Hayato

Big Brother Hayato's page

99 posts. Organized Play character for Ashton Schmitt.


Full Name

Hayato Nakayama

Race

Active Spells:
Feather Step
Remaining Spells:
1st: 2/3

Classes/Levels

Bardic Performance:
Rounds: 8/8 - Inactive [Inspire Courage] +1 Competence bonus to hit/dmg ~ +1 Morale bonus to saves vs fear/charm

Gender

AC 17 T 12 FF 15 | HP 36/36 | F +5 R +5 W +3 | Init +2 | Perc +6

Size

5' 8"

Age

35

Alignment

NG

Deity

Shizuru

Languages

Common, Tien

Occupation

Pathfinder Iconic, Mercenary

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Big Brother Hayato

Stat Block:

Hayato Nakayama
Male human (Tian-Shu) bard (arcane duelist) 2/samurai (sword saint) 2 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Advanced Player's Guide 80, Pathfinder RPG Ultimate Combat 18)
NG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 36 (4 HD; 2d8+2d10+10)
Fort +5, Ref +5, Will +3
Defensive Abilities resolve 1/day
--------------------
Offense
--------------------
Speed 30 ft.
Melee adamantine katana +7 (1d8+8/18-20) or
. . mwk cold iron katana +6 (1d8+6/18-20)
Ranged darkwood composite longbow +6 (1d8+4/×3)
Special Attacks bardic performance 8 rounds/day (distraction, fascinate [DC 13], inspire courage +1, rallying cry), braggart, challenge 1/day (+2 damage, +1 dam while only you threaten), iajutsu strike
Bard (Arcane Duelist) Spells Known (CL 4th; concentration +6)
. . 1st (3/day)—feather fall, feather step[APG] (DC 13), saving finale[APG] (DC 13)
. . 0 (at will)—detect magic, light, mage hand, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +5; CMD 18
Feats Arcane Strike, Combat Casting, Dazzling Display, Furious Focus[APG], Lingering Performance[APG], Power Attack
Traits magical knack, memorable
Skills Acrobatics +8, Bluff +8, Climb +7, Diplomacy +8, Disguise +6, Escape Artist +6, Handle Animal +6, Intimidate +10, Perception +6, Ride +6, Sleight of Hand +6, Stealth +6, Swim +7, Use Magic Device +6
Languages Common, Tien
SQ order of the cockatrice
Combat Gear cold iron arrows (50), cold iron blunt arrows[APG] (50), oil of bless weapon (2), scroll of comprehend languages (2), scroll of endure elements (2), scroll of grease (2), scroll of resist energy (x5), scroll of spider climb (2), wand of cure light wounds (50 charges), acid (2); Other Gear mithral kikko armor[UC], adamantine katana[UC], darkwood composite longbow (+3 Str), mwk cold iron katana[UC], goblet of quenching, canteen[UE], grappling arrow[UE] (2), masterwork backpack[APG], masterwork tool, silk rope (50 ft.), trail rations (10), wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), military saddle, saddlebags, 1,192 gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Cockatrice's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 damage when you are the only one threatening the target.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dazzling Display Intimidate check to demoralize can affect those within 30' who see you.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.