Cavall wrote: Additionally you could get it to do multiple tricks in a turn as you can do so as a free action, just limited by its own ability to do so. For example only so many immediate actions a turn. Thanks for answering, not the situation is a bit clearer to me. Can I ask you a couple more? Ex. "Rattling Strike (Ex): The Ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds." But, when it's my (huntsmaster) turn, I can only say either "Attack" or "Rattling Strike", because I can't order the companion to do two tricks (right?) ... so, is this one of the tricks I can't teach to the companion?
Hi people I was reading the Sacred Huntsmaster (Inquisitor archetype) and I really liked it, but I don't get the mechanics of the Skirmisher tricks when applied to the Animal Companion Quote:
So, you click on hunter, and you get this Quote: [...]A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier. At this point, you go check the skirmisher tricks:there are many. But the mechanics are not clear to me.For instance Quote: Second Chance Strike (Ex): When he misses with a melee attack, the Ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action. How does it work? I mean My turn: "Animal companion, attack" (let's say it's a bonus trick, so I don't need to roll handle animal)
...So? How does it work? Can I tell the companion "do second chance strike" as an immediate action? Doesn't make sense to me.
Hope I explained myself clearly, if not just ask :)
RickDias wrote:
This is not what I read: the archetype says that some divinity sent the familiar, but since it's not mandatory to worship a deity (not even for clerics), that means that it's not necessarily "your god" the one who sent the familiar. This is my opinion, I might be wrong, of course P.s. love that archetype :)
Thanks for your reply, KingOfAnything. You made the exact same grammatical considerations that I made on another facebook forum. But on fb people keep telling me that my grammar is incorrect. I think I'll wait one or two more opinions, then I'll consider this issue solved. Just in case: I'm not English mother tongue, so I could be missing some subtle meaning in the trait description.
Perfectionist's Brew
Benefits: You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. Hello mates, I'm not sure about this trait. How am I supposed to treat it?
OR is it a +2 on (alchemy and spellcraft) to make potions? The "all" before craft alchemy confuses me. Sorry if you consider it a silly question, to me it's not
Dastis wrote:
Hi Dastis, thanks for your reply. I was shocked to learn that the DC is THAT low, but I can't help about that, so be it.Actually this sheriff is not an enemy, he will be an authority in the kingdom creation (kingmaker campaign). Furthermore, I didn't cap his Intimidate, thinking something like "Well, a sheriff does not need to intimidate, he is the law, the law itself will intimidate people" but I was wholly wrong. There are a couples of things I didn't understand "...deserves a 50% modifier"
"Might add a gate of only people who have intentionally broken the law within X days are affected"
Hi VRMH, thanks for your reply This item is actually not meant for my players, one is a ronin (no masters no slaves), one is a former enslaved wyrwood (hates orders, giving and receiving, one is a brawler (no commands, just fists), one i s a summoner (my eidolon is hungry) Since the Dwarf Gunslinger is a NPC, I wanted to respect the "NPC equip value based on lvl" rules
Hi people, I just registered on this awesome forum. I need an advice about magic item creation I want to create a Sheriff Star, neck slot, (Command 3/day) for a Dwarf Gunslinger NPC
https://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/magicItemCreati on.html Command word Spell level × caster level × 1,800 gp Charges per day Divide by (5 divided by charges per day) So it would be 1*1*1800=1800 1800/(5/3)= 1080 gold pieces Is that right? Thanks everybody :) |