Harsk

Bledren Shieldmason's page

38 posts. Organized Play character for CrazyHedgehog.


Full Name

Bledren Shieldmason

Race

Dwarf

Classes/Levels

Brawler (shield champion) 1

Gender

Male

Size

Medium

Age

61

Alignment

Chaotic Good

Deity

Torag and Cayden Cailean

Languages

Common, Dwarf

Strength 15
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 13
Charisma 10

About Bledren Shieldmason

Bledren Shieldmason
CG Male Dwarf Brawler (shield champion) 1
Medium Humanoid (dwarf)
Init +2; Senses darkvision 60ft; Perception +1
Faction Liberty's Edge

Defensive Stats:

AC 17, touch 12, flat-footed 15 (+2 Dex, +3 armor, +2 shield)
HP 14 (1d10+3+1)
Saves Fort +5, Ref +4, Will +1
Special Defenses +4 dodge AC versus giants; +2 save vs poisons, spells, and spell-effects; +2 save vs fear

Offensive Stats:

Speed 20ft
Melee unarmed strike +3 (1d6+2) or warhammer +3 (1d8+2) or shield bash +3 (1d8+2/x2)
Melee (two weapon fighting) unarmed strike -1 (1d6+2) and shield bash (1d8+2)
Ranged javelin +3 (1d6+2/x2; 30ft)
Special Attacks brawler's cunning, martial flexibility 4/day, martial training, unarmed strike

Vitals:

Abilities Str 15, Dex 14, Con 16, Int 10, Wis 13, Cha 10
BA +1; CMB +3; CMD 15
Feats Improved Unarmed Strike, Two Weapon Fighting
Skills Appraise +2, Climb +6, Escape Artist +6, Know (dungeoneering) +4, Perception +1 (+3 stonecunning), Sense Motive +5, Stealth +3
Traits Freedom Fighter (Liberty's Edge) - +1 stealth, +1 attack on the surprise round
Courageous (APG) - +2 save vs fear
Languages Common, dwarf
Favored Class (brawler) 1 = +1 hp

Brawler Tricks:

Weapon and Armor Proficiency: A shield champion is proficient with all simple weapons and with shields as weapons. She is also proficient with light armor, and with bucklers, light shields, and heavy shields. This replaces the brawler's weapon and armor proficiencies.

Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Dwarf Tricks:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Equipment:

Current Encumberance
Current Funds 11gp, 7cp
studded leather armor
heavy steel shield with shield spikes
punching dagger
2 javelins
brawler's kit
backpack
bedroll
beltpouch
flint & steel
50 feet hemp rope
10 torches
waterskin
chalk
1 thunderstone
cold weather gear

Appearance:

Barrel chested dwarf with spiky red hair and beard. Favors a stout steel shield studded with spikes. Stands four feet two inches, weighing in at 165 pounds. Has steely blue eyes.

Bledren's Story:

A bit of a wanderer, Bledren nonetheless mostly grew up in and around Andoran. A free spirit, he had trouble settling down to smithing like the rest of his family. Instead, Bledren came to appreciate freedom and independence and standing up for those who can't fight for themselves. He was always getting involved in fights that were not his own, seeing off bullies and brawling and the like.

Bledren also has a natural interest in exploring ruins and spelunking, a perfect fit for an adventurer. He was mightily pleased to have discovered the Pathfinders and to have been welcomed among their ranks, drifting towards the Liberty's Edge faction.