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To clarify, it is an evil compatible campaign following something similiar to Golarion standard lore - as such, Drow is an option... lawful good Drow however are cheese and snowflake, and thus not allowed (even as a background stepping stone to allow one to become a fallen paladin).

As a mostly evil party, we will be fighting almost exclusively evil forces, which makes standard antipaladin less than desirable. Insulator MIGHT work, but I preferred the mechanics of the Vindictive Bastard for the purpose of a Drow that didn't so much care what their opponents morality was, just that they had (at least by the Drow's definition) been wronged by them.

To clarify, I am looking for a way to go straight to Vindictive Bastard, not stop at standard Paladin at any point in mechanics or lore. Feats, traits, optional rules to do it would be ideal, I care not which one I use.

Alternatively, if one MUST be a paladin first I am seeking some rule that allows one to level as the class without gaining any of the features that class normally provides (except weapon proficiency as per the Ex-Paladin entry).


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I couldn't find mention of this, so it's probably a niche case.

I have interest in playing in game featuring rules lawyers and lore fanatics (yes, I know I'm mad) as an evil aligned Drow Vindictive Bastard (the simple reason for such being I would rather not be forced to hit softer just because my target also happens to want to kick puppies and deface the local church of Sarenrae) - It is to my understanding we can't take a level in Paladin without the required alignment to take it, and thus can't become a fallen paladin to provoke the shift to Vindictive Bastard naturally (alas, antipaladin doesn't appear to qualify either)...

Is there a way around this perdiciment or a scrap of rule somewhere that I overlooked?

Thank you for your consideration,

-BC