Race |
l Senses: Darkvision 60 ft.; Perception +8 |
Classes/Levels |
Female CG Grippli Gunslinger (Musket Master) 2 l Active Conditions: |
Gender |
HP: 20/20 l AC: 17, T 15, FF 13 l CMD 14 l F +6, R +7, W +4 l Grit (3/3)| Init +3 |
About Beryl of the Gun
Beryl of the Gun
PFS ID#: 192133 - 24
Occupation: Guide
Experience: 4
Fame: 6
Prestige: 6
Wealth: 717 gp, 8 sp, 5 cp
Grippli Gunslinger (Musket Master) 2
CG Small Humanoid (Grippli)
Init +3; +4 in jungle terrain; Senses Darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 size)
HP 20
Fort +6, Ref +7, Will +4; +1 trait bonus vs. diseases and poisons, +2 trait bonus vs. curse, fear, and emotion effects while wielding a firearm
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Offense
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Speed 30 ft., climb 20 ft.
Melee
Cold Iron Cestus +2 (1d3-1/19-20 x2)
Silver Light Mace +2 (1d4-1/x2)
Ranged
Musket +7 (1d10/×4)
Deeds (Grit 3)
Deadeye (Ex) - At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Quick Clear (Ex) - At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Steady Aim (Ex) - At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the Gunslinger's Dodge deed.
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Statistics
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Str 8, Dex 16, Con 14, Int 14, Wis 16, Cha 10
Base Atk +2; CMB +0; CMD 14
Feats
Gunsmithing
Rapid Reload
Weapon Focus (Musket)
Traits
Black Powder Fortune
Jungle Native
Skills
Acrobatics +8 - (2 rank, 3 class, 3 Dex)
Bluff +4 - (1 rank, 3 class)
Climb +7 - (-1 Str, 8 Climb Speed)
Intimidate +4 - (1 rank, 3 class)
Kn. Engineering +7 - (2 rank, 3 class, 2 Int)
Kn. Local +7 - (2 rank, 3 class, 2 Int)
Perception +8 - (2 rank, 3 class, 3 Wis)
Profession: Guide +8 - (2 rank, 3 class, 3 Wis)
Sleight of Hand +7 - (1 rank, 3 class, 3 Dex)
Stealth +7; +11 in marshes and forested areas - (3 Dex, 4 Size; 4 Racial
Survival +7 - (1 rank, 3 class, 3 Wis)
Languages Common, Grippli, Polyglot, Sylvan
Other Gear Leather Armor, Masterwork Backpack, Bandolier, Bedroll, Belt Pouch, Canteen, Compass, Flint & Steel, Gunsmith's Kit, Powder Horn x2, Silk Rope, Torch x5, Trail Rations x5, Wrist Sheath (spring-loaded) x2
Magic Gear
Cloak of Resistance +1
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Special Abilities
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Camouflage - Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Darkvision (60 feet) - Gripplis can see in the dark (black and white only).
Deeds - Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.
Grit (Ex) - A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways:
Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit.
Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit.
Gunsmith - At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.
Natural Climber - Gripplis have a climb speed of 20 feet.
Nimble (Ex) - Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).
Rapid Reloader - At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat.
Swamp Stride (Ex) - A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.