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Rysky the Dark Solarion wrote:
Besk Ironskin wrote:
Rysky the Dark Solarion wrote:

From my reading it skips the Latent stage (I couldn't find "Carrier" stage anywhere but I'm guessing it's the first stage as well) but progresses like normal for a disease.

So after failing the first save they would be Weakened and then have 5 days unless they make their saves.

Edit: okay, after reading how Diseases work some more Carrier is a part of Latent, basically it's saying Void Death isn't contagious.

The problem with that (for me) is that when weakened they are exhausted (-3 to basically everything) and have to make a FORT save to make a full or standard action.

So that means that the melee tank has an ac of 11 and +1 to hit. I'm thinking of just having them be fatigued, and then die if they spend too much time on the ship, because the writers didn't put any cures in the AP and 2nd level characters can't cast cure disease (or whatever the starfinder equivalent is).

Actually it's when they are Impaired (the next failed save) they are Exhausted and have to make a save when doing a Standard or Full action, Weakened they just take a -2/-3 to certain rolls.

Thanks! I totally missed that. I think what I'm going to do now though is give them a chance to cure it before they get to the drift rock. Also, I'm definitely going to lower the amount of Akatas on that spaceship.


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Rysky the Dark Solarion wrote:

From my reading it skips the Latent stage (I couldn't find "Carrier" stage anywhere but I'm guessing it's the first stage as well) but progresses like normal for a disease.

So after failing the first save they would be Weakened and then have 5 days unless they make their saves.

Edit: okay, after reading how Diseases work some more Carrier is a part of Latent, basically it's saying Void Death isn't contagious.

The problem with that (for me) is that when weakened they are exhausted (-3 to basically everything) and have to make a FORT save to make a full or standard action.

So that means that the melee tank has an ac of 11 and +1 to hit. I'm thinking of just having them be fatigued, and then die if they spend too much time on the ship, because the writers didn't put any cures in the AP and 2nd level characters can't cast cure disease (or whatever the starfinder equivalent is).


Question about fighting the akatas on the Acreon:

so the disease Void Death says it skips the first two stages of a physical disease, does it still apply the other stages?

We just fought the first two and two of my players are afflicted, which I believe would mean that they take a -3 to everything, including AC. This seems like it will kill everyone, especially after 4 more akata's to fight.

How is everyone else running this?


So i'm going to GenCon, partially to pick up the Starfinder CRB and partially to get it signed by the Glass Cannon Podcast Crew. However, I'm worried about making sure I get a copy in time for me to get it signed, as I'm only going to be at GenCon for one day.

Have there ever been any supply issues with releases at conventions? Is there a way for me to preorder it and pick up at GenCon? or should I go to one of the later days of GenCon, and hope my CRB arrived before I left?


So I'm getting the chance to play as a druid in MM, and I'm wondering about the worth of taking the Desert Druid archetype: http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-a rchetypes/desert-druid/

Does the -2 on druid levels for wild shape outweigh the bonuses for desert travel? I'm especially thinking of the fact that its possible my group will just buy wands of Endure Elements, so I'm wondering what other people who played Mummy's Mask experienced.

Thanks in advance!