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Archaeik wrote:

SKR is one of the lead developers...

It's obvious you don't want to hear anything contrary to your desires.

I want anexaustive answer, in the SKR answer he sayd that's only an his opinion but that the monk will be fixed after a reunion with all the staff.

I don't want a perhaps, I wanna an yes or a no and why! Rules are rules, but this rule is very interpretable.
Thanks to you too, but I repeat I don't deserve the answers of players or masters likes you, I wanna an official rule for this!
I've payed for the manuals and I think that at least must have rules that works and not creates dubts.


Bigio wrote:
Archaeik wrote:

There is a statement floating around somewhere.

The issue is that UAS cannot be masterwork, and a weapon has to be MW to be enchanted.

link

Sean K Reynolds wrote:
BTW I wouldn't let you cast masterwork transformation on an unarmed strike, mainly because there is no "masterwork equivalent" for a unarmed strike, which means the spell would have no effect.

The fist of a monk must be masterwork, the increment of the damage is the obvious evidence that are so and at the level 4 with the talent bonus "ki reserve" the fists are considered magical weapons.

MY WISH IS TO HAVE AN ANSWER FROM JASON BULMAHN OR SOMEONE THAT HAS COLLABORED TO THE CREATION OF PATHFINDER.
I WANT AN OFFICIAL RULES FOR THIS!!!!!

Thank you both for your opinions, but I don't deserve it!

Monk must be fixed at all, fists for the monk are the equivalent of a sword for a warrior o a bow for a ranger.

The magical weapons of the other characters can be improved, why the fists of a monk not? (With magical tatooes, or using ki points for the activation of the magical effect, i.e. a level 3 spell effect needs 3 ki points)


Sean K Reynolds wrote:
magnuskn wrote:
1.) The way you make it sound is as if that will not happen until Pathfinder Second Edition.

Fortunately, that's not the case. There are several things in the game that are on the "to do" list for having a major FAQ about and the consequences of that will result in a significant rewrite/clarification of their text in the Core Rulebook. (For example, Stealth/hide in plain sight is one of them.) I have a list of these things, we (the designers) need to hammer out these issues together. I had expected that to happen before Gen Con, but some deadlines moved up and now it'll be after. Anyway, "does the monk need to be fixed" could be one of those issues, if we think it is serious enough.

Quote:
2.) If there is any chance of that happening, but it is not your call, can we then get the opinion of Jason on that topic? I mean, by this point you guys at the Paizo office must have noticed that this is something which will not go away by simply ignoring it, but can we as anxious players get an update if there is a discussion at Paizo about fixing this?

I'll put it on the list. But see below.

Quote:
3.) Why can't this be solved by simply introducing a Monk specific magic item ( "Handwraps of Power" or somesuch ), which give only the weapon category "Unarmed Strike" the normal weapon enchantment possibilities at normal pricing ( ignoring the whole "it's not masterwork" issue ), while specifically excluding natural attacks? This sounds like the single best solution to the dilemma for me, so that the whole class doesn't have to be re-designed.
Would the introduction of such an item actually fix the "problem" with monks? Or would it fix one aspect and you'd realize that there were still other "problems" with the monk? (BTW I'm putting "problem" in quotes because I'm not sure the class is as weak as you think. I've seen Rob McCreary's 12th-level monk punch out an iron golem all by himself in one round... maybe he happened to have the right combo of items, maybe...

Monk must be fixed at all, fists for the monk are the equivalent of a sword for a warrior o a bow for a ranger.

The magical weapons of the other characters can be improved, why the fists of a monk not? (With magical tatooes, or using ki points for the activation of the magical effect, i.e. a level 3 spell effect needs 3 ki points).


Archaeik wrote:

There is a statement floating around somewhere.

The issue is that UAS cannot be masterwork, and a weapon has to be MW to be enchanted.

link

Sean K Reynolds wrote:
BTW I wouldn't let you cast masterwork transformation on an unarmed strike, mainly because there is no "masterwork equivalent" for a unarmed strike, which means the spell would have no effect.

The fist of a monk must be masterwork, the increment of the damage is the obvious evidence that are so and at the level 4 with the talent bonus "ki reserve" the fists are considered magical weapons.

MY WISH IS TO HAVE AN ANSWER FROM JASON BULMAHN OR SOMEONE THAT HAS COLLABORED TO THE CREATION OF PATHFINDER.
I WANT AN OFFICIAL RULES FOR THIS!!!!!

Thank you both for your opinions, but I don't deserve it!


GeneticDrift wrote:

You cannot enchant it like a weapon, but you can get a permenancy spell on magic fang or greater magic fang.

You can get an amulet of might fists, it does what you want, but is pricey due to covering multiple weapons (every body part a monk or monster could use).

In the rule book it says: "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

I thinked to magic tatooes and magical scars too.

I have heard and read many opinions in matter, thank you for your answer but I'd like to have an answer from someone of the creators, so there'll were no more dubts on it.


From several days I'm wondering if a Monk fist could be enchanted like the normal weapons or not....
Is it possible?
How much does it cost?
T.Y. and sorry for my bad English.