| Besk Ironskin |
Besk Ironskin wrote:Actually it's when they are Impaired (the next failed save) they are Exhausted and have to make a save when doing a Standard or Full action, Weakened they just take a -2/-3 to certain rolls.Rysky the Dark Solarion wrote:From my reading it skips the Latent stage (I couldn't find "Carrier" stage anywhere but I'm guessing it's the first stage as well) but progresses like normal for a disease.
So after failing the first save they would be Weakened and then have 5 days unless they make their saves.
Edit: okay, after reading how Diseases work some more Carrier is a part of Latent, basically it's saying Void Death isn't contagious.
The problem with that (for me) is that when weakened they are exhausted (-3 to basically everything) and have to make a FORT save to make a full or standard action.
So that means that the melee tank has an ac of 11 and +1 to hit. I'm thinking of just having them be fatigued, and then die if they spend too much time on the ship, because the writers didn't put any cures in the AP and 2nd level characters can't cast cure disease (or whatever the starfinder equivalent is).
Thanks! I totally missed that. I think what I'm going to do now though is give them a chance to cure it before they get to the drift rock. Also, I'm definitely going to lower the amount of Akatas on that spaceship.