Biralla's page

1 post. Organized Play character for pauljathome.


Full Name

Birala

Race

Ifrit

About Biralla

Background:

Born of a refugee taken in by the Shoanti, she spent her early years with the Shoanti before it was essentially mutually decided that it was time to move on.

She joined a pirate crew for a time before deciding that the risk was too high and the rewards too low. So, while she will soon re-acquire her ship and crew she joined the Pathfinder Society as a route to riches and power.

Although she largely does it for her own amusement she is a flame dancer of no small abillity.

She really likes to play with fire and be scary with fire

Spent 1 to retrain intimidate

Stats:

Biralla
Male ifrit bard (dirge bard, thundercaller) 7 (Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Magic 26, Ultimate Wilderness 41)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 20, touch 13, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +2 shield)
hp 58 (7d8+20)
Fort +6, Ref +9, Will +7; +4 vs. fear, energy drain, death effects, and necromantic effects
Resist fire 5, haunted eyes
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4-2/19-20) or
. . mwk whip +4 (1d3-2 nonlethal)
Ranged light crossbow +7 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip)
Special Attacks bardic performance 22 rounds/day (move action; countersong, distraction, fascinate [DC 22], incite rage [DC 22], inspire courage +3, thunder call [DC 22])
Spell-Like Abilities (CL 7th; concentration +13)
. . 1/day—burning hands (DC 17)
Bard (Dirge Bard, Thundercaller) Spells Known (CL 7th; concentration +13)
. . 3rd (2/day)—confusion (DC 20), haste
. . 2nd (5/day)—blistering invective[UC] (DC 18), command undead (DC 18), gallant inspiration[APG] (DC 18), glitterdust (DC 18), heroism
. . 1st (6/day)—cause fear (DC 17), charm person (DC 18), chill touch (DC 17), grease, hideous laughter (DC 18), lock gaze[UC] (DC 18), saving finale[APG] (DC 17), unnatural lust[UM] (DC 18)
. . 0 (at will)—detect magic, ghost sound (DC 16), message, open/close (DC 16), prestidigitation, read magic
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Statistics
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Str 7, Dex 14, Con 14, Int 12, Wis 10, Cha 22
Base Atk +5; CMB +3; CMD 16
Feats Deific Obedience, Expanded Arcana[APG], Spell Focus (enchantment)
Traits - custom trait -, reactionary
Skills Appraise +5, Bluff +19, Diplomacy +19, Disguise +9, Handle Animal +13, Intimidate +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +12, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +11 (+14 to identify undead creatures and their abilities), Perform (dance) +13, Perform (oratory) +13, Perform (percussion instruments) +21, Perform (wind instruments) +13, Sense Motive +4, Spellcraft +5, Survival +3, Use Magic Device +21
Languages Common, Ignan, Polyglot, Shoanti
SQ fire-starter[ARG], haunting refrain, secrets of the grave
Combat Gear scroll of air bubble, tap inner beauty, touch of the sea, scroll of ant haul, ant haul, ant haul, scroll of aspect of the nightingale, aspect of the nightingale, obscuring mist, scroll of comprehend languages, comprehend languages, scroll of dimension door, scroll of disguise self, disguise self, disguise self, scroll of disguise self, entangle, expeditious retreat, scroll of endure elements, endure elements, scroll of euphoric cloud, obscuring mist, scroll of faerie fire, identify, innocence, scroll of false life, mirror image, scroll of fly, scroll of heroism, heroism, scroll of jump, scroll of longstrider, touch of the sea, scroll of mage armor, scroll of magic weapon, protection from evil, remove fear, scroll of recharge innate magic, recharge innate magic, scroll of unseen servant, urban grace, vanish, wand of cure light wounds (33 charges), wand of endure elements (32 charges), wand of heightened awareness (20 charges), alchemist's fire, antiplague[APG] (3), antitoxin (3), flame ink[ARG] (6), flame ink, permanent[ARG], flame ink, permanent[ARG], gravelly tonic[ACG], holy water (2), smelling salts[APG]; Other Gear +1 mithral chain shirt, +1 buckler, dagger, light crossbow, mwk whip, circlet of persuasion, cloak of resistance +2, handy haversack, headband of alluring charisma +2, ring of protection +1, sleeves of many garments[UE], three reasons to live, wayfinder[ISWG], masterwork Drums, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, smoked goggles[APG], sunrod, 4,246 gp
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Special Abilities
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Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fire-Starter +1 to next attack, save, skill or ability check when you cause a creature to catch on fire.
Haunted Eyes (Ex) +4 to saves vs. fear, energy drain, death and necromancy effects.
Haunting Refrain -2 (Su) Demoralize with perform, foes take penalty on save vs. fear effects.
Secrets of the Grave (+3) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs. undead.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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