
| Classes/Levels |
HP 26/26 AC 18/17/16 (Normal/Rage/Rage Titan Weapon) Fort +7, Ref +4, Will +5 |
About Bismuth the Barbarian
BismuthBarbarian 1
NMedium Orc Hold-Scarred Orc Humanoid
Perception +5; Darkvision
Languages None selected
Skills Acrobatics +1, Athletics +7, Deception +5, Diplomacy +5, Lore: Alcohol +3, Performance +5, Stealth +4
Str +4, Dex +1, Con +2, Int +0, Wis +0, Cha +2
Items Breastplate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook
AC 18; Fort +7, Ref +4, Will +5
HP 26
Orc Ferocity Frequency once per day Trigger You would be reduced to 0 Hit Points but not immediately killed. Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
Speed 25 feet
Melee Large Maul +7 (Shove, Large), Damage 1d12+4 B
Ranged Javelin (x4) +4 (Thrown), Damage 1d6+4 P
Rage (Barbarian, Concentrate, Emotion, Mental) Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. ; You take a –1 penalty to AC. ; You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.; After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Additional Feats Diehard, Hobnobber, Hold-Scarred Orc, Raging Intimidation
Additional Specials Instinct (Giant Instinct), Titan Mauler (Instinct Ability)