got a bonus to fear saves as well!

John Kretzer wrote: @Bloody Claw: I first want to compliment you on a very...well written and horrifying character orgin. It gaved me goosebumps just reading it.
As a GM though I would sigh and say roll init. And I would feel bad as it would be your second character death in 2 sessions. That would be kinda of a hard character to work in in the middle of most campaigns. No matter how I play it out...I can only see one reaction by the crew and the other PCs...'Kill it with fire!"
I might allow you to play such a character at the start of a campaign though.
Ah thank you, that is sweet. Funny thing is, as a tiefling (a lesser tiefling even) I am resistant to fire. That would be rather slow and painful. As I said, I do understand why my GM said no, so that is fine. I just follow what I call "Rule of Cool" when ever I GM, where if it is esthetically pleasing, I work it in. Perhaps have the doc hit his head and awakes to this new character standing over them tending to his wound having; having him luckily on both parts, forgotten what he saw; be it by shock, injury, or both.
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GM_Solspiral wrote: @Bloody Claw kind of wish I was your DM so I could have killed that. I mean anything born in that manned needed to be killed with extreme prejudice (Teifling maybe?) Yes Tiefling. I understand the rejection of the idea, that is fine. Was just trying to be creative and really get into the character.
I think I have been over exposed to H.P. Lovecraft a bit too much.

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So I gave a rather flavorful description on a suggestion of how my next character would come into play.
The doctor is looking over the body. A pile of loot is sitting near-by having been stripped for examination. After fondling and cleaning his glasses he sighs. He has a perplexed look on his face, as if he doesn't know what really happened, and/or doesn't know if he wants to say what happened. He turns to look over his medical book with a collection of cut and stab wound diagrams.
Behind his back, a sharp blade spurts out of the dearly departed's chest with a quick jerk it rips down the rib cage, Doc turns around with the noise, and the blade finishes its cut by slowly cuts down through the belly in a single smooth motion. The post-mortem gash spreads to the appearance of an over-sized blackish bloody mound starts to lifts out of the carrion; "nothing THAT big could have fit in such a woman" he thought in horror. The sharp blade retracts from the top of the mound, and spurts out the side sending the blood to splatter like a popped gum bubble all over the room, covering the shocked and mortified doctor. There over the body with both feet placed inside the dearly departed is a new figure hunched over in a partial fetal position with one arm pressed against its legs almost stretching to touch its feet, the other is grasping a rather huge looking scythe just over her other leg.
Doc turns and grasps for the door nob but is unable to open the door due to the gobs of maroon slime has not only covered his hands, but the doorknob as well as making any attempt to run like grasping molasses. Fearful and panicked, he tries to scream for help but is shocked into a quite gibber as the figure starts to move. Doc probably would have found his voice and screamed in just a moment, if it wasn't for the fact that the being started to talk, and in common. He calms himself with a gobble of lightly historical laughter. The figure straightens and steps out of the body.
I think I freaked out my GM a little, as I got a flat no; quickly followed by a comment of "Killed on sight."
strayshift wrote: Also perhaps look ay why you died as well. Is there aslight tactical change you need to learn from? EDIT:
Nothing really, Had high dex which should have helped me get a decent initiative and that failed me. It was a lucky crit. Even if I had put a few more points into con, I would have had to ether gotten the toughness feat, or have an 18 con to be at 0! I'm a bard you know.
Sissyl wrote: It is when you get to "Annoyarius the gnome bard CCLXXXVIII" that you need to rethink things. Let me guess, you tried to do a Mime Bard right?
Rynjin wrote: By rolling up Clood Blaw and continuing on, of course, Har har
I didn't make it through one game session. I was unlucky. Alone with two crew-mates obviously not my friends. They acted faster catching me flat footed, got a lucky hit and I am dead now. I was so looking to live but what to do now.
So how do you deal with having a character you really looked forward to playing dying early, or even session 1 of a game?
The dearly departed,
-Bloodclaw
Corvo Spiritwind wrote: Check out Blood of Fiends, the thiefling book.
Inside the variant abilities is a trait that gives you ability to use weapons one size larger than you are without penalties. Seeing as it swaps out Darkness racial if I recall correctly, it'd be put at like 2-4RP with some common sense tuning.
Yes it is very nice, I am going to be using twin large sawtooth sabres! Muahah
Seranov wrote: If your DM rules that it works how you want it, fine. But that's not how it's intended to work for players. The Redcap is an exception to the rule, not proof of it.
You're ALSO not supposed to be able to just say "I want Racial Option #16" either. You have to roll for it. Another reason this whole discussion is mostly theorycraft.
"Players with a particular character concept in mind may consult their GM if they want to select a specific variant ability..."
Plus the PFSRD is outdated in this instance. The feat is no-longer a requirement.
Edit: Also in this case, we have provided proof. You just can't call something names and expect it to stick. Provide proof that the rules are not the rules.
Seranov wrote: The Redcap is highly likely to be a misprint. They happen all the time in the bestiaries and even in the NPC Codex. 3.5 Redcap had Powerful Build. So obviously the shown end result in shown is not. But that is not RAW.

