| BlarkNipnar |
As the DM, I had a creature use (successfully anyway) the first* Fear effect I've ever run. Additionally, another player suffered confusion (though it was only for 1 round, so they didn't have a noticeable issue with it.)
*(There have been others but the saves always passed.)
The player whose guy ran away was fairly frustrated by it and I fully understand the frustration; but I am not sure if there's any good way to do fear. I've seen the revised 3.5 options but I'm not sure just having -X penalties is interesting enough.
On the one hand, I fully understand losing agency and I've really thought through if there's any way to narrate it such that the player would *choose* to run away. On the other hand, this *is* the point of will-save abilities a lot of the time -> Crowd control the players.
The same player has been put to sleep before (a few times) but that has a means to escape it (such as shaking the player awake.)
I foresee using more Fear/Paralyze effects on occasion and while he was a good sport and is quite interested in Iron Will and maybe another feat to get around it; I still feel like this is one of those things that *someone* in the community has solved (and yet I can't find any StackExchange, Paizo, or AngryGM threads on the topic.)
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TL,DR - Do your players get used to it? Do you simply allow them saves each turn so they at least *can* come back?