Hi Pathfinder! First a little background. My group and I have switched to pathfinder from 3.5 and are loving it. I am currently DMing the Curse of the Crimson Throne campaign. After I'm done another DM will take his turn and run a different adventure path, and I want to plan a character for it.
I'm usually the party wizard, but intrigued by the new archery options I thought I would have a crack at being an archer. Seeing the new Arcane Archer changes it seemed like a perfect fit, so I made a plan up to level 15 for him, named him Llareth.
Llareth (25 Point buy)
Male Elven Wizard 1 Fighter 6 Arcane Archer 8
Alignment: N
Str: 20 (+5) [5 points, +6 enhance.]
Dex: 21 (+5) [10 points, +2 race, +5 levels, +4 enhance.]
Con: 12 (+1) [5 points, -2 race]
Int: 20 (+5) [5 points, +2 Race, +4 Enhance ]
Wis: 10 (+0) [0 points,]
Cha: 10 (+0) [0 points]
Class and Racial abilities:
Elven Racial traits
Divination School
Forewarned
Arcane Bond (Composite Longbow)
Bravery +2
Armor Training 2
Weapon Training (bows +1)
Enhance Arrows (Magic, Elemental, Distance, Elemental Burst)
Imbue Arrow
Seeker Arrow
Phase Arrow
Hail of Arrows
7th Level Arcane Casting (9th for Caster Level)
Hit Dice: 14d10+1d6 +15
Hit Points: 95
AC: 31 (+9 Armor, +5 Dexterity, +1 haste, +3 Ring of Protection, +3 Amulet of Natural Armour) [Touch 22, Flat-footed 26]
Init: +13 (+5 Dex, +1 Competence, +2 trait, +4 feat, +1 Diviner)
Speed: 60ft
Saves:
Fortitude +14 [+9 base, +5 Resist.]
Reflex +16 [+6 base, +5 Dex, +5 Resist, +1 Haste.]
Will +12 [+7 base,+5 Resist.] +2 vs fear
BAB: +14
Ranged Atk: +22/+22/+22/+17/+12/+7 (1d8+2d6+26 19/20x3)
(Attack Breakdown: 14 BAB, +5 Dex, +1 Weapon Focus, +5 Enhancement, +2 Competence, +1 haste, -2 Rapid Fire, -4 Deadly Aim)
(Damage Breakdown: 4.5 average of 1d8, +1d6 Elemental Burst +1d6 Flame arrow +5 Strength, +5 Enhancement, +2 Weapon Specialization, +5 Arcane Strike, +8 Deadly Aim, +1 Competence, First attack deals double damage.)
CMB: +19
CMD: +34
Skills:
Stealth + 23 (15 Ranks, + 5 Dex, +3 class skill)
Acrobatics +20 (15 ranks, +5 Dex,)
Perception +20 (15 ranks, +2 Elf, +3 class skill)
Knowledge Arcana (15 ranks,+5 Int, +3 class skill)
Spellcraft +23 (15 ranks, +5 Int, +3 class skill) +2 elf for identifying magic items
Traits: Reactionary, Magical Knack
Feats:
1- Wizard: Precise Shot
Scribe Scroll (Wizard bonus)
2- Fighter: Point Blank Shot (Fighter bonus)
3- Fighter: Weapon Focus: Longbow, Rapid Shot (Fighter bonus)
4- Fighter:
5- Fighter: Deadly Aim, Weapon Specialisation (Fighter bonus)
6- Fighter:
7- Fighter: Arcane Strike, Manyshot (Fighter bonus)
8- Arcane Archer:
9- Arcane Archer: Arcane Armour Training
10- Arcane Archer:
11- Arcane Archer: Improved Initiative
12- Arcane Archer:
13- Arcane Archer: Improved Precise Shot
14- Arcane Archer:
15- Arcane Archer: Improved Critical: Longbow
Spells
0-Detect Magic, Prestigitation, Read Magic, Message
1-Mage Armour, Feather Fallx2, Expeditious Retreat, Unseen Servant, True Strike, Grease
2-Invisibility, Mirror Imagex2, Spider Climb, Resist Energy, See Invis
3-Fly, Tongues, Flame Arrowx2, Haste
4-Dimension Doorx2, Arcane Eye, Greater Invisibility
Equipment:
+5 mithral Chain Shirt
+5 composite longbow (mighty +7)
Amulet of Natural Armour +3
Ring of Protection +3
belt of physical might +4 (strength and dexterity)
Headbant of Vast Intellect +6
boots of speed
greater bracers of archery
cloak of resistance +5
Pale blue Rhomboid ioun stone
Handy Haversack
40 arrows
20 Adamantine Arrrows
Money:
240,000g WBL
-
26,100
26,100
18,000
18,000
40,000
36000
12,000
25,000
25,000
8,000
2000
1200
_______
237,400
(Credit to Zurai for the character template)
So, this was my first attempt. Llareth has casting abilities to provide some tactical options, and can cast spells in his armour without spell failure if he sacrifices his swift action for that round (losing Arcane Strike). He can act in surprise rounds thanks to forewarned, and is pretty well guaranteed to act first too. His progression I feel may be awkward the first few levels, but he should be competent at level 3, and hitting his stride with his feats at levels 5 and 7. He is also pretty skilled. Weaknesses to me seem to be a perhaps lackluster attack rating when factoring in Deadly Aim, and a low hp value.
