Bigio wrote:
Monk must be fixed at all, fists for the monk are the equivalent of a sword for a warrior o a bow for a ranger. The magical weapons of the other characters can be improved, why the fists of a monk not? (With magical tatooes, or using ki points for the activation of the magical effect, i.e. a level 3 spell effect needs 3 ki points)
Sean K Reynolds wrote:
Monk must be fixed at all, fists for the monk are the equivalent of a sword for a warrior o a bow for a ranger. The magical weapons of the other characters can be improved, why the fists of a monk not? (With magical tatooes, or using ki points for the activation of the magical effect, i.e. a level 3 spell effect needs 3 ki points).
Archaeik wrote:
The fist of a monk must be masterwork, the increment of the damage is the obvious evidence that are so and at the level 4 with the talent bonus "ki reserve" the fists are considered magical weapons. MY WISH IS TO HAVE AN ANSWER FROM JASON BULMAHN OR SOMEONE THAT HAS COLLABORED TO THE CREATION OF PATHFINDER.
Thank you both for your opinions, but I don't deserve it!
GeneticDrift wrote:
In the rule book it says: "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." I thinked to magic tatooes and magical scars too. I have heard and read many opinions in matter, thank you for your answer but I'd like to have an answer from someone of the creators, so there'll were no more dubts on it. |