Wow, surprise. Tricking my GM ? Naaah. But he decided to not only keep the +5DC per missing spell, but you'll also need a potent magical component; want a necklace of fireballs and you don't have "fireball" in your spell list ? You better have a red dragon heart in your pocket aswell, now. Or how to make any other class than Wizard or Cleric unable to craft anything that they might find useful. Aaah, houserules ... as if magical item creation wasn't already a PITA. Anyway, enough whining, thanks for all of your clarifications, it just seems it wasn't enough for my GM.
Bobson wrote: Scrolls are spell completion, and require the spell to be on your list and your stat and level to be high enough. Wands and staves are spell trigger, which just require the spell to be on your list. Barring a few exceptions which specifically say what they are, every other magic item is either use-activated, command-activated or continuous, all of which work for anyone, even if they don't cast spells. Can I create a wondrous item, use-activated, command-activated or continous, that casts a spell I don't have in my spell list (provided I add 5 to the DC of that item's spellcraft check at creation) ? And you didn't answer the following questions: - Are spell trigger items also spell completion items ? - Is a magical item also considered a spell trigger item as soon as it allow the user to cast a spell (for example, if a ring allowed me to cast wall of fire 3 times/day) ? Or are spell-trigger items specifically wands and staves ?
Pretty much everything's in the title, I didn't find an exact range of items that could be considered spell completion or spell trigger items. Also, are spell trigger items all spell completion items ? Is a magical item considered a spell trigger item as soon as it allow the user to cast a spell that exists in one of the many spellcaster's spellbooks ? Any clarifications welcome !
Thread necromancy here, because playing as a Dhampir cleric that channels negative energy, that's an unresolved point I'd love to see clarified. I have a negative energy affinity, but it only says in the description: Quote: Negative Energy Affinity: Though a living creature, a dhampir reacts to positiveand negative energy as if it were undead—positive energy harms it, while negative energy heals it. Now, does that mean I can heal myself with Channel Energy when I target undead to heal them ? Or since I count still as living creature, I won't be able to heal myself with my own Channel Energy without harming all my living fellows with it ? If the latter, don't I have any option to heal myself without becoming a living bomb ? Can't I target myself only, then ? |