Bigb20385's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


Race

Half-celestial ifrit

Classes/Levels

Haunted time oracle 4

Gender

Male

Size

5' 10" tall, 180 lbs.

Age

25

Deity

Joramy

About Ghazwan Kazim

HP 41/41; Status Effects none
Location Paizo message board
Dailies Smite Evil (Su) 1/1, Time Flicker (Su) 4 min./4, burning hands (Sp) 1/1, protection from evil (Sp) 3/3, bless (Sp) 1/1, aid (Sp) 1/1, detect evil (Sp) 1/1

Type NG medium outsider (native)
Init +2 (roll twice & take either); Senses darkvision 120 ft., Perception +6
Str 15, Dex 15, Con 18
Int 16, Wis 12, Cha 18

Languages Common, Ignan (race), Aquan (Int), Auran (Int), Terran (Int), Celestial (Ling.), Abyssal (Cosmo.), Infernal (Cosmo.)

Defense:
AC 19 or 20, touch 12, flat-footed 17 or 18 (+2 Dex, +1 natural, +6 armor, +1 shield)
HP 41 (4d8 +16 Con +4 FC)
Fort +5, Ref +3, Will +5; +4 vs. poison
DR 5/magic; Immune disease; Resist acid 10, cold 10, electricity 10, fire 5; SR 16
CMD 17 (10 +3 BAB, +2 Str, +2 Dex)

Offense:
Speed 30 ft. base; 60 ft. fly (good maneuverability)
BAB +3; CMB +5 (+3 BAB, +2 Str)

Melee Dagger +5 (1d4+2/19-20/x2) P or S and
. . Longspear +6 (1d8+2/20/x3) P, brace, reach and
. . Morningstar +6 (1d8+2/20/x2) B and P and
. . Spear +5 (1d8+2/20/x3) P, brace

Ranged Dagger +5 (1d4+2/19-20/x2) P or S, 10 ft. and
. . Dart +5 (1d4+2/20/x2) P, 20 ft. and
. . Javelin +5 (1d6+2/20/x2) P, 30 ft. and
. . Spear +5 (1d8+2/20/x3) P, 20 ft.

Spells:
orisons (unlimited): detect magic, detect poison, ghost sound, mage hand, purify food & drink, read magic, spark, stabilize
1st-level (7/day): bless water, cure light wounds, deathwatch, endure elements, memory lapse
2nd-level (4/day): align weapon, cure moderate wounds, gentle repose

Race & Class:
Race Ifrit
Abilities +2 Dex, +2 Cha, -2 Wis
Darkvision 60 ft.
Spell-Like Ability burning hands 1/day
Elemental Resistance fire resistance 5
Speed 30 ft.
Elemental Affinity irrelevant
Languages Common & Ignan +3: Aquan, Auran, Terran

Racial Template Half-Celestial
CR +1; Alignment Any good
Qualities Natural armor +1; darkvision 60 ft.; immunity to disease; +4 racial vs. poison; acid, cold, and electricity resist 10; DR 5/magic; SR 16
Speed flies at 60 ft. (good maneuverability)
Special Abilities Smite Evil (Su) as a paladin, 1/day
Spell-Like Abilities protection from evil 3/day, bless 1/day, aid 1/day, detect evil 1/day
Ability Scores +4 to three and +2 to the other three

Class Oracle
Favored Class +1 hit point per level
Class Skills Oracle class skills plus Fly, Knowledge (arcana), Perception, and Use Magic Device
Skill Ranks per Level 4 class +3 Int = 7
Weapon and Armor Proficiency simple weapons, light armor, medium armor, and shields (except tower shields)
Spells divine spells, spontaneous casting, all "cure" spells known, no divine focus needed
Mystery Time (Ultimate Magic)
Oracle's Curse (Ex) Haunted
Orisons 6 + mage hand and ghost sounds
Revelations Temporal Celerity (Su) and Time Flicker (Su)

Traits & Feats:
Armor Expert Armor check penalty for wearing armor is reduced by 1
Focused Mind +2 bonus on concentration checks

Cosmopolitan (Abyssal, Infernal; Bluff, Linguistics) Read and speak two additional languages; add two Int, Wis or Cha skills to class skills
Quick Draw Draw a weapon as a free action, draw a hidden weapon as a move action, throw weapons at the full normal rate of attacks

Skills:
Skill Ranks 28 (16 class, +12 Int)

