Worshipper of Torag

Big Gronder's page

88 posts. Alias of Oniwaban.


Race

Male Dwarf Warrior 2 | S11, A11, I9, W10| HP 24\24 | DEF 14 (13 if no shield) | Move: 8 | Insanity: 3 | Corruption: 1 | Fortune: Yes | Status: Normal

About Big Gronder

Name: "Big" Gronder
Ancestry: Dwarf
Gender: Male
Age: 28
Level: 1
Lifestyle: Poor
Appearance: Fetching, good features, deep voice
Personality: Believes that dwarfs must rise above greed/suspicion and that people must band together
Background: Inherited a battle-axe from an ancestor

Strength: 11
Agility: 11
Intellect: 9
Will: 10

Perception: 10
Defense: 14 (13 without shield)
Health: 24
Healing Rate: 6

Size: 1/2
Speed: 8
Power: 0

Damage: 0
Insanity: 3
Corruption: 1

Spoken Languages: Dwarven, Common

Written Languages: Dwarven

Professions:
General (Specific)

Ancestry Traits and Abilities:

Darksight: You can see in areas obscured by shadows and darkness within Medium Range as if they were lit. Beyond this distance, you treat Darkness as Shadows, and you treat Shadows as Lit.

Hated Creature: Orc - You have a creature you hate, which grants you 1 Boon on all attack rolls vs that creature type.

Robust Constitution: You take half damage from poison, and you make challenge rolls with 1 Boon to avoid or remove poison.

Quirks and Marks of Darkness:

Paths and Path Abilities:

Novice Path:
Attributes - Increase two by 1
Characteristics - Health +5
Languages and Professions - You add one common, martial, or wilderness profession.
Catch Your Breath - You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
Weapon Training - When attacking with a weapon, you make the attack roll with 1 boon.
Combat Prowess - Your attacks with weapons deal 1d6 extra damage.
Forceful Strike - When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.

Expert Path:

Master Path:


Equipment:

You have patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, and a pouch containing 3 ss, 5 cp, 6 bits. Also a battle axe (2d6+1), brigandine armor, and a small shield.

Spellcasting:

Tradition:
Tradition Special:
Level 0:
Spell (2/2): Description.

Level 1:
Spell (1/1): Description.

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

Questionnaire:

(Copy and paste the questions and answers from character generation here.)

My Story:

(How do all the random rolls fit together?)