Dhusarra

Billie Shen's page

88 posts. Alias of rdknight.


Full Name

Shen Wei (Billie Shen)

Classes/Levels

Rogue 4 | HP: 39/39 | AC: 16 (T: 15, F: 12) | CMB: +3, CMD: 17 | F: +6, R: +9, W: +4 (+1 vs Divination) | Init: +6 | Perc: +8, SM: +7 | Speed 30'

Gender

Female

Size

Medium

Age

25

Alignment

CG

Deity

Atheist

Location

London, United Kingdom

Languages

Shanghainese, Standard Mandarin Chinese, English, French, German, Italian, Latin

Occupation

Medical Doctor

Strength 10
Dexterity 18
Constitution 14
Intelligence 18
Wisdom 13
Charisma 16

About Billie Shen

Shen Wei / Billie Shen:
Photograph of Billie
Billie back on the ground after a weekend flight.
Jeder Einmal in Berlin!
TGIF

Statistics:
Female Human Rogue (Phantom Thief / Sniper) 4

CG Medium Humanoid (Human)

Init +6; Senses Perception +8
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DEFENSE
------------------------------
AC 16, Touch 15, Flat-Footed 11 (+1 Armor, +4 Dex, +1 Deflection)

HP 39

Fort +6, Ref +9 Will +4 (+1 vs Divination)
------------------------------
OFFENSE
------------------------------
Speed 30'

Melee +7 (+8 Light Blades)

Ranged +7 (+8 Light Blades) (+8 Walther Model 9 +1 Attunement)
------------------------------
STATISTICS
------------------------------
Str 10, Dex 18, Con 14, Int 18, Wis 13, Cha 16

Base Atk +3; CMB +3; CMD 17
.
.
.
.

===TRAITS===

Wandering Healer:
You make your way in life by putting people back together after the rigors of the world take their toll—brewing herbal remedies, setting broken bones, and treating diseases. You gain a +1 trait bonus on all Heal and Knowledge (nature) checks, and one of these skills is always a class skill for you. Any time you restore hit points using the Heal skill or a cure spell (but not with channeled energy, lay on hands, or a magic device such as a potion or wand), you restore 1 additional hit point, plus 1 for every 2 class levels you have beyond 1st. You can also forage for an hour to assemble a makeshift healer’s kit (usable by yourself, but not others).

Precise Treatment:
You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks instead of your Wisdom modifier.

Fashionable:
So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice) becomes a class skill for you.

Wary of Danger:
You have developed a keen sense for danger. You gain a +2 trait bonus on initiative checks.

Carefully Hidden:
Your life as a member of an unpopular ethnic group has given you an uncanny knack for avoiding detection. You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.

Battlefield Surgeon:
You’re skilled at both dealing and repairing wounds. Heal is a class skill for you, and you can use the treat deadly wounds aspect of Heal 1 additional time per creature per day.

Hedonistic:
You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

===BONUS RACE TRAITS===

Gnome:

Wright-Some gnomes, ahem people, prefer to use their natural talents with mechanisms to drive machines. Gain a +2 racial bonus on driving checks and on Craft checks to build or repair vehicles.

Inquisitive-Gnomes, no really I mean humans, have a knack for being in places they shouldn’t be. Gnomes with this trait gain a +2 racial bonus on Disable Device and Escape Artist checks. This racial trait replaces keen senses and obsessive.

===FEATS===

Toughness (1st):
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Precise Shot (1st/Human):
You are adept at firing ranged attacks into melee.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.

Additional Traits (1st/Bonus):
You have more traits than normal.
Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example. Battlefield Surgeon, Carefully Hidden.

Nimble Moves (EitR URogue):
You can move across a single obstacle with ease.
Prerequisites: Dex 13.
Benefit: Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Point Blank Shot (2nd):
You are especially accurate when making ranged attacks against close targets.Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Great Fortitude (3rd):
You are resistant to poisons, diseases, and other maladies.
Benefit: You get a +2 bonus on all Fortitude saving throws.