Steven T. Helt wrote: The language is not the same. The second does not say "tieflings can used weapons sized for Large creatures without penalty". It say you can use a Large weapon without penalty. A great sword is a two-handed weapon for a Medium creature. Your tiefling can use a weapon of the same handedness a size category larger, meaning a Large longsword in one hand that deals 2d6 damage, or a Large greatsword (two hands, only one size category up for 3d6 damage). You can't use a Huge falcata because a falcata is a one-handed weapon. You still have to pay a penalty to wield a Huge falcata even in two hands, and that penalty gets pretty steep: wrong handedness and another -2 because the size. Both penalties stack and count becuase the rule doesn't say anything about wielding Huge weapons or reducing penalties for size or handedness, just as the red cap can't then use a Small scythe in one hand. The point of the redcap is that it refers the hand-ness as a penalty and with an example. So it makes it clear that if you can say:
"You have over-sized limbs, allowing you to use Large weapons without penalty."
Then this would have to be the same penalty referred to in the redcap description making it possible for a medium size tiefling to wield a large greatsword.
Simple: Redcap SHOWS that handed-ness IS a penalty. Thus tiefling ability includes handed-ness as penalty as well.
You can't deny that. You can say that the ability is incomplete or not accurate/a mistake, all you want, but then your statement is neither RAW or RAI via examples.

Kazaan wrote: Seranov wrote: I don't even follow what you're asking there.
The racial trait for Tieflings states that you can wield Large weapons without penalty. This means you can use them without the -2 to-hit penalty for inappropriately sized weapons. Handedness has nothing to do with it, because either you CAN use a weapon of a given handedness, or you can't.
Look at the entry for the Redcap. It is a small creature but it's equipped with a medium Scythe. A Scythe is a 2-h weapon so, for a small creature, you step up the handedness by 1; Scythe goes from 2-h to 'unwieldable'. So why is the Redcap listed in the Bestiary as having a Medium scythe that it can't wield? Because the 'handedness' penalty is also reduced along with removing the -2 penalty for wielding a weapon 1 size off.
Redcap's Heavy Weapons: "A redcap can wield weapons sized for Medium creatures without penalty."
Tiefling's Oversized Limbs: "You have over-sized limbs, allowing you to use Large weapons without penalty."
Note how the language used in both is mechanically the same; using the phrase "without penalty". If Redcap's ability allows it, a small creature, to wield a 2-h medium weapon then the Tiefling's ability allows it, a medium creature, to wield a 2-h large weapon. That is exactly how I read it.
Seranov wrote: I don't even follow what you're asking there.
The racial trait for Tieflings states that you can wield Large weapons without penalty. This means you can use them without the -2 to-hit penalty for inappropriately sized weapons. Handedness has nothing to do with it, because either you CAN use a weapon of a given handedness, or you can't.
Redcap uses the same language which sets presidence for the ability enabling you to use, sets say, a large size great sword, even if you are medium size.

