Are there any good references for an infectious zombie type campaign. Also, what are your thoughts on having a prescribed level 1 generic human class? The two reasons I am considering this are: that I would like the players to spend less time planning what kind of an adventurer they would like to be and spend more time on surviving the moment at hand (developing into a class as needed, in the same way that if a zombie apocalypse happened tomorrow, me and you might need to take on new roles or skills to survive in this strange new world), and that there will be a few new players who may never play a 3.5 d20 again in their lives, but who would totally be into playing a zombie roleplaying game. I expect (and intend) that some players will die tragically along the way, experiencing all of the heartbreak of losing a beloved character, but not making it so difficult to re-enter as a new character. I know that there are d20 zombie roleplaying games that exist already, but our current Pathfinder group is having repeated group schedule interruptions (aka girlfriends) and I'm trying to find a way to incorporate the interruptions (girlfriends) so that we can continue to meet.
I recently went back and played Shining Force and have been inspired to create a Balbaroy type character. For those unfamiliar with the game, Balbaroy is a winged hawk/man armor wearing bringer of doom. As my GM keeps the bestiary under lock and key and he is unavailable for bugging at the moment, I was wondering if Pathfinder has a hawkman race of its own? I have already seen the Strix, and while they do seem cool, they aren't exactly "hawky".
Why not? Your DM gets to throw anything he/she wants at you. I'd be thrilled if my players threw a curve ball back at me. The DM is just as much a player as anyone else sitting at the table. Play smart and you'll be rewarded. If your DM doesn't appreciate this, then they probably don't understand that to be a great DM you have to first be a great player.
Mok wrote:
Our DM started a 2 player campaign to help transition us into Pathfinder. He (intentionally) killed us off around 5th level, partly to scare us a bit, and partly so we could descend into Hell and continue the story. We are currently fighting our way through the different planes of the Netherworld towards our next plot device that will allow us to return to the land of the living and continue on our previous quest (most likely WAY in the future because the transition of time is different in the afterlife). It has been hella fun. If you're too attached to the story you had planned, it can be difficult to make adjustments on the fly. Personally as a player I like knowing that my character's actions have helped to give the story as much direction as the DM.
Sean FitzSimon wrote:
^^Agreed ^^ I found this to be very helpful the first couple of campaigns I played through. Getting a good grasp of the combat mechanics first is a good idea before piling on more info (spell casting classes increase the amount of reading and information exponentially). The more reading you do before you get to the table, the better off you'll be.Thod wrote:
I've recently started using spell casters and I've found making spell "flashcards" are very useful. For all the spells I think I might use I write the name of the spell and it's level on one side of an index card and a brief description with all pertinent information on the other. When my character is meditating/preparing spells for the day, all I have to is pick the cards I want and put the rest away. This saves me from thumbing through the book constantly (the spells chapter is one of the thickest in the book) and it also helps me keep track of spells I've already used as I can discard them as I go. After using a spell a few times I don't have to look at the card anymore, but it is nice to have a quick reference if I need to clarify anything.
I think I will toss him back in the crucible. I'm happy with being a dedicated bomberman. The poisoner was inspired from my alchemist class I used to use in Morrowind. His modus operandi was to sneak up, arrow the enemy with a stealth crit, then sit back while the poison finished them off. Obviously the mechanics are different in Pathfinder and don't dish out direct damage over time the way they do in Morrowind. The party consisted of a halfling fighter who should have been a rogue, a halfling ranger who also should have been a rogue, and an ifrit sorcerer who was controlled by the GM and would only cast a spell when it was convenient. Our fighter ultimately got himself arrested and jailed in town for trying to steal inexpensive, non-magic items from a merchant, an act he attempted in plain sight in the middle of the day. We are still paying off his debt to society. One thing I've learned as a new player is when your GM asks you multiple times "Are you SURE you want to do THAT right now?", you probably shouldn't.
Actually we had 20 point buy in. This is my point, I feel like I'm using chopsticks for the first time, and I don't know if I'm holding them right or not. The food keeps slipping out of my grasp yet I am growing increasingly more hungry! Also: I specifically went out and bought a brick of d6 because I couldn't wait to throw a fistful of damage...
I am relatively new to table top RPG. I've been playing for a couple years, but all sessions have been few and too far between. I've finally got a dedicated GM and we play as frequently as possible (2-3 times a month, wish it were more). Up until now my characters have been martial but we recently started a new campaign and I decided to go with something different. I totally loved the idea of an alchemist character class, even before I knew that one already existed in the Advanced Players Guide. When we were starting the campaign the GM said we were allowed to make characters outside of the core rulebook so I went for it. My character, as he stands today, looks like this: Wimwick, Gnome, Alchemist 3
So far I've taken Smoke Bomb and Precise Bomb, as well as the Pyromaniac racial bonus for gnomes. My concept was a kooky, babbling scientist poisoning everything on the sly and 'nading everything else that got in his way. Unfortunately I'm just not "feeling it". I find myself running around in battle feeling useless as far as dishing out damage. The most helpful thing I do is distribute Cure Light Wounds and Mage Armors before they run off to get beat down. At these low levels, the cost to make potions and poisons seem a bit high and feels unbalanced while the other magic classes can huff in new spells every level from divine winds. My GM has helped my character out a bit with special herbs found with Survival checks that help reduce the cost of crafting certain types of potions (ie, healing), and allowed me to start a business in the cities marketplace hawking my wares (though he promptly annihilated it as soon as it started to make profit). We haven't met for this campaign in over a month because one of the players has been AWOL. Nobody has pressured the GM into continuing because the consensus has been that the characters weren't really meshing. We've even moved on to a new campaign. The road looks like abandonment, but I'm not ready to toss this fella aside. I spent over a week filling out his sheet, sketching him, thinking up back story, and I even went out and painted my first miniature because I couldn't find anything that seemed worthy to represent my new avatar (and I'm hooked on painting my own minis now as a result). My options are: -reinvigorate that campaign, find "myself" in this character and stimulate the other players in the party to press forward or -put him on the shelf, bring him back another day with a fresh origin and stats Ultimately my purpose to fleshing out this story on this forum is to see if anyone else with more experience than I has some insight as to what the best roll of this character is in a party, any "why-did-you-pick-this-or-thats", what would you have done differently, what spells(potions) are a must, what are a waste of time, etc. One thing I will say is that I'm not interested in the Dr. Jekyll/Mr. Hyde build that I have seen some people make, as I've said I usually play a martial character and I get my fill of crushing things elsewhere.
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