Healer's Hands (4th):
Your healing efforts are bolstered by positive energy.
Prerequisite(s): Heal 1 rank, Knowledge (planes) 1 rank.
Benefit(s): You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way, and you can do so on a given creature more than once per day. When treating deadly wounds this way, if your result exceeds the DC by 10 or more, add your ranks in Knowledge (planes) to the damage healed. These benefits do not apply to creatures that are not healed by positive energy.
You can use this feat’s benefit a number of times per day equal to your ranks in Knowledge (planes).

SKILLS: (64 points; 32 class, 16 INT, 4 Skilled, 4 Bonus, 8 background)
ACP -0

Acrobatics* +10=DEX+4+3+3
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Appraise +4=INT+4+0+0
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Athletics +6=STR+0+3+3
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Bluff +11=CHA+3+4+3+1 (+1 Trait)
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Craft (Mechanical) +9=INT+4+2+3 (+2 Build & Repair Vehicles-Race)
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Diplomacy +11=CHA+3+4+3+1 (+1 Trait)
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Disable Device +13=DEX+4+4+3+2 (+2 Race)
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Disguise +0=CHA+3+0+0
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Drive +13=DEX+4+4+3+2 (+2 Race)
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Escape Artist +11=DEX=4+2+3+2 (+2 Race)
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Fly +4=DEX+4+0+0
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Handle Animals +3=CHA+3+0+0
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Heal +14=INT 4+4+3+1+2 (+1 and INT to Skill-Trait, +2 Refined Education),
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Intimidate +7 = CHA 3+1+3
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K (Anatomy & Physiology)† +11 = INT 4+4+3
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K (Arcana)† +4 = INT 4+0+0
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K (Dungeoneering)† +4 = INT 4+0+0
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K (Engineering)† +8 = INT 4+1+3 (+1 Background)
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K (Geography)† +8 = INT 4+1+3 (+1 Background)
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K (History)† +8 = INT 4+1+3 (+1 Background)
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K (Local)† +10 = INT 4+3+3
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K (Nature)† +11 = INT 4+3+3+1 (+1 Trait)
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K (Nobility)† +4 = INT 4+0+0
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K (Planes)† +4 = INT 4+0+0
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K (Religion)† +8 = INT 4+1+3
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K (Social Sciences)† +9 = INT 4+2+3
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Linguistics† +10 = INT 4+3+3 (+1 Background)
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Perception +8 = WIS 1+4+3
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Perform (Keyboard Instruments) +7 = CHA 3+1+3 (+1 Background)
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Pilot +8 = DEX +4+1+3
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Profession (Medical Doctor)† +6 = WIS 1+2+3 (+2 Background)
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Ride +8 = DEX 4+1+3
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Sense Motive +7 = WIS 1+2+3+1 (+1 Trait)
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Sleight of Hand*† +8 = DEX 4+1+3 (+1 Background)
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Spellcraft† +4 = INT 4+0+0
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Stealth* +13 = DEX 4+4+3+2 (+2 Refined Education)
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Survival +1 = WIS 1+0+0
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UMD +4 = CHA 3+0+0
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*ACP applies to these skills

Languages Shanghainese, Standard Mandarin Chinese, English, French, German, Italian, Latin

Class Abilities:

===ROGUE===

*BASE ABILITIES*

Sneak Attack (2d6):
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Evasion (Ex):
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talents:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.

Debilitating Injury (Ex):
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
*Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
*Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
*Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.
These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.

Uncanny Dodge (Ex):
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Talents:

-Field Surgery (Ex): You can use this ability as a free action when using the Heal skill in order to roll the check twice and take the higher result. When you’re using this ability, any use of the Heal skill requiring 1 hour instead takes at most 1 minute outside of combat. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

-Weapon Training (Light Blades): A rogue that selects this talent gains Weapon Focus as a bonus feat.

*PHANTOM THIEF ABILITIES*

Refined Education (Ex):
A phantom thief adds Handle Animal, Heal, Ride, Spellcraft, Survival, and all knowledge skills to her list of class skills. Furthermore, she selects one of her rogue class skills and adds half her rogue level on all skill checks using that skill. At 3rd level and every 2 rogue levels thereafter, she selects an additional rogue class skill and adds half her rogue level on all skill checks using that skill as well. Starting at 4th level, if the phantom thief is an unchained rogue, she gains rogue’s edge skill unlocks with each of these skills rather than selecting one skill every 5 levels, and she adds half her rogue level to her number of ranks to determine when she receives a skill unlock (so a 7th level rogue (phantom thief ) with 7 ranks in a chosen skill would count as having 10 ranks and receive the second skill unlock).