Bluff +11 (+4 ranks, +3 CS, +4 Cha)
Diplomacy +11 (+4 ranks, +3 CS, +4 Cha)
Fly +6 -ACP (+1 rank, +3 CS, +2 Dex)
Heal +5 (+1 rank, +3 CS, +1 Wis)
Knowledge (arcana) +7 (+1 rank, +3 CS, +3 Int)
Knowledge (history) +7 (+1 rank, +3 CS, +3 Int)
Knowledge (planes) +7 (+1 rank, +3 CS, +3 Int)
Knowledge (religion) +7 (+1 rank, +3 CS, +3 Int)
Linguistics +7 (+1 rank, +3 CS, +3 Int) and Celestial
Perception +8 (+4 ranks, +3 CS, +1 Wis)
Sense Motive +8 (+4 ranks, +3 CS, +1 Wis)
Spellcraft +10 (+4 ranks, +3 CS, +3 Int)
Use Magic Device +8 (+1 ranks, +3 CS, +4 Cha)

Gear:
Cash to be determined

Clothing, armor & shields Breastplate (masterwork), Explorer's outfit, Light shield (darkwood)

Weapons Dagger (cold iron, hidden), Longspear (cold iron, masterwork), Morningstar (cold iron, masterwork)

Efficient quiver Darts (60, cold iron), Javelins (18, cold iron), Spears (6, cold iron)

Pockets Candles (5), Chalk (2), Earplugs, Signal whistle, Smoked goggles, Wand of cure light wounds

Backpack (masterwork)

Description:
to be completed later

Background:
to be completed later

Future Fable:
Joramy brooded as she wandered a familiar path. Erythnul had interfered with her plans one too many times, Beltar's priests had taken one too many of her followers to the sacrificial block... and now Graz'zt was rumored to be buildilng a city in the cauldron of a volcano. A volcano! Volcanos were *her* thing. The Blood War was of no concern to her directly; but her anger at certain rulers of the Abyss, Carceri, and Pandemonium could only be slaked by action. But what?

She was powerful, but so were they; and she was one, while they were many. Every time she imagined going up against them all herself, she saw them uniting against her -- at least until it came to divvying up her stuff. So, Joramy went to her friend Kurell at his home in Limbo, the House of Locks. As the lord of Revenge, surely he would know how to get back at them. "My friend Kurell, I am sorely vexed by these fiends as we have discussed many times. But I am done talking. What can I do about it without them ganging up on me?"

Kurell was in a bind. Erythnul was also his friend, and a better one than Joramy. Besides, he had another home in Pandesmos that she didn't care for and never visited; the last thing he needed was the Raging Volcano flooding the plane with lava. However, he could hardly refuse to help the scary Shrew with one of his primary concerns. He posed as if gravely pondering a serious matter, while actually trying to figure out how to keep her from being too effective, and... how to keep his assistance from being at all traceable back to him... "Hmm."

Joramy actually had a similar problem, and so Kurell saw a solution to both. "My friend Joramy, if you wanted revenge against even so much as another lesser power, then I could help you. But for the kind of help you seek, you will have to ask your good friend Pelor. Ask him not for help with revenge but to strengthen a healer of yours with the power of his divine light, and he will not refuse. Then send your agent to help others interfering in the Blood War, so that they will be blamed and not you."

Joramy thanked her trusted friend Kurell. "You are more help than you know. I am used to expressing my own anger directly. Your counsel is wise." So, she left and sought out Pelor at his home in the Fortress of the Sun in Elysium. "Pelor my friend, I am done watching helplessly as these fiends' plots hurt my followers and my plans, but I am not ready to move against them directly. I have a priest that I could send to help others interfering in the Blood War." With a wave of her hand at the hearth fire, she brought up an image of a well-dressed ifrit, taking care to show a moment when he was performing a ritual of worship. (Mortals could be so embarrassing.)

"As you can see, he is devoted, but not yet strong enough to do what I would ask of him. So, I am asking for a favor. Please strengthen him with your divine light, to make him a better agent against the powers of the Lower Planes." Pelor brightened (literally) at her request, pleased at her initiative. "Of course, my dear Joramy." Touching a finger to the forehead of the ifrit's image, the Shining One infused her priest with the power of goodness and light. "There. He is now much strengthened. I hope that he manages to do what you say."

Bookkeeping:
Re-rolled Stats: 15, 14, 12, 12, 11, 11
t = template, r = race, l = level

15 Str = 11 + 4t
15 Dex = 11 + 2t + 2r
18 Con = 15 + 2t + 1l
16 Int = 12 + 4t
12 Wis = 12 + 2t -2r
18 Cha = 14 + 2t +2r

HP: 8 + 5 + 4 + 4 = 21 rolled + 16 Con + 4 FC = 41 total