Which Golarion city would they be, and why?
Yes- I'm aware that there's not going to be one right answer, but I'm interested in seeing people's thoughts.
The city doesn't have to be exclusively the class- everyone in town doesn't have to be an alchemist- but there should be something about it that means when you see it you think "ah yes- Oenopion, the city of alchemists.
(As a note: I'm using the word "city" pretty broadly, both in the sense that if something is a town, fine, and that some classes- barbarian, druid, ranger, don't lend themselves to traditional cities)
I am looking for some inspiration: dungeons that are mostly natural rather than constructed. Caves rather than castle.
I'm okay with a little modification, like camps or structures built in it, but the foundation should be something naturally occurring (or something that could pass for natural, even if it was created by magic or gods or what have you)
Candlestone Caverns is a prime example of the sort of thing I'm looking for.
Please and thank you!
I know this was something of a joke from 1e, but how many monsters are the Aboleth responsible for?
We know that they created the skum and the faceless stalkers, since they're all in the same family. They also created, then mostly abandoned, the mimics and cloakers. I can't remember the exact lore, but it's certainly suggested they had something to do with chuuls and their artic brethern the umolee.
But getting more broad with it- the Aboleth obviously called down the starstone and caused Earthfall. This basically created the morlocks from stranded humans, and the drow who stayed behind (although they are not so around anymore). But Earthfall also woke up the dwarves, who pushed out the orcs and brought them into conflict with the surface world.
Aboleth like vast, reality spanning conspiracies... how many monsters can you trace back to them?
I haven't read Impossible Lands so I don't know if there is an official answer to this, but how does Nex (the country) view Necromancy?
Is it considered a lesser form of magic because it was Geb's speciality? Do they want to advance it using their own, superior (as far as they are concerned) better arcane approach? Do they have the general squimishness about its immorality?
As a related follow up question- are there any examples of specific Nexian Necromancers?
I'm starting a campaign with some new-ish players who are all big Zelda fans, so I'm planning an "elemental temples find the crystal" adventure for them to sandbox around in.
I'm looking for an area with as many different environments in the smallest possible area, ideally without magical/supernatural explanations (although I might not stick with that requirement...)
My current thought is Varisia, which has plains, coast, mountains (can easily add a snow top for artic), swamp and desert (in the cinderlands)
But thought I'd get thoughts!
Which nation of the inner sea is most likely to build prison colonies?
Me and some other Australians are looking to flesh out Sarusan, and and a big event we're considering is an attempted invasion from a foreign power (definitely not based on anything real).
The most obvious answer is Cheliax- we know they have colonial ambitions and have the resources to put up a fight. They are also pretty clearly evil, which is a plus as we want to make it very clear the invaders are the bad guys.
But the obvious answer is not always the best... does anyone have any other suggestions?
We are intending the invasion to be facilitated by some artefacts, so the logistics of how they get there is less important than how interesting they could be once they're there.
Look: Pathfinder 2e as an incredible bestiary. Between the core trio, sources like "Booke of the Dead" and "Monsters of Myth", plus the additions in the adventure paths, we are spoiled for choice.
But that doesn't mean we can't be greedy and wistful, right?
What are your favourite monsters from Pathfinder 1e that haven't been seen in 2nd edition (yet)?
One of the recurring themes when you read reviews of APs, or discuss them online is people mentioning the quality decreasing as it goes on.
Even APs that are poorly reviewed in their totality people talk about having great opening chapters (I'm thinking specifically Serpents Skull and Giantslayer as the most commonly discussed in this area).
I'm sure there's numerous reasons for why, but my question is which AP has the best last chapter/adventure?
Hands down my absolute favourite Pathfinder books were the "monsters revisited" books from first edition.
You'd get 10 articles about monsters (and one time treasures!) linked by a topic or idea. Some of them were creature types (special shout out to Fey Revisited) but my personal favourites were the ones more 'thematic'- such as Mystery Monsters or Classic Horrors.
You can see the spiritual fingerprints of these books on newer releases, but I miss them!
What topics would you want to be "revisited"? What monsters might be covered by then?