Once upon a time, there was a game set in a science fiction universe where the economy was very important. Its name was not Eve.
Now, most of these players engaged in the system in a shallow way. Advanced versions of the capabilities cited above were unlocked based on RPG-style advancement. You had to choose to do a lot of merchant activity in order to get Merchant XP, in order to unlock more advanced advertising capabilities etc. But even a dabbler could run a small business.
I'll be honest and say I don't know very much about how armor and weapon modifiers work in PnP, I come from a mostly mmo background. And I'm clueless as to how PFO will tackle item properties, modifiers and itemization.
But what I do hope for is a deep sanbox style system for items in PFO.
Over the past 8 or so years I have found mmo's head in a direction of over simplifying item properties and set stat gear, everyone ends up with the same gear, collected from the same mobs, from the same places.
I hope PFO will go with a more random generated stat and magical property system for item drops and crafted gear. I would hate to see everyone with the same stats on there weapons and armor. I would also hate to see set gear in PFO, nothing worse then wearing the same outfit with the same bonus stats.
I would wish for a very deep and unique randomly generated system.
Also when I log into game many days I would like to go out and solo monster, and fighting high level mobs for the chance of that mob dropping something uniquely random and powerful that I could sell for alot of gold or use myself.
To make this experience more enjoyable would be the edition of Slayer Weapons.
Slayer weapons do Double Damage to a specific foe, this helps out the solo player take down higher level mobs instead of having to rely on others for assistance.
Repond Slayer - Double Damage to humanoid NPC
Undead Slayer - DD to undead NPC
These will be rare weapons, Instrument or talisman that have a very low drop rate or crafting success. They will be a must have for the soloing adventurer if you want to try your hand at fighting very high level beast.
I would love to have to plan out what mobs I'm going to focus on and picking the right weapon to for that given experience. This adds depth to combat and offers solo players a chance at higher levels mobs.
What do you guys think? Is this possible in PFO? Is this kind of item management something people would find fun?
One of my favorite mmo characters of all time is my Legendary tamer in UO. Being able to tame high lvl monsters and have them fight for you is just pure fun.
I'm not all that familiar with Pathfinders lore and if there's room for such a mechanic in PFO, I come from a mostly mmo background and haven't played PnP games since 85.
Being able to tame rare mounts for players and sell theme in town was one of my favorite pass times in UO, and taming my first Frost Dragon was an epic experience I will never forget.
So would this idea be something we might see in PO?
Is anyone else interested in seeing taming in PO?