The level 20 ability of the Arcane Bloodline, Arcane Apothesis allows you to spend 3 spell levels in order to fuel one charge, for instance in a staff. Now Staff of the Master allows you to use Metamagic feats you possess by spending charges equal to the level of the feat you are trying to use. So would this allow a high level Sorcerer with the Arcane Bloodline to fuel their metamagic feats by burning low level spell slots? So for instance the sorcerer would be able to Quicken a level 9 spell by burning 12 spell levels in any combination (such as using 3 level 4 spells)?
My best one was probably the Greedy but Lazy Dragon. Basically a Red Dragon had gotten quite fat and lazy in my campaign. Fighting against adventurers was a bother, yet he enjoyed getting gold. So he came up with this amazing plan (at least he thought so). He would find rich adventuring parties, disguise self as a rust dragon and then drop down within breathing range. So suddenly the PCs are facing this reddish dragon and the groups wizard can recognize it as a Rust Dragon. He goes all "OH CRAP!" and warns the others about the breath being able to destroy their metal items. "Give me 5000 gold coins and I shall let you pass. Otherwise I will breathe on you!" Considering that the party had metal items worth a tens of thousands, they chose had a short discussion, ending up with them paying, rather than risk losing their metal items... So it was one happy dragon leaving them behind. :) Generally Disguise Self is an amazing spell. Attacking the Green Dragon, having loaded up on Acid Resistances and Immunities, only to find that it is actually a disguised self Dragon of another colour, is a classic. :D
Sayer_of_Nay wrote:
At level 8 he had mastered two styles and just dipped into the third, but this didn't leave much room for other feats.
I'm personally a fan of the Drunken Master of Many Styles, using staggering around using the Panther Style + Snake Style. Add in a Dodge and a Mobility feat on top with sprinkles, just because.... First off you spend your swift action using a drunken ki pool to gain a +4 dodge bonus to AC. Then you spend your movement action by moving around the enemies, weaving in and out between them in your drunken stupor, opening yourself for their opportunity attacks. It is for this reason you have Mobility, since this adds more AC against these attacks that you provoke (and with the +4 from ki pool, this is a +8 AC!). Now wait, the enemies want to attack you? Well, due to the full Panther tree, you can retaliate before the enemies get their attack and you can deliver your wisdom modifier number of such attacks as free actions. Also note that these attacks are not attacks of opportunity. Now if you hit and deal damage, if only a little, the enemy takes a -2 penalty to both to hit and damage, making it even easier to miss you. And now you add the Snake Style. Snake Style in itself is okay, dealing another type of damage is not bad and allows you more flexibility. Though Snake Fang is the real reason to get this style... The enemies attack you, but fortunately you're hard to hit. And oh, if they miss? Well, you follow up with one of your attacks of opportunity. Don't use the imm. reaction attack though, you need that swift action next round to spend a ki pool. After having done your drunken stagger, being too messed up to know what happens around you, but leaving a handful of enemies learning that a drunkard is a dangerous foe, you still have your standard action. Since you can feel the fog of alcohol is starting to leave you, you take another sip of your bottle, regain 1 drunken ki pool and return to your happy world of drunkeness. |