However, coming here and seeing Zurai's Archerman, I thought I would take the model and tinker with it, and compare the result to Llareth. To me its a photo finish, here's Kharne. (Full credit to Zurai, for his initial build)
Kharne (25 Point buy)
Male Human Fighter 15
Alignment: N
Str: 20 (+5) [5 points, +6 enhance.]
Dex: 21 (+5) [10 points, +2 race, +5 levels, +4 enhance.]
Con: 14 (+2) [5 points,]
Int: 10 (+0) [0 points]
Wis: 14 (+2) [5 points,]
Cha: 10 (0) [0 points]
Class and Racial abilities:
Bravery +4
Armor Training 4
Weapon Training (bows +3, light blades +2, heavy blades +1,)
Hit Dice: 15d10+45
Hit Points: 127
AC: 30 (+14 Armor, +5 Dexterity, +1 haste) [Touch 16, Flat-footed 25]
Init: +8 (+5 Dex, +1 Competence, +2 Trait)
Speed: 60ft
Saves:
Fortitude +16 [+9 base, +2 Con, +5 Resist.]
Reflex +16 [+5 base, +5 Dex, +5 Resist, +1 Haste.]
Will +14 [+5 base, +2 Wis, +2 Feat, +5 Resist.], +4 vs fear, 1/day re-roll failed save
BAB: +15
Ranged Atk: +26/+26/+26/+21/+16/+11 (1d8+26 19/20x3)
(Attack Breakdown: 15 BAB, +5 Dex, +2 Greater Weapon Focus, +3 Weapon Training, +5 Enhancement, +2 Competence, +1 haste, -2 Rapid Fire, -4 Deadly Aim)
(Damage Breakdown: 4.5 average of 1d8, +5 Strength, +5 Enhancement, +4 Greater Weapon Specialization, +3 Weapon Training, +8 Deadly Aim, +1 Competence, First attack deals double damage.)
CMB: +20
CMD: +35 (Cannot be Grappled.)
Skills:
Stealth + 20 (15 Ranks, + 5 Dex)
Acrobatics +20 (15 ranks, +5 Dex,)
Perception +17 (15 ranks, +2 Wis)
Traits: Reactionary, Rich Parents
Feats:
1- Point Blank Shot (Fighter bonus)
Rapid Shot
Precise Shot (Human bonus)
2- Deadly Aim (Fighter bonus)
3- Weapon Focus: Longbow
4- Weapon Specialization: Longbow (Fighter bonus)
5- Iron Will
6- Manyshot (Fighter bonus)
7- Improved Iron Will
8- Far Shot (Fighter bonus)
9- Critical Focus
10- Greater Weapon Focus: Longbow (Fighter bonus)
11- Improved Precise Shot
12- Improved Critical (Fighter bonus)
13- Staggering Critical: Longbow
14- Greater Weapon Specialization: Longbow (Fighter bonus)
15- Blinding Critical
Equipment:
+5 mithral full plate
+5 composite longbow (mighty +7)
ring of freedom of movement
belt of physical might +4 (strength and dexterity)
boots of speed
greater bracers of archery
cloak of resistance +5
Pale blue Rhomboid ioun stone
Handy Haversack
40 arrows
20 Adamantine Arrrows
Money:
240000g WBL
-
35,500
51,100
40,000
40,000
12,000
25,000
25,000
8,000
2000
1200
_______
235800
Kharne has the advantage of being pure class, which is nice and consistant from a roleplay perspective. He has better saves, attack bonuses, consistant damage, and due to being both human and a fighter, gets all the goodies at level 1, which, combined with the trait Rich Parents, makes for a flying start. He is super dangerous by level 6, while only getting better from there with critical feats. I'm liking the linear progression. As an archer, Kharne is superb, but Llareth has the versatility to keep things interesting.
What's your opinion on each, any advice you have, or mistakes you notice?
Thanks for your time, and thanks to the Pathfinder team for swooping in so gallantly on 3.5's behalf.