Refined Education 1: Heal

Refined Education 3: Stealth

Broad Education (Ex):
A phantom thief ’s broad studies with expensive tutors keep her up to speed in both martial and magical knowledge, as well as in her skills. She can select the combat trick, minor magic, and major magic rogue talents as many times as she likes, and she can select the Skill Focus feat as a rogue talent, also as many times as she likes. Finally, she can select a vigilante social talent instead of a rogue talent, except for social grace and vigilante social talents that would require her to be a craftsman or professional. For the purpose of vigilante social talents, a phantom thief does not have a vigilante identity and is always considered to be in her social identity.
This ability alters rogue talent.

Social Sense (Ex):
At 3rd level, a phantom thief ’s social sixth sense allows her to avoid danger in social situations and to act first when it breaks out. She receives a +1 bonus on Sense Motive checks to avoid being surprised by a foe, on Bluff checks to surprise a foe, and on initiative checks for surprise rounds that involved Bluff and Sense Motive checks to determine surprise. This bonus increases by 1 at 3rd level and every 3 rogue levels thereafter.
This ability replaces trap sense.

*SNIPER ABILITIES*

Accuracy (Ex):
At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding.

Deadly Range (Ex):
At 3rd level, a sniper increases the range at which she can apply her sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd. This ability replaces trap sense.

Gear/Possessions:

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GEAR/POSSESSIONS

- Walther Model 9 semi-automatic pistol, .25 ACP 6 round mag (carried)
- FN Model 1922 semi-automatic pistol, .38 8 round mag (in flat)
- MWK Spring Blade
- Variety of outfits, including dresses, skirts, pants, shirts, hats, gloves, socks, boots and undergarments.
- Wool Sweater
- Leather jacket
- Fur Coat
- Personal toiletries
- Sports/aviator wristwatch
- Dress wristwatch
- Lapel brooch watch
- Medical bag (Healers kit x3)
- Nagel Vollenda 127 roll film camera
- MWK Thieves' tools
- Opera Glasses (Small Binoculars)
- Silver cigarette case
- All the cigarettes
- Ronson lighter
- 2 bottles each of Gordon's Dry Gin and Highland Park Scotch
- 2 Large suitcases

------------------------------
Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money

Appearance and Personality:

Height: 5'0" | Weight: 102 | Hair: Black | Eyes: Brown

Black hair and dark brown eyes. Height of 5'0" and a slight build of 102 lbs. Pretty, slinky, restless, extroverted and forward with people. Always fashionably dressed.

Ideology/Beliefs:

Left wing socialist and anti-imperialist. Atheist who views the world as a rationalist, materialist, skeptic. Adrenaline junky who is very steady under pressure.

Significant People:

Shen Caishen (Father)

Li Jing (Mother)

Shen Feng (Uncle and favorite relative)

Ruth Courtney (College friend)

Dr. Arthur Herbert Kearsey (Academic advisor and mentor)

Maude Durkin (Maid who comes twice a week to clean the flat)

Basil Urwin Spence-Wallace (Brief, almost sort of boyfriend from Shanghai Days)

Meaningful Locations:

Shanghai, China: Billie's place of birth, she lived there for her first 18 years.
London, England: Resident for 7 years, current location.

Treasured Possessions:

Flat on Charlotte St. Bloomsbury District, London
1930 Bentley Speed Six Touring Automobile
1933 Ariel Red Hunter Motorcycle
de Havilland Gipsy Moth Biplane (warehoused until Billie learns to fly it).
Old poem on folded up piece of paper

Traits:

Risk-taker, Idealist, Rationalist, Cheerful, Extroverted, Persistent.

