Jack in the Box

Besengo's page

11 posts. No reviews. 1 list. No wishlists.




Hi people

I was reading the Sacred Huntsmaster (Inquisitor archetype) and I really liked it, but I don't get the mechanics of the Skirmisher tricks when applied to the Animal Companion

Quote:


At 1st level, a sacred huntsmaster forms a bond with an animal companion. This ability works as the hunter class feature of the same name, using her inquisitor level as her hunter level.

So, you click on hunter, and you get this

Quote:
[...]A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier.

At this point, you go check the skirmisher tricks:there are many.

But the mechanics are not clear to me.
For instance

Quote:
Second Chance Strike (Ex): When he misses with a melee attack, the Ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.

How does it work? I mean

My turn: "Animal companion, attack" (let's say it's a bonus trick, so I don't need to roll handle animal)
*various other creatures' turns"
Animal companion: attacks and misses

...So? How does it work? Can I tell the companion "do second chance strike" as an immediate action? Doesn't make sense to me.
Besides, it's obvious that my first order could not have been "Second chance strike"...and it's also obvious that I cannot give two commands in the same turn.
This is just an example, but there are many more skirmisher tricks of which I don't understand the mechanics (applied at sacred huntmaster's animal companion - otherwise they're quite straightforward)

Hope I explained myself clearly, if not just ask :)
Thanks to all who are willing to help!


Perfectionist's Brew
You know that potion recipes should be followed with exact precision.

Benefits: You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions.

Hello mates, I'm not sure about this trait. How am I supposed to treat it?
Is it a flat +2 on alchemy AND a +2 on spellcraft to make potions

OR

is it a +2 on (alchemy and spellcraft) to make potions?

The "all" before craft alchemy confuses me.

Sorry if you consider it a silly question, to me it's not
Thank you anyway :)


1 person marked this as a favorite.

Hi people, I just registered on this awesome forum.

I need an advice about magic item creation

I want to create a Sheriff Star, neck slot, (Command 3/day) for a Dwarf Gunslinger NPC
What is the cost? I think that I should look on this table

https://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/magicItemCreati on.html

Command word Spell level × caster level × 1,800 gp

Charges per day Divide by (5 divided by charges per day)

So it would be

1*1*1800=1800

1800/(5/3)= 1080 gold pieces

Is that right?

Thanks everybody :)