Kazaan wrote: Darkflame wrote: there is no rule anywhere wich would alow you to wield anything larger than Large sized weapons and only 1 handed large sized weapons can be wielded two handed... Wait a tick here...
prd wrote: Melee Medium scythe +10 (2d4+10/×4), kick +4 (1d4+6)
...
Heavy Weapons (Ex) A redcap can wield weapons sized for Medium creatures without penalty.
Source
How does the small creature use a medium 2-H weapon if "without penalty" only applies to wrong-size penalties and not to handedness penalties?
I think this bestiary entry pretty much solidly establishes that "penalty" includes handedness increase for wielding a "too-large" weapon. So a Tiefling's "Oversized Limbs" ability, which uses the exact same phrase but swaps out Large for Medium, would logically operate the same. Thus, a Tiefling with Oversized Limbs can wield a Large 2-h weapon with no attack roll penalty and also still as a 2-h weapon. He could wield a Falcata as a 1-h weapon without attack penalty as well. Its the same language, and without proper info that is the only other example of a similar ability, and uses about the same language. Yes I could use a large Falcata one handed. The problem is that this doesn't translate RAW as letting you use a huge weapon as if you were large.
Seranov wrote: Any medium creature can already use Large weapons. BUT they take penalties because they're inappropriately sized. The Tiefling can get around that penalty, using Large weapons as if they were not inappropriately sized. THAT is what the alternate Tiefling trait means.
If you're really interested in using a weapon that's too damn big, you can burn some feats to get Thunder and Fang, then use a Large Earthbreaker in two hands. 3d6 with an x3 crit modifier. Is it the best option? Hell no. But it's super cool.
If you don't want to bother with the long feat line, you can do Exotic Weapon Proficiency: Bastard Sword or Dwarven Waraxe (there are people who will argue you don't need this, but I'm not going to get into that) and wield a Large Bastard Sword or Dwarven Waraxe in two hands.
Ah you can't use a Earth breaker in two hands with that feat, as the Thunder and Fang requires the Kalar to be in the other hand. So the most you could do was make it one handed.
AndIMustMask wrote: or a huge sun blade, if you wanna be cloud. Cloud? Who is that and what does he have to do with this?
But how would a huge sunblade work with this racial ability and a huge falcata not?
Both are huge, and as noted the racial ability specifically stats size large weapon (Obviously you would need to make that medium for small tieflings)
AndIMustMask you maybe correct, as the ability specifically says large weapons, so I am stuck with a large weapon.
HOWEVER Seranoy, as mentioned with the redcap:
PFSRD Redcap wrote: OFFENSE
Speed 60 ft.
Melee Medium scythe +10 (2d4+10/×4), kick +4 (1d4+6)
Heavy Weapons (Ex)
A redcap can wield weapons sized for Medium creatures without penalty."
PFSRD Tiefling wrote: You have over-sized limbs, allowing you to use Large weapons without penalty. So I guess I am stuck with a large weapon. What would be the best.
It has come to my attention that Tieflings (Option #16) can trade their spell-like abilities to wield large size weapons (like a redcap that uses the same exact language) like they were one size larger.
"You have over-sized limbs, allowing you to use Large weapons without penalty."
So with the use of a feat, what is the best strength build weapon to get?
Off the top, I am thinking a huge size Falcata if that is possible now.
Yes I take -2 to hit, and use it with two hands (was going to only do that any way).
Not sure about weapon stats, but if I am correct that would be: 3D6 19-20/x3
P.S. Please not next post. Can't do huge only large.
Bearded Ben wrote: Mikaze wrote: Blood Claw wrote: Interesting suggestions, and they all work for macabre songs, but I am sorry, I wasn't too clear on what I was looking for. Perhaps something of a more "Whimsical Macabre" like the two songs I presented, as I do love what I do.
Maybe I can try for the way it is presented.
Ah...
"I Hold Your Hand In Mine" by Tom Lehrer" ;) Link. Also his Irish Ballad Really liking this guy!
Thank you!
WPharolin wrote: Slaughter your world REJECTED!! While very nice and loving it, up till he killed a kitten! HISSSSS!!!! I like it but in character she would never talk about killing/harming cats/kittens, she is actually a catfolk.
WPharolin wrote: Dark Side Funny.
WPharolin wrote: Mummy's Play Creepy, but the whimsical nature is a tad hard to catch in singing it. Will think it over.
HerosBackpack wrote: Come, Little Children has a whimsical touch to its darkness. Interesting choice. Will think about this one.
StreamOfTheSky wrote: Ah. Well, The Killing Time in context is actually comedic b/c the main character is a pacifist but has an undeserved reputation of causing death and mayhem whereever he goes, and that was him FINALLY trying to use his rep. to intimidate bad guys into giving up without a fight. It...didn't work.
Anyway, how about...
Brains! by Voltaire, a cheerful, catchy tune about eating brains.
I actually know of that song rather well, a LONG time ago I made my on completion to it, adding a 2nd verse. Lost it a long time ago. In context yeah, but unfortunately no one would catch the context. Good thought, we are thinking the same there.
P.S. HOW could I have forgotten dear Voltaire! I love that guy!
When Your Evil is another good one of his.
Set wrote: The Police's Murder By Numbers is whimsical and dark.
Concrete Blonde's Song for Kim is just dark.
Murder by numbers isn't bad, probably quote frequently! }:D
Mikaze wrote:
Ah...
"I Hold Your Hand In Mine" by Tom Lehrer" ;)
Ah good one, I'll take it.
Thank you
Interesting suggestions, and they all work for macabre songs, but I am sorry, I wasn't too clear on what I was looking for. Perhaps something of a more "Whimsical Macabre" like the two songs I presented, as I do love what I do.
Maybe I can try for the way it is presented.
I have found these two songs for me to sing:
"Who will I kill" By Mystery Science Theater 3000
"Blood" By My Chemical Romance
I was wondering a few things. "Who will I kill" sounds like it was based on another song, perhaps this original would fit better for a Medieval fantasy setting. "Blood" is close enough.
second, I was wondering if anyone had any suggestions for more songs to my repertoire.
Will be trying to actually sing these two songs during game tomorrow, maybe just one if people get too annoyed. Will let all of you know how this goes.
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