Backstory:

Shen Wei goes by the English name Billie. She used to use the name Elizabeth, which was assigned to her as a student at the British school she attended. But, she never really liked the combination of syllables and sounds of Elizabeth Shen. Billie Shen sounds much more musical and pleasant to her. Besides, she is a great fan of the actress Billie Dove.

Billie is from Shanghai, where her father is a financier principally invested in rubber. Her kindred spirit in the family though is her uncle Feng, a professor of sociology. He was instrumental in convincing her parents to let her attend university in the UK. He argued that not only would it benefit Wei, but potentially the whole family. Entrepreneurs like Wei's father are increasingly squeezed between Nationalist income extraction to support the army, and economic disruptions due to communist party sponsored labor strikes. Further, the new Republic of China was embroiled in political crisis and Japan was increasing powerful and belligerent in China. Feng Zhao pointed out it could be a great benefit for the family to have one foot in another country in case the situation continues to deteriorate. More recently, Japan has become a clear and present danger.

During the seven years she has lived in London, Billie has become very comfortable there. To her it feels as much like home as Shanghai ever did.

Billie is 25 and her time line in the United Kingdom looks like this:
Age 18 - Begins first year at University College London.
Age 21 - Completes undergraduate degree at University College London.
Age 22 - Begins 1st year of Medical School at University College London
Age 25 - Graduates medical school. Decides to delay starting residency for a year.

Old Call of Cthulhu Build:

CHARACTER
Character Sheet

Shen Wei / Billie Shen:
Photograph of Billie
Billie back on the ground after a weekend flight.
Jeder Einmal in Berlin!
TGIF

Player: RDKnight
Occupation: Medical Doctor
Age: 25
Sex: Female
Archetype: Thrill Seeker

CHARACTERISTICS
Strength: 45/22/9
Dexterity: 85/42/17
Intelligence: 70/35/14
Constitution: 50/25/10
Appearance: 65/32/13
Power: 55/27/11
Size: 40/20/8
Education: 85/42/17
Movement Rate: 9

OTHER CHARACTERISTICS
Hit Points: 18
Sanity: 55
Magic: 11
Luck: 70

TALENTS
Hardened: Ignores Sanity point loss from attacking other humans, viewing horrific injuries, or the
deceased.
Lucky: Regains an additional +1D10 Luck points when Luck Recovery rolls are made.
Smooth Talker: Gain a bonus die to Charm rolls.

COMBAT
Damage Bonus: None
Build: None
Dodge: 50/25/10

GEAR & POSSESSIONS

- Variety of outfits, including dresses, skirts, pants, shirts, hats, gloves, socks, boots and undergarments.
- Wool Sweater
- Leather jacket
- Fur Coat
- Personal toiletries
- Sports/aviator wristwatch
- Dress wristwatch
- Medical bag
- FN Browning M1900 .32 (100 rounds ammo)
- Le Furet V2 Camera
- Opera Glasses (Small Binoculars)
- Silver cigarette case
- All the cigarettes
- Zippo lighter
- 2 bottles each of Gordon's Dry Gin and Highland Park Scotch
- 2 Large suitcases

CASH & ASSETS Cash: $350 Assets: $35,000 Spending Level: $50

WEAPONS
Unarmed: Regular:25 Hard:12 Extreme:5 Damage:1d3
........Range: Touch Attacks:1 Ammo:N/A Malfunction: N/A

FN Browning M1900 .32: Regular:35 Hard:17 Extreme:7 Damage:1d8
………………… Range:15 Attacks:1 (3) Ammo:8 Malfunction: 99

