| Bitter-Lily |
As to slings... regular slings are free, are you raising their price to a SP?
Ooops! I was looking at the staff sling. 1/10th of nothing is still nothing.
As to Bows, since it seems like most people agree that they are generally speaking the absolute best ranged martial weapons for most circumstances, I question the sense of dropping its price down by a factor of 10. While if you really feel like it costs too much I don't know it would be that big to cut the price in half.
If you're going to make a bow that is 1/10 the given bow's price, I'd suggest you designate a Hunters Shortbow and make it 1/10 the price (still martial, but you might give it to certain NPCs or even classes as a proficient weapon) but drop its damage die by 1 step, and probably its deadly die by a step. I'd also consider dropping its range increment by 10' to keep it separate. Gives you something that can represent the cheap bow you might see out made out in the wilderness quickly, or owned by poor rural populace that is primarily using it to hunt game, rather than a full weapon of defense/offense. Otherwise, if you make the ranged weapon that has been already given the biggest edge in most circumstances, also the cheapest weapon, you are really pulling the rug out from under any other ranged weapons and potential flavor. (if you're fine, or even prefer that, then go away, but realize that was your prerogative)
What my proposal does is to put compound bows into the price league of crossbows, when they're better weapons. Thing is, they're martial weapons while crossbows are simple weapons, so of course martial classes will get an advantage over STR-based non-martials (however many there may be). I don't have a problem with that. Do you really have one?
As for simple bows, compare the RW cost of forging a sword to that of making a bow. That's more like 10:1 the other way! But all that my proposed rule does is to lower the bow pricing to that of swords. And given that you can't add a bonus to a bow's damage, but can to a sword's, I don't understand why bows "ought" to cost ten times more.
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So yes, I don't know that cutting the cost of any general category in half, especially something like consumables is going to have a giant impact....
Thanks for the reassurance! I'll think about batch crafting.