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Full Name

Kolok Gallonica

Race

Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10

Classes/Levels

Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Gender

N Male Human Psychic 4

About Kolok Gallonica

Kolok was found by a pathfinder team exploring an ancient Numerian ruin in the Sellen Hills. He was trapped in an unusual metal tube which bore the inscription K.O.L.O.K. Something the team did activated the device and Kolok was revived, but with little memory of who he was or where he came from. The team smuggled him out of Numeria and to the Grand Lodge where he was interviewed by the Three Masters. They offered him a bargain, work with the Society and help them with their missions in exchange for which they would see if they could restore his full memory.

Not really understanding the world Kolok readily agreed and has taken to learning how the world works with gusto. He gets flashes of his previous life which suggests he was trapped in the strange Numerian device for a very long time although he still has a very great deal to learn.