HERO SKILLS

[ ]Accounting (05%):
[ ]Appraise (05%):
[ ]Archaeology (01%):
[ ]Art/Craft (Photography) (05%):
[ ]Charm(15%): 50/25/10
[ ]Climb (20%): 30/15/6
[na]Credit Rating (00%): 70/35/14
[na]Cthulhu Mythos (00%):
[ ]Demolitions (01%):
[ ]Disguise (05%):
[ ]Diving (01%):
[ ]Dodge (Half Dex): 50/25/10
[ ]Drive Auto (20%): 40/20/8
[ ]Elec. Repair (10%):
[ ]Fast Talk (05%): 40/20/8
[ ]Fighting (Brawl) (25%):
[ ]Firearms (Handguns) (20%): 35/17/7
[ ]Firearms (Rifle/Shotgun) (25%):
[ ]Firearms (Submachine Gun) (15%):
[ ]Firearms (Other) (00%):
[ ]First Aid (30%): 75/37/15
[ ]History (05%):
[ ]Intimidate (15%):
[ ]Jump (20%):
[ ]Language (French) (01%): 40/20/8
[ ]Language (Own / English) (85%): 85/42/17
[ ]Law (05%):
[ ]Library Use (20%): 59/29/11
[ ]Listen (20%):
[ ]Locksmith (01%):
[ ]Mech. Repair (10%): 30/15/6
[ ]Medicine (01%): 66/33/13
[ ]Natural World (10%):
[ ]Navigate (10%):
[ ]Occult (05%):
[ ]Operate Heavy Machinery (01%):
[ ]Persuade (10%): 40/20/8
[ ]Pilot (01%):
[ ]Psychoanalysis (01%): 21/10/4
[ ]Psychology (10%): 45/22/9
[ ]Read Lips (01%):
[ ]Ride (05%):
[ ]Science (Biology) (01%): 41/20/9
[ ]Science (Pharmacy) (01%): 41/20/9
[ ]Science (???) (01%):
[ ]Sleight of Hand (10%):
[ ]Spot Hidden (25%):
[ ]Stealth (20%):
[ ]Survival (10%):
[ ]Swim (20%): 35/17/7
[ ]Throw (20%):
[ ]Track (10%):

BACKSTORY

Shen Wei goes by the English name Billie. She used to use the name Elizabeth, which was assigned to her as a student at the British school she attended. But, she never really liked the combination of syllables and sounds of Elizabeth Shen. Billie Shen sounds much more musical and pleasant to her.
Billie is from Shanghai, where her father is a financier principally invested in rubber. Her kindred spirit in the family though is her uncle Feng, a professor of sociology. He was instrumental in convincing her parents to let her attend university in the UK. He argued that not only would it benefit Wei, but potentially the whole family. Entrepreneurs like Wei's father are increasingly squeezed between Nationalist income extraction to support the army, and economic disruptions due to communist party sponsored labor strikes. Further, the new Republic of China was embroiled in political crisis and Japan was increasing powerful and belligerent in China. Feng Zhao pointed out it could be a great benefit for the family to have one foot in another country in case the situation continues to deteriorate.

During the seven years she has lived in London, Billie has become very comfortable there. To her it feels as much like home as Shanghai ever did.
Billie is 25 and her time line in the United Kingdom looks like this:
Age 18 - Begins first year at University College London.
Age 21 - Completes undergraduate degree at University College London.
Age 22 - Begins 1st year of Medical School at University College London
Age 25 - Graduates medical school. Decides to delay starting residency for a year.

Personal Description:

Black hair and dark brown eyes. Height of 5'0" and a slight build of 102 lbs. Pretty, slinky, restless, extroverted and forward with people. Always fashionably dressed.

Ideology/Beliefs:

Left wing socialist and anti-imperialist. Atheist who views the world as a rationalist, materialist, skeptic. Adrenaline junky who is very steady under pressure.

Significant People:

Shen Caishen (Father)
Li Jing (Mother)
Shen Feng (Uncle)
Ruth Courtney (College Friend).

Meaningful Locations:

Shanghai, China: Billie's place of birth, she lived there for her first 18 years.
London, England: Resident for 7 years, current location.

Treasured Possessions: (Optional)

Flat on Charlotte St. Bloomsbury District, London
1920 Vauxhall 30/98 E Two-Seat Automobile
1921 Triumph Ricardo Motorcycle
Sopwith Dove Biplane (warehoused until Billie learns to fly it).
Old poem on folded up piece of paper

Traits:

Risk-taker, Idealist, Rationalist, Cheerful, Extroverted, Persistent.

Injuries & Scars: (Leave Blank)

Phobias and Manias: (Leave Blank)

Arcane Tomes, Spells & Artifacts: (Leave Blank)

Encounters With Strange Entities: (Leave Blank)

FELLOW HEROES
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